40 lines
1.3 KiB
TypeScript
40 lines
1.3 KiB
TypeScript
import { Color, DoubleSide, MeshBasicMaterial, MeshStandardMaterial, RepeatWrapping, TextureLoader, Vector2 } from "three"
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import { useLoader, type TresLoader } from '@tresjs/core'
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const set_metaril_func = (scene: any, material: any) => {
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scene.children.forEach((el: any) => {
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if (el.isMesh && !el.isInstancedMesh) {
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el.castShadow = true
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el.receiveShadow = true
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}
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if (el.material) el.material = material
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set_metaril_func(el, material)
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})
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}
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// const texture = await useLoader(TextureLoader, '/fence_one/svg_tile1.svg');
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const get_texture = async () => {
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const texture = await useLoader(TextureLoader, '/fence_one/tile1.png');
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return texture
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}
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const texture = await get_texture()
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texture.wrapT = RepeatWrapping;
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export const set_material = (scene: any, color: any, count: number | undefined = undefined) => {
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let c = color
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if (count) {
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// console.log(texture)
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texture.repeat.set(1, count);
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texture.needsUpdate = true
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}
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const material = new MeshStandardMaterial({
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color: new Color(c || '#9c9c00'),
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alphaMap: count ? texture : null,
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transparent: true,
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opacity: 1,
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roughness: 0.2,
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metalness: 0,
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side: DoubleSide,
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})
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set_metaril_func(scene, material)
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} |