mns-mini-zabor/components/model/parametric.vue

168 lines
6.5 KiB
Vue

<script setup lang="ts">
import {
ReinhardToneMapping, PCFSoftShadowMap, RepeatWrapping,
Color, DataTexture,
PMREMGenerator, Euler,
FrontSide
} from 'three';
import { EXRLoader } from 'three/examples/jsm/Addons.js';
import { useTexture } from '@tresjs/core'
import { useGLTF, vLightHelper } from '@tresjs/cientos'
const section_count = useState('section_count')
const { scene, renderer, camera } = useTresContext()
renderer.value.toneMapping = ReinhardToneMapping
renderer.value.shadowMap.enabled = true
// renderer.value.shadowMap.type = PCFSoftShadowMap
// const pbrTexture = await useTexture({
// map: '/texture/Grass01_MR_2K/Grass01_2K_BaseColor.png ',
// displacementMap: '/texture/Grass01_MR_2K/Grass01_2K_Height.png ',
// roughnessMap: '/texture/Grass01_MR_2K/Grass01_2K_Roughness.png',
// normalMap: '/texture/Grass01_MR_2K/Grass01_2K_Normal.png ',
// aoMap: '/texture/Grass01_MR_2K/Grass01_2K_AO.png ',
// // metalnessMap: '/texture/Ground039_4K-JPG_Color.jpg',
// // matcap: '/textures/Ground039_4K-JPG_Color.jpg',
// // alphaMap: '/textures/myAlphaMapTexture.jpg'
// })
const pbrTexture = await useTexture({
map: '/texture/Grass004_2K-PNG/Grass004_2K-PNG_Color.png',
displacementMap: '/texture/Grass004_2K-PNG/Grass004_2K-PNG_Displacement.png',
roughnessMap: '/texture/Grass004_2K-PNG/Grass004_2K-PNG_Roughness.png',
normalMap: '/texture/Grass004_2K-PNG/Grass004_2K-PNG_NormalDX.png',
aoMap: '/texture/Grass004_2K-PNG/Grass004_2K-PNG_AmbientOcclusion.png',
})
const groundMaterial = {
map: pbrTexture.map,
displacementMap: pbrTexture.displacementMap,
normalMap: pbrTexture.normalMap,
color: "#555",
roughness: 0.25,
metalness: 0,
side: FrontSide
}
const repeat = 10
for (const key in pbrTexture) {
if (Object.prototype.hasOwnProperty.call(pbrTexture, key)) {
const key_p = key as keyof typeof pbrTexture
const element = pbrTexture[key_p]
if (element && element.wrapS) {
element.wrapS = RepeatWrapping
element.wrapT = RepeatWrapping
element.repeat.x = repeat
element.repeat.y = repeat
element.flipY = false
}
}
}
const { scene: top } = await useGLTF('/models_one/verh_100.glb')
const { scene: fence } = await useGLTF('/models_one/fence.glb')
const { scene: fastening } = await useGLTF('/models_one/krepleniye_planok (1).glb')
const { scene: lamelle } = await useGLTF('/models_one/lamel_100.glb')
const { scene: light } = await useGLTF('/models_light/zabor_so_svetom.glb')
const { seek, seekAll } = useSeek()
watch(section_count, () => {
const fences = seekAll(scene.value, 'name', 'fence')
const base = seek(scene.value, 'name', 'base')
const n = (section_count.value as number)
if (fences.length > n) {
for (let i = fences.length; i > n; i--) {
const item = fences[i - 1]
if (item) {
base?.remove(item)
}
}
}
})
const width = 512;
const height = 512;
const size = width * height;
const data = new Uint8Array(4 * size);
const color = new Color(0xffffff);
const r = Math.floor(color.r * 25);
const g = Math.floor(color.g * 25);
const b = Math.floor(color.b * 255);
for (let i = 0; i < size; i++) {
const stride = i * 4;
data[stride] = r;
data[stride + 1] = g;
data[stride + 2] = b;
data[stride + 3] = 255;
}
const texture_one = new DataTexture(data, width, height);
texture_one.needsUpdate = true;
const canvas = document.createElement('canvas')
canvas.width = 512
canvas.height = 512
const ctx = canvas.getContext('2d')
ctx.fillStyle = "red"
ctx.fillRect(10, 10, 512, 512)
// console.log(canvas.toDataURL())
const texture = new DataTexture(ctx?.getImageData(0, 0, 512, 512).data.buffer, width, height);
texture.needsUpdate = true;
const pmremGenerator = new PMREMGenerator(renderer.value);
pmremGenerator.compileEquirectangularShader();
onMounted(() => {
new EXRLoader()
.load('/hdrmaps/kloppenheim_06_4k.exr', function (texture) {
const exrCubeRenderTarget = pmremGenerator.fromEquirectangular(texture);
const exrBackground = exrCubeRenderTarget.texture;
const newEnvMap = exrCubeRenderTarget ? exrCubeRenderTarget.texture : null;
scene.value.environment = newEnvMap
scene.value.background = exrBackground
scene.value.backgroundRotation = new Euler(0, 5, 0)
texture.dispose();
});
})
const pointLight = light.children[2]
pointLight.color = '#f0dea9'
pointLight.shadow.camera.near = 50
pointLight.shadow.bias = -0.001
</script>
<template>
<TresGroup :translate-y="-3.25" name="base">
<TresMesh receive-shadow :position-y="-0.65" name="ground">
<TresCircleGeometry :args="[100, 32]" :rotate-x="-Math.PI * 0.5" />
<TresMeshStandardMaterial v-bind="groundMaterial" />
</TresMesh>
<TresMesh receive-shadow :position-y="-0.25" :position-x="10" name="ground" v-if="false">
<TresCircleGeometry :args="[10]" :rotate-x="-Math.PI * 0.5" />
<TresMeshStandardMaterial color="#eee" />
</TresMesh>
<TresMesh receive-shadow name="ground_test" :position-z="-10" v-if="false">
<TresCircleGeometry :args="[5]" :rotate-x="-Math.PI * 0.5" />
<TresMeshStandardMaterial :map="texture_one" />
</TresMesh>
<TresMesh receive-shadow name="ground_test" :position-z="10" v-if="false">
<TresCircleGeometry :args="[5]" :rotate-x="-Math.PI * 0.5" />
<TresMeshStandardMaterial :map="texture" />
</TresMesh>
<TresMesh :position="Object.values(pointLight.position).map((el: any) => el * 2.5)" cast-shadow receive-shadow>
<TresBoxGeometry :args="[1, 1, 1]" />
<TresMeshStandardMaterial :map="texture_one" />
</TresMesh>
<TresPointLight v-bind="pointLight" :intensity="pointLight.intensity * 0.5"
:position="Object.values(pointLight.position).map((el: any) => el * 3)" cast-shadow />
<TresAmbientLight color="rgb(191,231,255)" :intensity="5" />
<template v-if="false">
<template v-for="i in light.children[1].children">
<TresDirectionalLight :position="i.position" :intensity="5" color="rgb(191,231,255)" cast-shadow />
</template>
</template>
<template v-for="i in section_count">
<template v-if="i <= 20">
<ModelFence :index="i" :models="{ top, fence, fastening, lamelle }" />
</template>
</template>
</TresGroup>
</template>