dev #90
|
@ -27,21 +27,18 @@ const cameraStat = reactive({
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|||
</div>
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||||
</template>
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||||
<Loader />
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||||
<TresCanvas clear-color="#e2e8f0">
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||||
<Scene :canvasProps="{ clearColor: '#e2e8f0' }">
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||||
<TresPerspectiveCamera v-bind="cameraStat" ref="camera" />
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||||
<OrbitControls v-bind="controlsState" make-default />
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<Suspense>
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<ModelSmoothCamera />
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||||
</Suspense>
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<Suspense>
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<ModelEnv />
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||||
</Suspense>
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<TresGroup>
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<Suspense>
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<ModelParametric />
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</Suspense>
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</TresGroup>
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</TresCanvas>
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</Scene>
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</ClientOnly>
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</div>
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</template>
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@ -17,22 +17,6 @@ const explosion_state = use_explosion_state()
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const toggleExpState = () => {
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explosion_state.value = !explosion_state.value
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}
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const back_light = ref()
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const secondary_light = ref()
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const loadAll = async () => {
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const { scene: back } = await useGLTF('/models_light/back_exp.glb')
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const { scene: secondary } = await useGLTF('/models_light/secondary_exp.glb')
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const k = 0.03
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back_light.value = back.children[0]
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back_light.value.intensity = back_light.value.intensity * k
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back_light.value.shadow.bias = -0.02
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secondary_light.value = secondary.children[0]
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secondary_light.value.intensity = secondary_light.value.intensity * k
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secondary_light.value.shadow.bias = -0.01
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}
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const changeDistance = (v = 1) => {
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if (camera.value && controls.value) {
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@ -41,9 +25,6 @@ const changeDistance = (v = 1) => {
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camera.value.position.normalize().multiplyScalar(r)
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}
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}
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onMounted(() => {
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loadAll()
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})
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</script>
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<template>
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<div class="h-96 relative">
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@ -53,14 +34,11 @@ onMounted(() => {
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Загрузка 3D модели
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</div>
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</template>
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<TresCanvas height="600">
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<Scene :canvasProps="{ height: '600' }">
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<TresPerspectiveCamera :position="[-7, 2, 4]" ref="camera" />
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<OrbitControls v-bind="controlsState" ref="controls" make-default />
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<ModelEnv />
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<Suspense>
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<ModelDiagram />
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</Suspense>
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</TresCanvas>
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<ModelDiagram />
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</Scene>
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</ClientOnly>
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<div class="canvas-icons">
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<a href="#" @click.prevent="toggleExpState">
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@ -22,131 +22,149 @@ const { seek, seekAll } = useSeek()
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const globalFenceType = useGlobalFenceType()
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const topper_models = {
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baseToppers: {} as { [key: toppersIds]: Object3D },
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aristoToppers: {} as { [key: toppersIds]: Object3D },
