54 lines
2.1 KiB
Vue
54 lines
2.1 KiB
Vue
<script setup lang="ts">
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import { ReinhardToneMapping, PCFShadowMap, RepeatWrapping } from 'three';
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import { useTexture } from '@tresjs/core'
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import { useGLTF } from '@tresjs/cientos'
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const section_count = useState('section_count')
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const { renderer } = useTresContext()
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renderer.value.toneMapping = ReinhardToneMapping
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renderer.value.shadowMap.enabled = true
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renderer.value.shadowMap.type = PCFShadowMap
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const pbrTexture = await useTexture({
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map: '/texture/Ground039_4K-JPG_Color.jpg',
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displacementMap: '/texture/Ground039_4K-JPG_Displacement.jpg',
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roughnessMap: '/texture/Ground039_4K-JPG_Roughness.jpg',
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normalMap: '/texture/Ground039_4K-JPG_NormalGL.jpg',
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aoMap: '/texture/Ground039_4K-JPG_AmbientOcclusion.jpg',
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// metalnessMap: '/textures/myMetalnessTexture.jpg',
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// matcap: '/textures/myMatcapTexture.jpg',
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// alphaMap: '/textures/myAlphaMapTexture.jpg'
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})
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const repeat = 5
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for (const key in pbrTexture) {
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if (Object.prototype.hasOwnProperty.call(pbrTexture, key)) {
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const element = pbrTexture[key];
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if (element && element.wrapS) {
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element.wrapS = RepeatWrapping
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element.wrapT = RepeatWrapping
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element.repeat.x = repeat
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element.repeat.y = repeat
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}
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}
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}
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const { scene: top } = await useGLTF('/models_one/verh_100.glb')
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const { scene: fence } = await useGLTF('/models_one/fence.glb')
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const { scene: fastening } = await useGLTF('/models_one/krepleniye_planok (1).glb')
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const { scene: lamelle } = await useGLTF('/models_one/lamel_100.glb')
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</script>
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<template>
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<TresGroup :translate-y="-3.25">
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<TresMesh receive-shadow :translate-y="-0.5">
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<TresCircleGeometry :args="[55, 32]" :rotate-x="-Math.PI * 0.5" />
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<TresMeshStandardMaterial v-bind="pbrTexture" :metalness="0.2" :roughness="0.8" :opacity="0.5" />
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</TresMesh>
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<template v-for="i in section_count">
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<template v-if="i <= 20">
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<ModelFence :index="i" :models="{ top, fence, fastening, lamelle }" />
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</template>
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</template>
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</TresGroup>
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</template> |