part of explosion

This commit is contained in:
Kseninia Mikhaylova 2024-06-06 13:46:44 +03:00
parent 8893320b6f
commit add9f514a0
3 changed files with 43 additions and 26 deletions

View File

@ -28,7 +28,7 @@ onLoop(({ elapsed }) => {
<TresPerspectiveCamera :position="[2, 3, 6]" /> <TresPerspectiveCamera :position="[2, 3, 6]" />
<OrbitControls v-bind="controlsState" make-default /> <OrbitControls v-bind="controlsState" make-default />
<Canvas /> <Canvas />
<TresDirectionalLight :position="[2, 2, 2]" :intensity="2" color="lightgreen" cast-shadow /> <TresDirectionalLight :position="[2, 2, 2]" :intensity="2" color="violet" cast-shadow />
<TresDirectionalLight :position="[2, 2, -2]" :intensity="1" color="red" cast-shadow /> <TresDirectionalLight :position="[2, 2, -2]" :intensity="1" color="red" cast-shadow />
<TresAmbientLight /> <TresAmbientLight />
</TresCanvas> </TresCanvas>

View File

@ -1,33 +1,34 @@
<script setup lang="ts"> <script setup lang="ts">
import { useScroll } from '@vueuse/core' import { Vector3 } from 'three';
import Item from './item.vue'; import Item from './item.vue';
const lSize = 0.1 const lSize = 0.1
const lamelles_count = useState('lamelles_count') const lamelles_count = useState('lamelles_count')
const { x, y, isScrolling, arrivedState, directions } = useScroll(document)
console.log(y)
</script> </script>
<template> <template>
<TresMesh :position="[0, 0, 0]" :rotate-x="Math.PI * -0.5" receive-shadow cast-shadow> <TresMesh :position="[0, 0, 0]" :rotate-x="Math.PI * -0.5" receive-shadow cast-shadow v-if="false">
<TresCircleGeometry :args="[8, 8, 1]" /> <TresCircleGeometry :args="[8, 8, 1]" />
<TresMeshStandardMaterial color="pink" /> <TresMeshStandardMaterial color="pink" />
</TresMesh> </TresMesh>
<Suspense> <Suspense>
<TresGroup :rotate-y="Math.PI * -0.5" :position-x="-0.5"> <TresGroup>
<Item model-url="/models/kosynka.glb" /> <TresGroup :rotate-y="Math.PI * -0.5" :position-x="-0.5">
<Item model-url="/models/kreplaniye_planok.glb" /> <Item model-url="/models/kosynka.glb" :target="[0.5, 2, 2]" />
<Item model-url="/models/planki.glb" /> <Item model-url="/models/kreplaniye_planok.glb" :target="[1, 2, 2]" />
<Item model-url="/models/stolb.glb" /> <Item model-url="/models/planki.glb" :target="[1.5, 2, 2]" />
<Item model-url="/models/verh.glb" /> <Item model-url="/models/stolb.glb" :target="[-1.5, -2, -2]" />
<Item model-url="/models/zakliopki.glb" /> <Item model-url="/models/verh.glb" />
<Item model-url="/models/zakliopki.glb" />
</TresGroup>
</TresGroup> </TresGroup>
</Suspense> </Suspense>
<Suspense> <Suspense>
<TresGroup :position="[1, 0, 1]"> <TresGroup :position="[1, 0, 1]" v-if="false">
<template v-for="i in lamelles_count"> <template v-for="i in lamelles_count">
<Item model-url="/models_one/planka.glb" :position="[0, (lSize * i), 0]" :remove-pos="true" /> <Item model-url="/models_one/planka.glb" :position="[0, (lSize * i), 0]" :remove-pos="true"
:target="new Vector3(5, (lSize * i) * 5, 5)" />
</template> </template>
<Item model-url="/models_one/verh.glb" :position="[0, (lamelles_count + 1) * lSize, 0]" <Item model-url="/models_one/verh.glb" :position="[0, (lamelles_count + 1) * lSize, 0]" :remove-pos="true"
:remove-pos="true" /> :target="new Vector3(-5, 0, -5)" />
</TresGroup> </TresGroup>
</Suspense> </Suspense>
</template> </template>

View File

@ -1,19 +1,18 @@
<script setup lang="ts"> <script setup lang="ts">
import { useGLTF } from '@tresjs/cientos' import { useGLTF } from '@tresjs/cientos'
import { Box3, Vector3 } from 'three'; import { Box3, Vector3 } from 'three';
const props = defineProps(['modelUrl', 'position', 'removePos']) const props = defineProps(['modelUrl', 'position', 'removePos', 'target'])
const { scene } = await useGLTF(props.modelUrl) const { scene } = await useGLTF(props.modelUrl)
scene.receiveShadow = true scene.receiveShadow = true
scene.castShadow = true scene.castShadow = true
const target = props.target ? new Vector3(...props.target) : new Vector3(0, 0, 0)
const box = new Box3(); const box = new Box3();
box.expandByObject(scene.children[0]); box.expandByObject(scene.children[0]);
let center = new Vector3();
box.getCenter(center)
let size = new Vector3(); let size = new Vector3();
box.getSize(size) box.getSize(size)
// const box_size = [size.x, size.y, size.z]
const box_size = [size.x, size.y, size.z]
scene.children.forEach((el: any) => { scene.children.forEach((el: any) => {
el.castShadow = true el.castShadow = true
@ -39,13 +38,30 @@ function shadows_and_pos(scene: any) {
} }
shadows_and_pos(scene) shadows_and_pos(scene)
const model = ref()
const { onLoop } = useRenderLoop()
let step = 0.005
const axis = [
{ axis: 'x', func: 'translateX', step: step, max: target.x, min: 0 },
{ axis: 'y', func: 'translateY', step: step, max: target.y, min: 0 },
{ axis: 'z', func: 'translateZ', step: step, max: target.z, min: 0 },
]
onLoop(({ elapsed }) => {
if (model.value) {
axis.forEach(element => {
// if (step == 0) return
const point = model.value.position[element.axis]
// if (point >= element.max) step = Math.abs(element.step) * -1
// else if (point <= element.min) step = Math.abs(element.step)
if (point >= element.max) step = 0
model.value[element.func](step)
});
}
})
</script> </script>
<template> <template>
<TresGroup :position="props.position || [0, 0, 0]"> <TresGroup :position="props.position || [0, 0, 0]" ref="model">
<TresMesh :position="center" cast-shadow receive-shadow v-if="false">
<TresBoxGeometry :args="box_size" />
<TresMeshPhysicalMaterial :opacity="0" color="pink" :transparent="true" />
</TresMesh>
<primitive :object="scene" cast-shadow receive-shadow /> <primitive :object="scene" cast-shadow receive-shadow />
</TresGroup> </TresGroup>
</template> </template>