dev #84
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@ -25,8 +25,8 @@ const { scene: verh } = await useGLTF('/models_exp/verh.glb')
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const lamelle_color = use_lamelle_color()
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const pillar_color = use_pillar_color()
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set_material(planki, getColorHexFromRal(lamelle_color.value));
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[stolb, verh, krepleniye_planok].map(el => set_material(el, getColorHexFromRal(pillar_color.value)))
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set_material(planki, getColorHexFromRal(lamelle_color.value), undefined, false);
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[stolb, verh, krepleniye_planok].map(el => set_material(el, getColorHexFromRal(pillar_color.value), undefined, false))
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</script>
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<template>
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@ -76,13 +76,17 @@ const m_onBeforeCompile = (shader: WebGLProgramParameters) => {
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);
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};
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export const set_material = (
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scene: any,
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color: any,
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pattern: { pattern: patternIds, count: number } | undefined = undefined) => {
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scene: any,
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color: any,
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pattern: { pattern: patternIds, count: number } | undefined = undefined,
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noise_material: boolean = true,
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) => {
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let c = color
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const material = noiseMaterial.clone()
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material.color = new Color(c || '#9c9c00')
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material.onBeforeCompile = m_onBeforeCompile
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if (noise_material) {
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material.onBeforeCompile = m_onBeforeCompile
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}
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const promises = []
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if (pattern && pattern.pattern !== undefined) {
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