dev #84
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@ -1,7 +1,8 @@
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<script setup lang="ts">
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<script setup lang="ts">
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import { FrontSide, RepeatWrapping } from 'three';
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import { TresCanvas } from '@tresjs/core'
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import { TresCanvas, useTexture } from '@tresjs/core'
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import { OrbitControls } from '@tresjs/cientos'
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import { OrbitControls, useGLTF } from '@tresjs/cientos'
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//@ts-ignore
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import { useGLTF } from '@tresjs/cientos'
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const fence_section = use_fence_section()
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const fence_section = use_fence_section()
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const section_count = use_section_count()
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const section_count = use_section_count()
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@ -91,26 +91,16 @@ watch([section_count, fence_section, extra_section], () => {
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</script>
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</script>
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<template>
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<template>
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<TresGroup :scale="scale_koef" :position-x="translate_to_section" :name="`fence ${index}`" :position-y="0">
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<TresGroup :scale="scale_koef" :position-x="translate_to_section" :name="`fence ${index}`" :position-y="0">
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<TresGroup name="pillar_one" v-if="!remove_pillar && show_pillar_one" :position-x="pillar_one_pos"
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<TresGroup name="pillar_one" v-if="!remove_pillar && show_pillar_one" :position-x="pillar_one_pos">
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:position-z="0">
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<TresObject3D v-bind="props.models.fence_top.children[0]" :position-y="(lSize * -0.5)" />
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<TresGroup :position-y="(lSize * -0.5)" :scale="[1, 0.5, 1]">
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<TresObject3D v-bind="props.models.fence.children[0]" :scale-y="lamelles_count" color="red" />
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<TresObject3D v-bind="props.models.fence.children[0]" />
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<TresObject3D v-bind="props.models.fence_bottom.children[0]" :position-y="(lSize * lamelles_count)" />
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</TresGroup>
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<TresObject3D v-bind="props.models.fence.children[0]" :scale-y="lamelles_count" />
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<TresGroup :position-y="(lSize * lamelles_count)" :scale="[1, 0.5, 1]">
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<TresObject3D v-bind="props.models.fence.children[0]" />
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</TresGroup>
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</TresGroup>
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</TresGroup>
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<TresGroup name="pillar_two" v-if="!remove_pillar && show_pillar_two" :position-x="pillar_two_pos"
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<TresGroup name="pillar_two" v-if="!remove_pillar && show_pillar_two" :position-x="pillar_two_pos">
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:position-z="0">
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<TresObject3D v-bind="props.models.fence_top.children[0]" :position-y="(lSize * -0.5)" />
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<TresGroup :position-y="(lSize * -0.5)" :scale="[-1, 0.5, 1]">
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<TresObject3D v-bind="props.models.fence.children[0]" />
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</TresGroup>
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<TresObject3D v-bind="props.models.fence.children[0]" :scale="[-1, lamelles_count, 1]" />
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<TresObject3D v-bind="props.models.fence.children[0]" :scale="[-1, lamelles_count, 1]" />
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<TresGroup :position-y="(lSize * lamelles_count)" :scale="[-1, 0.5, 1]">
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<TresObject3D v-bind="props.models.fence_bottom.children[0]" :position-y="(lSize * lamelles_count)" />
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<TresObject3D v-bind="props.models.fence.children[0]" />
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</TresGroup>
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</TresGroup>
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</TresGroup>
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<TresGroup name="lamelles">
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<TresGroup name="lamelles">
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@ -4,8 +4,12 @@ import {
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EquirectangularReflectionMapping,
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EquirectangularReflectionMapping,
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CineonToneMapping,
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CineonToneMapping,
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Euler,
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Euler,
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Mesh,
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Group,
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Object3D,
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} from 'three';
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} from 'three';
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import { GainMapLoader, } from '@monogrid/gainmap-js'
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import { GainMapLoader, } from '@monogrid/gainmap-js'
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//@ts-ignore
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import { useGLTF, } from '@tresjs/cientos'
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import { useGLTF, } from '@tresjs/cientos'
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import { getColorHexFromRal, type ralTypes } from '../ral';
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import { getColorHexFromRal, type ralTypes } from '../ral';
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@ -18,23 +22,41 @@ const max_size = use_max_size()
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const { scene, renderer, camera } = useTresContext()
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const { scene, renderer, camera } = useTresContext()
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renderer.value.toneMapping = CineonToneMapping
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renderer.value.toneMapping = CineonToneMapping
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renderer.value.toneMappingExposure = 0.5
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renderer.value.toneMappingExposure = 0.5
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// renderer.value.gammaOutput = true
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renderer.value.shadowMap.enabled = true
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renderer.value.shadowMap.enabled = true
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renderer.value.shadowMap.type = PCFSoftShadowMap
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renderer.value.shadowMap.type = PCFSoftShadowMap
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const { scene: top_model } = await useGLTF('/models_one/verh_100.glb', { draco: true })
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const { scene: top_model } = await useGLTF('/models_one/verh_100.glb', { draco: true })
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const { scene: fence_model } = await useGLTF('/models_one/fence.glb', { draco: true })
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// const { scene: fence_model } = await useGLTF('/models_one/fence.glb', { draco: true })
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const { scene: fastening_model } = await useGLTF('/models_one/krepleniye_planok (1).glb', { draco: true })
