mns-mini-zabor/utils/material.ts

40 lines
1.3 KiB
TypeScript

import { Color, DoubleSide, MeshBasicMaterial, MeshStandardMaterial, RepeatWrapping, TextureLoader, Vector2 } from "three"
import { useLoader, type TresLoader } from '@tresjs/core'
const set_metaril_func = (scene: any, material: any) => {
scene.children.forEach((el: any) => {
if (el.isMesh && !el.isInstancedMesh) {
el.castShadow = true
el.receiveShadow = true
}
if (el.material) el.material = material
set_metaril_func(el, material)
})
}
// const texture = await useLoader(TextureLoader, '/fence_one/svg_tile1.svg');
const get_texture = async () => {
const texture = await useLoader(TextureLoader, '/fence_one/tile1.png');
return texture
}
const texture = await get_texture()
texture.wrapT = RepeatWrapping;
export const set_material = (scene: any, color: any, count: number | undefined = undefined) => {
let c = color
if (count) {
// console.log(texture)
texture.repeat.set(1, count);
texture.needsUpdate = true
}
const material = new MeshStandardMaterial({
color: new Color(c || '#9c9c00'),
alphaMap: count ? texture : null,
transparent: true,
opacity: 1,
roughness: 0.2,
metalness: 0,
side: DoubleSide,
})
set_metaril_func(scene, material)
}