mns-mini-zabor/utils/material.ts

91 lines
3.5 KiB
TypeScript

import { Color, DataTexture, DoubleSide, MeshBasicMaterial, MeshStandardMaterial, RepeatWrapping, RGBFormat, Texture, TextureLoader, Vector2 } from "three"
import { useLoader, type TresLoader } from '@tresjs/core'
import { getFilename, patterns, type patternTypes } from "~/components/pattern"
const set_metaril_func = (scene: any, material: any) => {
scene.children.forEach((el: any) => {
if (el.isMesh && !el.isInstancedMesh) {
el.castShadow = true
el.receiveShadow = true
}
if (el.material && material.normalMap) {
// Получите UV-координаты
const uvAttribute = el.geometry.getAttribute('uv');
const uvs = [];
if (uvAttribute) {
for (let i = 0; i < uvAttribute.count; i++) {
uvs.push(uvAttribute.getX(i), uvAttribute.getY(i));
}
// Вычисление минимальных и максимальных UV
const minU = Math.min(...uvs.filter((_, index) => index % 2 === 0)); // X координаты
const maxU = Math.max(...uvs.filter((_, index) => index % 2 === 0));
const minV = Math.min(...uvs.filter((_, index) => index % 2 === 1)); // Y координаты
const maxV = Math.max(...uvs.filter((_, index) => index % 2 === 1));
// Определите размеры текстуры на поверхности
const surfaceWidth = maxU - minU;
const surfaceHeight = (maxV - minV) * el.scale.y;
material.normalMap.wrapS = RepeatWrapping;
material.normalMap.wrapT = RepeatWrapping;
material.normalMap.repeat.set(surfaceWidth, surfaceHeight);
material.normalMap.needsUpdate = true
}
}
if (el.material) el.material = material
set_metaril_func(el, material)
})
}
const noiseTexture = useLoader(TextureLoader, '/texture/normal.jpg')
const loaded_patterns: { [key: string]: any } = {}
for (let index = 0; index < patterns.length; index++) {
const element = patterns[index];
const filename = getFilename(element.name)
if (filename) {
loaded_patterns[filename] = useLoader(TextureLoader, filename)
}
}
export const set_material = (scene: any, color: any, pattern: { pattern: patternTypes, count: number } | undefined = undefined) => {
let c = color
const material = new MeshStandardMaterial({
color: new Color(c || '#9c9c00'),
// alphaMap: pattern ? texture : null,
transparent: true,
opacity: 1,
roughness: 0.2,
metalness: 0,
side: DoubleSide,
})
if (pattern && pattern.pattern !== undefined) {
const filename = getFilename(pattern.pattern)
if (filename) {
const texture = loaded_patterns[filename]
texture.then((res: Texture) => {
res.wrapT = RepeatWrapping;
res.repeat.set(1, pattern.count);
res.needsUpdate = true
material.alphaMap = res
})
}
}
// const noiseTexture = generateNoiseTexture(64, 64);
noiseTexture.then((res: Texture) => {
if (pattern && pattern.pattern !== undefined) {
res.wrapT = RepeatWrapping;
res.repeat.set(1, pattern.count);
res.needsUpdate = true
}
material.normalMap = res;
})
if (scene) set_metaril_func(scene, material)
else console.log(scene)
}