mns-mini-zabor/components/model/item.vue

107 lines
3.4 KiB
Vue

<script setup lang="ts">
import { useGLTF } from '@tresjs/cientos'
import { Box3, Color, FrontSide, MeshStandardMaterial, Vector3 } from 'three';
const props = defineProps(['modelUrl', 'model', 'position', 'refPosition', 'removePos', 'target', 'color'])
let scene
if (props.modelUrl) {
const { scene: model } = await useGLTF(props.modelUrl, { draco: true })
scene = model
} else {
scene = props.model
}
scene.receiveShadow = true
scene.castShadow = true
const target = props.target ? new Vector3(...props.target) : new Vector3(0, 0, 0)
const box = new Box3();
box.expandByObject(scene.children[0]);
let size = new Vector3();
box.getSize(size)
const getMaterial = () => {
return new MeshStandardMaterial({
color: props.color ? new Color(props.color) : new Color('#9c9c9c'),
roughness: 0.2,
metalness: 0.5,
})
}
const material = getMaterial()
function shadows_and_pos(scene: any) {
scene.children.forEach((el: any) => {
if (el.isMesh) {
el.castShadow = true
el.receiveShadow = true
}
if (props.removePos) {
el.translateX(-el.position.x)
el.translateY(-el.position.y)
el.translateZ(-el.position.z)
}
if (el.material && props.color) el.material = material
shadows_and_pos(el)
})
}
shadows_and_pos(scene)
const model = ref()
const { onLoop } = useRenderLoop()
let stepbase = 0.005
const axis = [
{ axis: 'x', func: 'translateX', },
{ axis: 'y', func: 'translateY', },
{ axis: 'z', func: 'translateZ', },
]
type vectorType = 'x' | 'y' | 'z';
onLoop(() => {
if (model.value && props.target) {
axis.forEach(element => {
const point = model.value.position[element.axis]
let step = stepbase * target[element.axis as vectorType]
if (step !== 0) {
if (Math.abs(point) >= Math.abs(target[element.axis as vectorType])) {
step = 0
}
model.value[element.func](step)
}
});
}
})
watch(props, () => {
if (props.color && `#${material.color.getHexString()}` !== props.color) {
function set_material(scene: any) {
scene.children.forEach((el: any) => {
if (el.material && props.color) el.material.color = new Color(props.color)
set_material(el)
})
}
set_material(model.value)
}
}, { deep: true })
const targetExplosion = useState('targetExplosion')
watch(targetExplosion, () => {
if (props.refPosition) {
if (model.value.position.x !== targetExplosion.value[props.refPosition][0]) {
model.value.position.x = targetExplosion.value[props.refPosition][0]
}
if (model.value.position.y !== targetExplosion.value[props.refPosition][1]) {
model.value.position.y = targetExplosion.value[props.refPosition][1]
}
if (model.value.position.z !== targetExplosion.value[props.refPosition][2]) {
model.value.position.z = targetExplosion.value[props.refPosition][2]
}
}
}, { deep: true })
</script>
<template>
<Suspense>
<TresGroup :position="props.refPosition ? targetExplosion[props.refPosition] : (props.position || [0, 0, 0])"
ref="model">
<primitive :object="scene.children[0]" />
</TresGroup>
</Suspense>
</template>