114 lines
4.5 KiB
Vue
114 lines
4.5 KiB
Vue
<script setup lang="ts">
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import { ReinhardToneMapping, PCFShadowMap, RepeatWrapping, Color, DataTexture, RGBAFormat } from 'three';
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import { useTexture } from '@tresjs/core'
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import { useGLTF } from '@tresjs/cientos'
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const section_count = useState('section_count')
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const { scene, renderer, camera } = useTresContext()
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renderer.value.toneMapping = ReinhardToneMapping
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renderer.value.shadowMap.enabled = true
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renderer.value.shadowMap.type = PCFShadowMap
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const pbrTexture = await useTexture({
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map: '/texture/Grass001_4K-JPG/Grass001_4K-JPG_Color.jpg',
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// displacementMap: '/texture/Ground039_4K-JPG_Displacement.jpg',
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roughnessMap: '/texture/Grass001_4K-JPG/Grass001_4K-JPG_Roughness.jpg',
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normalMap: '/texture/Grass001_4K-JPG/Grass001_4K-JPG_NormalGL.jpg',
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aoMap: '/texture/Grass001_4K-JPG/Grass001_4K-JPG_AmbientOcclusion.jpg',
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// metalnessMap: '/texture/Ground039_4K-JPG_Color.jpg',
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// matcap: '/textures/Ground039_4K-JPG_Color.jpg',
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// alphaMap: '/textures/myAlphaMapTexture.jpg'
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})
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const repeat = 5
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for (const key in pbrTexture) {
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if (Object.prototype.hasOwnProperty.call(pbrTexture, key)) {
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const key_p = key as keyof typeof pbrTexture
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const element = pbrTexture[key_p]
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if (element && element.wrapS) {
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element.wrapS = RepeatWrapping
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element.wrapT = RepeatWrapping
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element.repeat.x = repeat
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element.repeat.y = repeat
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element.flipY = false
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}
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}
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}
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const { scene: top } = await useGLTF('/models_one/verh_100.glb')
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const { scene: fence } = await useGLTF('/models_one/fence.glb')
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const { scene: fastening } = await useGLTF('/models_one/krepleniye_planok (1).glb')
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const { scene: lamelle } = await useGLTF('/models_one/lamel_100.glb')
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const { seek, seekAll } = useSeek()
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watch(section_count, () => {
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const fences = seekAll(scene.value, 'name', 'fence')
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const base = seek(scene.value, 'name', 'base')
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const n = (section_count.value as number)
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if (fences.length > n) {
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for (let i = fences.length; i > n; i--) {
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const item = fences[i - 1]
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if (item) {
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base?.remove(item)
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}
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}
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}
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})
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const width = 512;
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const height = 512;
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const size = width * height;
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const data = new Uint8Array(4 * size);
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const color = new Color(0xffffff);
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const r = Math.floor(color.r * 25);
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const g = Math.floor(color.g * 25);
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const b = Math.floor(color.b * 255);
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for (let i = 0; i < size; i++) {
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const stride = i * 4;
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data[stride] = r;
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data[stride + 1] = g;
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data[stride + 2] = b;
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data[stride + 3] = 255;
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}
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const texture_one = new DataTexture(data, width, height);
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texture_one.needsUpdate = true;
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const canvas = document.createElement('canvas')
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canvas.width = 512
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canvas.height = 512
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const ctx = canvas.getContext('2d')
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ctx.fillStyle = "red"
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ctx.fillRect(10, 10, 512, 512)
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console.log(canvas.toDataURL())
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const texture = new DataTexture(ctx?.getImageData(0, 0, 512, 512).data.buffer, width, height);
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texture.needsUpdate = true;
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</script>
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<template>
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<TresGroup :translate-y="-3.25" name="base">
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<TresMesh receive-shadow :position-y="-0.5" name="ground">
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<TresCircleGeometry :args="[55, 32]" :rotate-x="-Math.PI * 0.5" />
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<TresMeshStandardMaterial :map="pbrTexture.map" :normal-map="pbrTexture.normalMap"
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:roughness-map="pbrTexture.roughnessMap" :ao-map="pbrTexture.aoMap" :metalness="0" :roughness="0.8" />
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</TresMesh>
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<TresMesh receive-shadow :position-y="-0.25" :position-x="10" name="ground">
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<TresCircleGeometry :args="[10]" :rotate-x="-Math.PI * 0.5" />
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<TresMeshStandardMaterial color="#eee" />
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</TresMesh>
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<TresMesh receive-shadow name="ground_test" :position-z="-10">
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<TresCircleGeometry :args="[5]" :rotate-x="-Math.PI * 0.5" />
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<TresMeshStandardMaterial :map="texture_one" />
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</TresMesh>
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<TresMesh receive-shadow name="ground_test" :position-z="10">
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<TresCircleGeometry :args="[5]" :rotate-x="-Math.PI * 0.5" />
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<TresMeshStandardMaterial :map="texture" />
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</TresMesh>
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<TresMesh :position="[-9, 0, 2]" cast-shadow receive-shadow>
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<TresBoxGeometry :args="[1, 1, 1]" />
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<TresMeshStandardMaterial :map="texture_one" />
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</TresMesh>
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<template v-for="i in section_count">
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<template v-if="i <= 20">
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<ModelFence :index="i" :models="{ top, fence, fastening, lamelle }" />
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</template>
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</template>
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</TresGroup>
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</template> |