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const { scene: model_fence_top } = await useGLTF('/fence_one/top.glb')
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const { scene: lamelle_model } = await useGLTF('/models_one/lamel_100.glb', { draco: true })
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const { scene: model_fence_center } = await useGLTF('/fence_one/center.glb')
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const { scene: model_fence_bottom } = await useGLTF('/fence_one/bottom.glb')
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const { scene: fastening_model } = await useGLTF('/models_one/krepleniye_planok (1).glb', { draco: true });
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const { scene: lamelle_model } = await useGLTF('/models_one/lamel_100.glb', { draco: true });
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[model_fence_top, model_fence_bottom].map((sc: Object3D) =>
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sc.traverse((child: Object3D) => {
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if (child instanceof Mesh) {
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child.position.z = 0
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}
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})
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)
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const top = ref(top_model)
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const top = ref(top_model)
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const fence = ref(fence_model)
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const fence = ref(model_fence_center)
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const fence_top = ref(model_fence_top)
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const fence_bottom = ref(model_fence_bottom)
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const fastening = ref(fastening_model)
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const fastening = ref(fastening_model)
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const lamelle = ref(lamelle_model)
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const lamelle = ref(lamelle_model)
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if (!pillar_color.value) {
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const r = Math.floor(Math.random() * predefPillarColors.length)
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pillar_color.value = predefPillarColors[r] as ralTypes
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lamelle_color.value = predefLamelleColors[r] as ralTypes
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}
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set_material(lamelle.value, getColorHexFromRal(lamelle_color.value));
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set_material(lamelle.value, getColorHexFromRal(lamelle_color.value));
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[top, fence, fastening].map((el: any) => { set_material(el.value, getColorHexFromRal(pillar_color.value)) })
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[top, fence, fence_bottom, fence_top, fastening].map((el: any) => { set_material(el.value, getColorHexFromRal(pillar_color.value)) })
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const { seek, seekAll } = useSeek()
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const { seek, seekAll } = useSeek()
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watch(lamelle_color, () => {
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watch(lamelle_color, () => {
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@ -72,7 +94,9 @@ onMounted(async () => {
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'hdrmaps/hdr-gainmap.webp',
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'hdrmaps/hdr-gainmap.webp',
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'hdrmaps/hdr.json',
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'hdrmaps/hdr.json',
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])
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])
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renderer.value.render(scene.value, camera.value)
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if (camera.value) {
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renderer.value.render(scene.value, camera.value)
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}
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scene.value.environment = result.renderTarget.texture
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scene.value.environment = result.renderTarget.texture
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scene.value.background = result.renderTarget.texture
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scene.value.background = result.renderTarget.texture
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scene.value.background.mapping = EquirectangularReflectionMapping
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scene.value.background.mapping = EquirectangularReflectionMapping
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@ -86,7 +110,7 @@ onMounted(async () => {
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<template>
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<template>
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<TresGroup name="base">
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<TresGroup name="base">
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<template v-for="i in Math.min((section_count + ~~(!!extra_section)), max_size)">
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<template v-for="i in Math.min((section_count + ~~(!!extra_section)), max_size)">
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<ModelFence :index="i" :models="{ top, fence, fastening, lamelle }" />
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<ModelFence :index="i" :models="{ top, fence, fence_top, fence_bottom, fastening, lamelle }" />
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</template>
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</template>
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</TresGroup>
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</TresGroup>
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</template>
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</template>
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@ -0,0 +1,8 @@
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<template>
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<div class="siteblock siteblock_calc bg-white">
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<LazyCalcValues />
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<Suspense>
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<LazyCalcModels />
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</Suspense>
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</div>
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</template>
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@ -1,4 +1,4 @@
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import { Color, MeshStandardMaterial } from "three"
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import { Color, DoubleSide, MeshStandardMaterial } from "three"
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const set_metaril_func = (scene: any, material: any) => {
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const set_metaril_func = (scene: any, material: any) => {
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scene.children.forEach((el: any) => {
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scene.children.forEach((el: any) => {
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@ -17,7 +17,8 @@ export const set_material = (scene: any, color: any) => {
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transparent: true,
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transparent: true,
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opacity: 1,
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opacity: 1,
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roughness: 0.5,
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roughness: 0.5,
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metalness: 0
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metalness: 0,
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side: DoubleSide
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})
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})
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set_metaril_func(scene, material)
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set_metaril_func(scene, material)
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}
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}
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Reference in New Issue