dev #84
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@ -1,7 +1,6 @@
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<script setup lang="ts">
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import { BufferGeometry, Matrix4, Mesh, Object3D, Vector2, Vector3 } from 'three';
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import { BufferGeometry, Matrix4, Mesh, Object3D, Vector3 } from 'three';
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import { getColorHexFromRal } from '../ral';
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import { getFilename } from '../pattern';
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const props = defineProps(['index', 'models', 'last_element', 'first_element'])
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@ -140,13 +139,22 @@ watch([section_count, fence_section, extra_section], () => {
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}
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})
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const setBraceCount = () => {
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brace_count.value = Math.floor(lamelles_count.value / 4)
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}
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set_material({ children: [props.models.pillar_brace, props.models.fixing] }, '#f00');
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const brace = props.models.pillar_brace.clone().children[0]
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const brace_h = lamelle_height.value * 4
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const brace_count = ref<number>()
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const braces = ref<Mesh[]>([])
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const setBraceCount = () => {
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const brace_count = Math.floor(lamelles_count.value / 4)
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const arr:Mesh[] = []
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for (let index = 0; index < brace_count; index++) {
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const brace_item = brace.clone()
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brace_item.position.setComponent(1, lamelle_height.value * 4 * (index + 0.75))
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arr.push(brace_item)
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}
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console.log(arr)
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braces.value = arr
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}
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setBraceCount()
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watch(lamelles_count, setBraceCount)
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@ -154,7 +162,7 @@ watch(lamelles_count, setBraceCount)
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const pillar = ref<Mesh[]>([])
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const setPillar = () => {
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const top = props.models.pillar_top.children[0];
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top.position.setComponent(1, lSize * lamelles_count.value);
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top.position.setComponent(1, lSize * lamelles_count.value + 0.0022 * scale_koef);
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const pillar_outer = props.models.pillar_center.children[0];
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pillar_outer.scale.setComponent(1, lamelles_count.value);
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@ -165,7 +173,7 @@ const setPillar = () => {
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const bottom = props.models.pillar_bottom.children[0];
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bottom.position.setComponent(1, lSize * -1);
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let arr = [top.clone(), pillar_outer.clone(), pillar_inner.clone(), bottom.clone(),]
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let arr = [top, pillar_outer, pillar_inner, bottom]
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arr.map(el => {
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set_material({ children: [el] }, getColorHexFromRal(pillar_color.value))
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})
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@ -174,7 +182,7 @@ const setPillar = () => {
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getColorHexFromRal(pillar_color.value),
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{ pattern: pillar_pattern.value, count: lamelles_count.value },
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)
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pillar.value = arr
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pillar.value = arr.map(el => el.clone())
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}
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setPillar()
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watch([pillar_pattern, pillar_color, fence_section, lamelles_count], setPillar)
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@ -187,7 +195,6 @@ const setFastening = () => {
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lamelles_count.value * lSize - 0.01 * scale_koef,
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0.025 * scale_koef
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)
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top_one.updateMatrixWorld()
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const top_two = props.models.fixing.clone().children[0];
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top_two.position.set(
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@ -195,32 +202,27 @@ const setFastening = () => {
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lamelles_count.value * lSize - 0.01 * scale_koef,
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0.025 * scale_koef
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)
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top_two.updateMatrixWorld()
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const top = props.models.fastening_top.clone().children[0];
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top.position.set(pillar_size * 0.5 + 0.01 * scale_koef, lamelles_count.value * lSize - 0.02 * scale_koef, 0);
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const v = ((extra.value as number) || fence_section.value) * 10 + 0.2 * scale_koef
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top.scale.setComponent(0, v);
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top.updateMatrixWorld()
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const side_one = props.models.fastening_side.clone().children[0];
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side_one.name = 'side_one'
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side_one.position.set(pillar_one_pos.value, 0, 0.002 * scale_koef);
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side_one.scale.set(1, lamelles_count.value, 1)
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side_one.updateMatrixWorld();
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const side_two = props.models.fastening_side.clone().children[0];
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side_two.name = 'side_two'
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side_two.scale.set(-1, lamelles_count.value, -1)
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side_two.position.set(pillar_two_pos.value, 0, -0.005 * scale_koef);
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side_two.updateMatrixWorld();
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// let arr = [one.clone(), two.clone(), top.clone(),]
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let arr = [top_one.clone(), top.clone(), top_two.clone(), side_one.clone(), side_two.clone()]
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arr.map(el => {
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let arr = [top_one, top_two, top, side_one, side_two];
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[top, side_one, side_two].map(el => {
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set_material({ children: [el] }, getColorHexFromRal(pillar_color.value))
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})
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fastening.value = arr
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fastening.value = arr.map(el => el.clone())
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}
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setFastening()
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watch([pillar_color, lamelles_count, pillar_one_pos, pillar_two_pos], setFastening)
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@ -239,8 +241,8 @@ watch([instanced_lamelle, lamelle_color], setLamellesColor)
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<template v-for="item in pillar">
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<TresMesh v-bind="item.clone()" />
