mns-mini-zabor/components/model/item.vue

67 lines
2.0 KiB
Vue

<script setup lang="ts">
import { useGLTF } from '@tresjs/cientos'
import { Box3, Vector3 } from 'three';
const props = defineProps(['modelUrl', 'position', 'removePos', 'target'])
const { scene } = await useGLTF(props.modelUrl)
scene.receiveShadow = true
scene.castShadow = true
const target = props.target ? new Vector3(...props.target) : new Vector3(0, 0, 0)
const box = new Box3();
box.expandByObject(scene.children[0]);
let size = new Vector3();
box.getSize(size)
// const box_size = [size.x, size.y, size.z]
scene.children.forEach((el: any) => {
el.castShadow = true
el.receiveShadow = true
if (props.removePos) {
el.translateX(-el.position.x)
el.translateY(-el.position.y)
el.translateZ(-el.position.z)
}
});
function shadows_and_pos(scene: any) {
scene.children.forEach((el: any) => {
el.castShadow = true
el.receiveShadow = true
if (props.removePos) {
el.translateX(-el.position.x)
el.translateY(-el.position.y)
el.translateZ(-el.position.z)
}
shadows_and_pos(el)
})
}
shadows_and_pos(scene)
const model = ref()
const { onLoop } = useRenderLoop()
let step = 0.005
const axis = [
{ axis: 'x', func: 'translateX', step: step, max: target.x, min: 0 },
{ axis: 'y', func: 'translateY', step: step, max: target.y, min: 0 },
{ axis: 'z', func: 'translateZ', step: step, max: target.z, min: 0 },
]
onLoop(({ elapsed }) => {
if (model.value) {
axis.forEach(element => {
// if (step == 0) return
const point = model.value.position[element.axis]
// if (point >= element.max) step = Math.abs(element.step) * -1
// else if (point <= element.min) step = Math.abs(element.step)
if (point >= element.max) step = 0
model.value[element.func](step)
});
}
})
</script>
<template>
<TresGroup :position="props.position || [0, 0, 0]" ref="model">
<primitive :object="scene" cast-shadow receive-shadow />
</TresGroup>
</template>