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}
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for (const key of Object.keys(allToppers)) {
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let toppers = allToppers[key]
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for await (const element of toppers) {
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const { scene } = await useGLTF(getModel(element.id, key))
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topper_models[key][element.id] = scene
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}
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}
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const { scene: model_pillar_center } = await useGLTF('/models_one/pillar/center.glb')
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const { scene: model_pillar_bottom } = await useGLTF('/models_one/pillar/bottom.glb')
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const { scene: model_pillar_inner } = await useGLTF('/models_one/pillar/inner.glb')
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const { scene: model_pillar_brace } = await useGLTF('/models_one/pillar/brace.glb')
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const { scene: model_fastening_top } = await useGLTF('/models_one/fastening/top.glb');
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const { scene: model_fastening_side } = await useGLTF('/models_one/fastening/side.glb');
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const { scene: model_fixing } = await useGLTF('/models_one/fixing.glb');
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const { scene: top_model } = await useGLTF('/models_one/top_100.glb', { draco: true })
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// const { scene: lamelle_model } = await useGLTF('/models_one/lamel_100.glb', { draco: true });
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const { scene: lamelle_model_standart } = await useGLTF('/models_one/lamel_100.glb', { draco: true });
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const { scene: lamelle_model_aristo } = await useGLTF('/models_one/lamel_100_aristo.glb', { draco: true });
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const top = ref(top_model)
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const top = ref(null)
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const pillar_top = ref()
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const pillar_center = ref(model_pillar_center)
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const pillar_bottom = ref(model_pillar_bottom)
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const pillar_inner = ref(model_pillar_inner)
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const pillar_brace = ref(model_pillar_brace)
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const fastening_top = ref(model_fastening_top)
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const fastening_side = ref(model_fastening_side)
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const fixing = ref(model_fixing)
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const lamelle = ref(lamelle_model_standart)
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const pillar_center = ref(null)
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const pillar_bottom = ref(null)
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const pillar_inner = ref(null)
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const pillar_brace = ref(null)
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const fastening_top = ref(null)
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const fastening_side = ref(null)
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const fixing = ref(null)
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const lamelle = ref(null)
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const setPillarTopper = () => {
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let key = 'baseToppers'
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if (globalFenceType.value?.type == 'aristo') {
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key = 'aristoToppers'
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}
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pillar_top.value = topper_models[key][pillar_topper.value]
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}
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setPillarTopper()
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watch(pillar_topper, setPillarTopper)
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const total = ref(0)
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const size = ref(0)
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const count = ref(0)
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const total = ref((section_count.value + ~~(!!extra_section.value)))
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const size = ref(Math.ceil(total.value / 4))
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const count = ref((total.value >= 4) ? size.value : total.value)
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watch(() => [section_count.value, extra_section.value], () => {
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total.value = (section_count.value + ~~(!!extra_section.value))
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size.value = Math.ceil(total.value / 4);
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count.value = (total.value >= 4) ? size.value : total.value;
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const lines_count = (total.value >= 4) ? 4 : 1
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const base = seek(scene.value, 'name', 'base')
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if (base?.children && base.children.length !== lines_count) {
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base.children = [...base?.children.slice(0, lines_count)]
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}
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const lines = seekAll(scene.value, 'name', 'line')
