mns-mini-zabor/components/model/parametric.vue

67 lines
2.5 KiB
Vue

<script setup lang="ts">
import { ReinhardToneMapping, PCFShadowMap, RepeatWrapping } from 'three';
import { useTexture } from '@tresjs/core'
import { useGLTF } from '@tresjs/cientos'
const section_count = useState('section_count')
const { scene, renderer, camera } = useTresContext()
renderer.value.toneMapping = ReinhardToneMapping
renderer.value.shadowMap.enabled = true
renderer.value.shadowMap.type = PCFShadowMap
const pbrTexture = await useTexture({
map: '/texture/Ground039_4K-JPG_Color.jpg',
displacementMap: '/texture/Ground039_4K-JPG_Displacement.jpg',
roughnessMap: '/texture/Ground039_4K-JPG_Roughness.jpg',
normalMap: '/texture/Ground039_4K-JPG_NormalGL.jpg',
aoMap: '/texture/Ground039_4K-JPG_AmbientOcclusion.jpg',
metalnessMap: '/texture/Ground039_4K-JPG_Color.jpg',
// matcap: '/textures/Ground039_4K-JPG_Color.jpg',
// alphaMap: '/textures/myAlphaMapTexture.jpg'
})
const repeat = 5
for (const key in pbrTexture) {
if (Object.prototype.hasOwnProperty.call(pbrTexture, key)) {
const element = pbrTexture[key];
if (element && element.wrapS) {
element.wrapS = RepeatWrapping
element.wrapT = RepeatWrapping
element.repeat.x = repeat
element.repeat.y = repeat
}
}
}
const { scene: top } = await useGLTF('/models_one/verh_100.glb')
const { scene: fence } = await useGLTF('/models_one/fence.glb')
const { scene: fastening } = await useGLTF('/models_one/krepleniye_planok (1).glb')
const { scene: lamelle } = await useGLTF('/models_one/lamel_100.glb')
const { seek, seekAll } = useSeek()
watch(section_count, () => {
const fences = seekAll(scene.value, 'name', 'fence')
const base = seek(scene.value, 'name', 'base')
const n = (section_count.value as number)
if (fences.length > n) {
for (let i = fences.length; i > n; i--) {
const item = fences[i - 1]
if (item) {
base?.remove(item)
}
}
}
})
</script>
<template>
<TresGroup :translate-y="-3.25" name="base">
<TresMesh receive-shadow :translate-y="-0.5" name="ground">
<TresCircleGeometry :args="[55, 32]" :rotate-x="-Math.PI * 0.5" />
<TresMeshStandardMaterial v-bind="pbrTexture" :metalness="1" :roughness="0.8" :opacity="0.5" />
</TresMesh>
<template v-for="i in section_count">
<template v-if="i <= 20">
<ModelFence :index="i" :models="{ top, fence, fastening, lamelle }" />
</template>
</template>
</TresGroup>
</template>