import { Color, DoubleSide, MeshBasicMaterial, MeshStandardMaterial, RepeatWrapping, TextureLoader, Vector2 } from "three" import { useLoader, type TresLoader } from '@tresjs/core' const set_metaril_func = (scene: any, material: any) => { scene.children.forEach((el: any) => { if (el.isMesh && !el.isInstancedMesh) { el.castShadow = true el.receiveShadow = true } if (el.material) el.material = material set_metaril_func(el, material) }) } // const texture = await useLoader(TextureLoader, '/fence_one/svg_tile1.svg'); const get_texture = async () => { const texture = await useLoader(TextureLoader, '/fence_one/tile1.png'); return texture } const texture = await get_texture() texture.wrapT = RepeatWrapping; export const set_material = (scene: any, color: any, count: number | undefined = undefined) => { let c = color if (count) { // console.log(texture) texture.repeat.set(1, count); texture.needsUpdate = true } const material = new MeshStandardMaterial({ color: new Color(c || '#9c9c00'), alphaMap: count ? texture : null, transparent: true, opacity: 1, // roughness: 0.5, // metalness: 0, side: DoubleSide, }) set_metaril_func(scene, material) }