58 lines
2.1 KiB
Vue
58 lines
2.1 KiB
Vue
<script setup lang="ts">
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import {
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ReinhardToneMapping, PCFSoftShadowMap,
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PMREMGenerator, Euler,
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} from 'three';
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import { EXRLoader } from 'three/examples/jsm/Addons.js';
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import { useGLTF, } from '@tresjs/cientos'
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const section_count = useState<number>('section_count')
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const extra_section = use_extra_section()
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const max_size = use_max_size()
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const { scene, renderer, camera } = useTresContext()
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renderer.value.toneMapping = ReinhardToneMapping
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renderer.value.shadowMap.enabled = true
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renderer.value.shadowMap.type = PCFSoftShadowMap
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const { scene: top } = await useGLTF('/models_one/verh_100.glb', { draco: true })
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const { scene: fence } = await useGLTF('/models_one/fence.glb', { draco: true })
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const { scene: fastening } = await useGLTF('/models_one/krepleniye_planok (1).glb', { draco: true })
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const { scene: lamelle } = await useGLTF('/models_one/lamel_100.glb', { draco: true })
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const { seek } = useSeek()
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watch([section_count, extra_section], () => {
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const base = seek(scene.value, 'name', 'base')
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const n = (section_count.value as number) + ~~(!!extra_section.value)
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if (base?.children && n < base?.children.length) {
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base.children = [...base?.children.slice(0, n)]
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}
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})
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const pmremGenerator = new PMREMGenerator(renderer.value);
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pmremGenerator.compileEquirectangularShader();
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onMounted(() => {
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new EXRLoader()
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.load('/hdrmaps/kloppenheim_06_4k.exr', function (texture) {
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const exrCubeRenderTarget = pmremGenerator.fromEquirectangular(texture);
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const exrBackground = exrCubeRenderTarget.texture;
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const newEnvMap = exrCubeRenderTarget ? exrCubeRenderTarget.texture : null;
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scene.value.environment = newEnvMap
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scene.value.background = exrBackground
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scene.value.backgroundRotation = new Euler(0, 5, 0)
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texture.dispose();
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});
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})
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</script>
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<template>
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<TresGroup name="base">
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<template v-for="i in (section_count + ~~(!!extra_section))">
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<template v-if="i <= max_size">
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<ModelFence :index="i" :models="{ top, fence, fastening, lamelle }" />
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</template>
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</template>
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</TresGroup>
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</template> |