#include <<<<<<< HEAD // vec2 st = vec2(vDistance,vDistance)/vec2(u_resolution); vec2 st = vPosition.xy / vec2(u_resolution); vec3 pos = vec3(st * 5.0, 1.0 * 0.5); vec3 color = vec3(noise(pos)); ======= >>>>>>> bx-1480-constructor // gl_FragColor = vec4(normal, 1.0);