mns-mini-zabor/utils/material.ts

115 lines
3.3 KiB
TypeScript

import {
Color, DoubleSide,
MeshStandardMaterial, RepeatWrapping,
Texture, TextureLoader,
type WebGLProgramParameters
} from "three"
import { useLoader, } from '@tresjs/core'
import { getFilename, patterns, type patternIds, } from "~/components/pattern"
import vertexShader from '../shaders/noise/vertex.vert?raw'
import normalShader from '../shaders/noise/normal.frag?raw'
import dithShader from '../shaders/noise/dith.frag?raw'
import noiseShader from '../shaders/noise/pnoise.glsl?raw'
const set_metaril_func = (scene: any, material: any) => {
scene.children.forEach((el: any) => {
if (el.isMesh) {
el.castShadow = true
el.receiveShadow = true
}
el.material = material
set_metaril_func(el, material)
})
}
const loaded_patterns: { [key: string]: any } = {}
for (let index = 0; index < patterns.length; index++) {
const element = patterns[index];
const filename = getFilename(element.id)
if (filename) {
// @ts-ignore
loaded_patterns[filename] = useLoader(TextureLoader, filename)
}
}
Promise.all(Object.keys(loaded_patterns))
const noiseMaterial = new MeshStandardMaterial({
// alphaMap: pattern ? texture : null,
transparent: true,
opacity: 1,
roughness: 0.2,
metalness: 0,
side: DoubleSide,
})
const m_onBeforeCompile = (shader: WebGLProgramParameters) => {
// Изменяем вершинный шейдер
shader.vertexShader = `
varying vec3 vPosition;
${shader.vertexShader}
`.replace(
`#include <begin_vertex>`,
`#include <begin_vertex>
${vertexShader}
`
);
// Изменяем фрагментный шейдер
shader.fragmentShader = `
varying vec3 vPosition;
${noiseShader}
${shader.fragmentShader}`
.replace(
'#include <normal_fragment_begin>',
`#include <normal_fragment_begin>
${normalShader}
`
)
.replace(
`#include <dithering_fragment>`,
`#include <dithering_fragment>
${dithShader}
`
);
};
export const set_material = (
scene: any,
color: any,
pattern: { pattern: patternIds, count: number } | undefined = undefined,
noise_material: boolean = false,
) => {
let c = color
const material = noiseMaterial.clone()
material.color = new Color(c || '#9c9c00')
if (noise_material) {
material.onBeforeCompile = m_onBeforeCompile
}
const promises = []
if (pattern && pattern.pattern !== undefined) {
const filename = getFilename(pattern.pattern)
if (filename) {
const texture = loaded_patterns[filename]
promises.push(texture)
texture.then((res: Texture) => {
res.wrapT = RepeatWrapping;
res.repeat.set(1, pattern.count);
res.needsUpdate = true
material.alphaMap = res
scene.renderOrder = 0
return res
})
}
}
if (scene) set_metaril_func(scene, material)
else console.log(scene)
Promise.all(promises).then((values) => {
if (scene) set_metaril_func(scene, material)
else console.log(scene)
});
}