mns-mini-zabor/components/model/item.vue

80 lines
2.6 KiB
Vue

<script setup lang="ts">
import { useGLTF } from '@tresjs/cientos'
import { Box3, Color, MeshStandardMaterial, Vector3 } from 'three';
const props = defineProps(['modelUrl', 'position', 'removePos', 'target', 'color'])
const { scene } = await useGLTF(props.modelUrl)
scene.receiveShadow = true
scene.castShadow = true
const target = props.target ? new Vector3(...props.target) : new Vector3(0, 0, 0)
const box = new Box3();
box.expandByObject(scene.children[0]);
let size = new Vector3();
box.getSize(size)
// const box_size = [size.x, size.y, size.z]
const material = new MeshStandardMaterial({ color: props.color ? new Color(props.color) : new Color('#9c9c9c') })
function shadows_and_pos(scene: any) {
scene.children.forEach((el: any) => {
el.castShadow = true
el.receiveShadow = true
if (props.removePos) {
el.translateX(-el.position.x)
el.translateY(-el.position.y)
el.translateZ(-el.position.z)
}
el.material = material
shadows_and_pos(el)
})
}
shadows_and_pos(scene)
const model = ref()
const { onLoop } = useRenderLoop()
let stepbase = 0.005
const axis = [
{ axis: 'x', func: 'translateX', },
{ axis: 'y', func: 'translateY', },
{ axis: 'z', func: 'translateZ', },
]
type vectorType = 'x' | 'y' | 'z';
onLoop(() => {
if (model.value && props.target) {
axis.forEach(element => {
const point = model.value.position[element.axis]
let step = stepbase * target[element.axis as vectorType]
if (step !== 0) {
if (Math.abs(point) >= Math.abs(target[element.axis as vectorType])) {
step = 0
}
model.value[element.func](step)
}
});
}
})
const lamelles_count = useState<number>('lamelles_count')
const fence_section = useState<number>('fence_section')
const pillar_color = useState('pillar_color', () => 'black')
const lamelle_color = useState('lamelle_color', () => 'red')
watch([lamelles_count, fence_section, lamelle_color], () => {
if (props.color && `#${material.color.getHexString()}` !== props.color) {
const material = new MeshStandardMaterial({ color: props.color ? new Color(props.color) : new Color('#9c9c9c') })
function set_material(scene: any) {
scene.children.forEach((el: any) => {
el.material = material
set_material(el)
})
}
set_material(model.value)
}
})
</script>
<template>
<TresGroup :position="props.position || [0, 0, 0]" ref="model">
<primitive :object="scene" cast-shadow receive-shadow />
</TresGroup>
</template>