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lines.forEach(line => {
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let n = size.value
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if (lines_count == 1) {
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n = total.value
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}
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if (line.name.endsWith('_4')) {
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n = total.value - size.value * 3
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if (n < 0) {
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n = 0
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}
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}
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const inner = seek(line, 'name', line.name + '_inner');
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if (inner?.children && n < inner?.children.length) {
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inner.children = [...inner?.children.slice(0, n)]
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}
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});
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})
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const setTarget = (smooth = false) => {
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let f = fence_section.value * lamelles_count.value * lamelle_height.value * 0.75;
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const max = 2.25
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if (f < max) f = max
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const target = new Vector3(0, lamelles_count.value * lamelle_height.value * 0.5, 0);
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if (smooth) {
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goto_target.value = target
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goto_cam.value = new Vector3(f, f, f)
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} else {
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(controls.value as OrbitControlsProps).target = target;
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(controls.value as any).update()
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goto_cam.value = new Vector3(f, f, f)
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}
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}
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watch([lamelles_count, fence_section, lamelle_height], () => {
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setTarget()
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open_calc.value = []
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})
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watch(open_calc, () => {
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if (Object.keys(open_calc.value).length == 0) {
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setTarget(true)
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}
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})
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const min_for_square = 12;
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setTarget()
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const loadAll = async () => {
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const topper_models = {
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baseToppers: {} as { [key: toppersIds]: Object3D },
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aristoToppers: {} as { [key: toppersIds]: Object3D },
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}
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for (const key of Object.keys(allToppers)) {
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let toppers = allToppers[key]
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for await (const element of toppers) {
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const { scene } = await useGLTF(getModel(element.id, key))
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topper_models[key][element.id] = scene
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}
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}
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const setLamelleType = () => {
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if (globalFenceType.value?.type == 'standart') {
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lamelle.value = lamelle_model_standart
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lamelle_height.value = 0.115
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pillar_topper.value = 0
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setPillarTopper()
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const { scene: model_pillar_center } = await useGLTF('/models_one/pillar/center.glb')
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const { scene: model_pillar_bottom } = await useGLTF('/models_one/pillar/bottom.glb')
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const { scene: model_pillar_inner } = await useGLTF('/models_one/pillar/inner.glb')
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const { scene: model_pillar_brace } = await useGLTF('/models_one/pillar/brace.glb')
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const { scene: model_fastening_top } = await useGLTF('/models_one/fastening/top.glb');
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const { scene: model_fastening_side } = await useGLTF('/models_one/fastening/side.glb');
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const { scene: model_fixing } = await useGLTF('/models_one/fixing.glb');
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const { scene: top_model } = await useGLTF('/models_one/top_100.glb', { draco: true })
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// const { scene: lamelle_model } = await useGLTF('/models_one/lamel_100.glb', { draco: true });