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</template>
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<template v-for="i in brace_count">
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<TresMesh v-bind="brace.clone()" :position-y="brace_h * i" />
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<template v-for="item in braces">
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<TresMesh v-bind="item.clone()" :name="`brace_one`" />
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</template>
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</TresGroup>
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@ -248,8 +250,8 @@ watch([instanced_lamelle, lamelle_color], setLamellesColor)
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<template v-for="item in pillar">
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<TresObject3D v-bind="item.clone()" />
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</template>
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<template v-for="i in brace_count">
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<TresMesh v-bind="brace.clone()" :position-y="brace_h * i" />
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<template v-for="item in braces">
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<TresMesh v-bind="item.clone()" :name="`brace_two`" />
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</template>
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</TresGroup>
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@ -262,9 +264,5 @@ watch([instanced_lamelle, lamelle_color], setLamellesColor)
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<template v-for="item in fastening">
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<TresObject3D v-bind="item.clone()" />
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</template>
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<TresMesh :position="[0, 0, 0]">
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<TresBoxGeometry :args="[0.1, 0.1, 0.1]" />
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<TresMeshBasicMaterial color="violet" />
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</TresMesh>
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</TresGroup>
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</template>
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After Width: | Height: | Size: 20 KiB |
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@ -5,43 +5,19 @@ import { getFilename, patterns, type patternTypes } from "~/components/pattern"
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const set_metaril_func = (scene: any, material: any) => {
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scene.children.forEach((el: any) => {
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if (el.isMesh && !el.isInstancedMesh) {
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if (el.isMesh) {
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el.castShadow = true
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el.receiveShadow = true
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}
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if (el.material && material.normalMap) {
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// Получите UV-координаты
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const uvAttribute = el.geometry.getAttribute('uv');
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const uvs = [];
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if (uvAttribute) {
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for (let i = 0; i < uvAttribute.count; i++) {
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uvs.push(uvAttribute.getX(i), uvAttribute.getY(i));
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}
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// Вычисление минимальных и максимальных UV
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const minU = Math.min(...uvs.filter((_, index) => index % 2 === 0)); // X координаты
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const maxU = Math.max(...uvs.filter((_, index) => index % 2 === 0));
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const minV = Math.min(...uvs.filter((_, index) => index % 2 === 1)); // Y координаты
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const maxV = Math.max(...uvs.filter((_, index) => index % 2 === 1));
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// Определите размеры текстуры на поверхности
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const surfaceWidth = maxU - minU;
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const surfaceHeight = (maxV - minV) * el.scale.y;
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material.normalMap.wrapS = RepeatWrapping;
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material.normalMap.wrapT = RepeatWrapping;
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material.normalMap.repeat.set(surfaceWidth, surfaceHeight);
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material.normalMap.needsUpdate = true
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}
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}
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if (el.material) el.material = material
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// if (el.material) {
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el.material = material
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// }
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set_metaril_func(el, material)
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})
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}
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const noiseTexturePromise = useLoader(TextureLoader, '/texture/images.jpeg')
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const loaded_patterns: { [key: string]: any } = {}
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for (let index = 0; index < patterns.length; index++) {
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const element = patterns[index];
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@ -50,10 +26,11 @@ for (let index = 0; index < patterns.length; index++) {
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loaded_patterns[filename] = useLoader(TextureLoader, filename)
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}
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}
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Promise.all(Object.keys(loaded_patterns))
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function generateNoiseTexture(width: number, height: number) {
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const size = width * height;
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const data = new Uint8Array(4 * size);
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const color = new Color(0xffffff);
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for (let i = 0; i < size; i++) {
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const r = Math.floor(Math.random() * 255) * 0.05;
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@ -86,19 +63,27 @@ export const set_material = (scene: any, color: any, pattern: { pattern: pattern
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side: DoubleSide,
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})
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const promises = []
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if (pattern && pattern.pattern !== undefined) {
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const filename = getFilename(pattern.pattern)
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if (filename) {
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const texture = loaded_patterns[filename]
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promises.push(texture)
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texture.then((res: Texture) => {
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res.wrapT = RepeatWrapping;
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res.repeat.set(1, pattern.count);
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res.needsUpdate = true
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material.alphaMap = res
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return res
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})
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}
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}
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if (scene) set_metaril_func(scene, material)
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else console.log(scene)
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Promise.all(promises).then((values) => {
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if (scene) set_metaril_func(scene, material)
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else console.log(scene)
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});
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}
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