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const { scene: lamelle_model_standart } = await useGLTF('/models_one/lamel_100.glb', { draco: true });
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const { scene: lamelle_model_aristo } = await useGLTF('/models_one/lamel_100_aristo.glb', { draco: true });
|
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||||
top.value = top_model
|
||||
pillar_center.value = model_pillar_center
|
||||
pillar_bottom.value = model_pillar_bottom
|
||||
pillar_inner.value = model_pillar_inner
|
||||
pillar_brace.value = model_pillar_brace
|
||||
fastening_top.value = model_fastening_top
|
||||
fastening_side.value = model_fastening_side
|
||||
fixing.value = model_fixing
|
||||
lamelle.value = lamelle_model_standart
|
||||
|
||||
const setPillarTopper = () => {
|
||||
let key = 'baseToppers'
|
||||
if (globalFenceType.value?.type == 'aristo') {
|
||||
key = 'aristoToppers'
|
||||
}
|
||||
pillar_top.value = topper_models[key][pillar_topper.value]
|
||||
}
|
||||
if (globalFenceType.value?.type == 'aristo') {
|
||||
lamelle.value = lamelle_model_aristo
|
||||
lamelle_height.value = 0.196
|
||||
pillar_topper.value = 0
|
||||
setPillarTopper()
|
||||
setPillarTopper()
|
||||
watch(pillar_topper, setPillarTopper)
|
||||
|
||||
total.value = (section_count.value + ~~(!!extra_section.value))
|
||||
size.value = Math.ceil(total.value / 4)
|
||||
count.value = (total.value >= 4) ? size.value : total.value
|
||||
|
||||
watch(() => [section_count.value, extra_section.value], () => {
|
||||
total.value = (section_count.value + ~~(!!extra_section.value))
|
||||
size.value = Math.ceil(total.value / 4);
|
||||
count.value = (total.value >= 4) ? size.value : total.value;
|
||||
|
||||
const lines_count = (total.value >= 4) ? 4 : 1
|
||||
const base = seek(scene.value, 'name', 'base')
|
||||
if (base?.children && base.children.length !== lines_count) {
|
||||
base.children = [...base?.children.slice(0, lines_count)]
|
||||
}
|
||||
|
||||
const lines = seekAll(scene.value, 'name', 'line')
|
||||
lines.forEach(line => {
|
||||
let n = size.value
|
||||
if (lines_count == 1) {
|
||||
n = total.value
|
||||
}
|
||||
if (line.name.endsWith('_4')) {
|
||||
n = total.value - size.value * 3
|
||||
if (n < 0) {
|
||||
n = 0
|
||||
}
|
||||
}
|
||||
const inner = seek(line, 'name', line.name + '_inner');
|
||||
if (inner?.children && n < inner?.children.length) {
|
||||
inner.children = [...inner?.children.slice(0, n)]
|
||||
}
|
||||
});
|
||||
})
|
||||
const setTarget = (smooth = false) => {
|
||||
let f = fence_section.value * lamelles_count.value * lamelle_height.value * 0.75;
|
||||
const max = 2.25
|
||||
if (f < max) f = max
|
||||
const target = new Vector3(0, lamelles_count.value * lamelle_height.value * 0.5, 0);
|
||||
if (smooth) {
|
||||
goto_target.value = target
|
||||
goto_cam.value = new Vector3(f, f, f)
|
||||
} else {
|
||||
(controls.value as OrbitControlsProps).target = target;
|
||||
(controls.value as any).update()
|
||||
goto_cam.value = new Vector3(f, f, f)
|
||||
}
|
||||
}
|
||||
watch([lamelles_count, fence_section, lamelle_height], () => {
|
||||
setTarget()
|
||||
open_calc.value = []
|
||||
})
|
||||
|
||||
watch(open_calc, () => {
|
||||
if (Object.keys(open_calc.value).length == 0) {
|
||||
setTarget(true)
|
||||
}
|
||||
})
|
||||
|
||||
setTarget()
|
||||
|
||||
const setLamelleType = () => {
|
||||
if (globalFenceType.value?.type == 'standart') {
|
||||
lamelle.value = lamelle_model_standart
|
||||
lamelle_height.value = 0.115
|
||||
pillar_topper.value = 0
|
||||
setPillarTopper()
|
||||
}
|
||||
if (globalFenceType.value?.type == 'aristo') {
|
||||
lamelle.value = lamelle_model_aristo
|
||||
lamelle_height.value = 0.196
|
||||
pillar_topper.value = 0
|
||||
setPillarTopper()
|
||||
}
|
||||
}
|
||||
setLamelleType()
|
||||
watch(() => globalFenceType.value?.id, setLamelleType)
|
||||
}
|
||||
setLamelleType()
|
||||
watch(() => globalFenceType.value?.id, setLamelleType)
|
||||
onMounted(async () => { await loadAll() })
|
||||
</script>
|
||||
<template>
|
||||
<TresGroup name="base">
|
||||
|
|
|
@ -0,0 +1,55 @@
|
|||
<script setup>
|
||||
const props = defineProps({
|
||||
canvasProps: {
|
||||
type: Object,
|
||||
default: () => ({}),
|
||||
},
|
||||
cameraProps: {
|
||||
type: Object,
|
||||
default: () => ({}),
|
||||
}
|
||||
});
|
||||
|
||||
const container = ref(null);
|
||||
const isIntersecting = ref(true);
|
||||
let observer;
|
||||
|
||||
// Вычисляем renderMode на основе видимости
|
||||
const renderMode = computed(() => (isIntersecting.value ? 'always' : 'never'));
|
||||
const startObserver = () => {
|
||||
observer = new IntersectionObserver(
|
||||
(entries) => {
|
||||
entries.forEach((entry) => {
|
||||
isIntersecting.value = entry.isIntersecting;
|
||||
});
|
||||
},
|
||||
{ threshold: 0.1 } // Настройте порог видимости по вашему усмотрению
|
||||
);
|
||||
|
||||
if (container.value) {
|
||||
observer.observe(container.value);
|
||||
}
|
||||
}
|
||||
onMounted(async () => {
|
||||
await nextTick(); // Ждём завершения рендеринга
|
||||
startObserver(); // Запускаем IntersectionObserver
|
||||
});
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
if (observer) {
|
||||
observer.disconnect();
|
||||
}
|
||||
});
|
||||
</script>
|
||||
<template>
|
||||
<div ref="container" class="h-full">
|
||||
<Suspense>
|
||||
<TresCanvas v-bind="canvasProps" :render-mode="renderMode" :key="renderMode">
|
||||
<ModelEnv />
|
||||
<Suspense>
|
||||
<slot />
|
||||
</Suspense>
|
||||
</TresCanvas>
|
||||
</Suspense>
|
||||
</div>
|
||||
</template>
|
|
@ -29,7 +29,7 @@ export default defineNuxtConfig({
|
|||
runtimeConfig: {
|
||||
public: {
|
||||
// apiBase: process.env.mode == 'DEVELOPMENT' ? "http://localhost:8000" : "https://mns.kustarshina.ru/kp",
|
||||
apiBase: process.env.mode == 'DEVELOPMENT' ? "http://mns.dev.kustarshina.ru/kp" : "https://mns.kustarshina.ru/kp",
|
||||
apiBase: process.env.mode == 'DEVELOPMENT' ? "http://mns.dev.kustarshina.ru" : "https://mns.kustarshina.ru/kp",
|
||||
// apiBase: 'http://localhost:8000',
|
||||
imgBase: 'https://mns.kustarshina.ru',
|
||||
baseUrl: '',
|
||||
|
|
Loading…
Reference in New Issue