bias - inner shadow fences
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c376f378a4
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@ -14,11 +14,11 @@ const lSize = 0.115
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const bSize = 0.0235
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const pillar_size = 80 * 0.001
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const pillar_one_pos = ref(fence_section.value * -0.5 - 0.01)
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const pillar_one_pos = ref(fence_section.value * -0.5 - 0.015)
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const pillar_two_pos = ref(fence_section.value * 0.5 + pillar_size + bSize - 0.01)
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watch([fence_section, lamelles_count], () => {
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pillar_one_pos.value = fence_section.value * -0.5 - 0.01
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pillar_one_pos.value = fence_section.value * -0.5 - 0.015
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pillar_two_pos.value = fence_section.value * 0.5 + pillar_size + bSize - 0.01
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})
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const scale_koef = 2.5
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@ -1,6 +1,6 @@
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<script setup lang="ts">
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import { useGLTF } from '@tresjs/cientos'
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import { Box3, Color, MeshStandardMaterial, Vector3 } from 'three';
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import { Box3, Color, FrontSide, MeshStandardMaterial, Vector3 } from 'three';
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const props = defineProps(['modelUrl', 'model', 'position', 'refPosition', 'removePos', 'target', 'color'])
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let scene
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@ -31,7 +31,7 @@ function shadows_and_pos(scene: any) {
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scene.children.forEach((el: any) => {
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if (el.isMesh) {
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el.castShadow = true
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// el.receiveShadow = true
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el.receiveShadow = true
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}
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if (props.removePos) {
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el.translateX(-el.position.x)
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@ -1,6 +1,6 @@
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<script setup lang="ts">
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import {
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ReinhardToneMapping, PCFShadowMap, RepeatWrapping,
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ReinhardToneMapping, PCFSoftShadowMap, RepeatWrapping,
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Color, DataTexture,
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PMREMGenerator, Euler,
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FrontSide
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@ -14,7 +14,7 @@ const { scene, renderer, camera } = useTresContext()
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renderer.value.toneMapping = ReinhardToneMapping
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renderer.value.shadowMap.enabled = true
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renderer.value.shadowMap.type = PCFShadowMap
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// renderer.value.shadowMap.type = PCFSoftShadowMap
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// const pbrTexture = await useTexture({
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// map: '/texture/Grass01_MR_2K/Grass01_2K_BaseColor.png ',
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@ -123,10 +123,15 @@ onMounted(() => {
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const pointLight = light.children[2]
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pointLight.shadow.camera.near = 50
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const k = 1
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console.log(pointLight.shadow)
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pointLight.shadow.mapSize.width = 512 * k
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pointLight.shadow.mapSize.height = 512 * k
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pointLight.shadow.bias = -0.001
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</script>
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<template>
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<TresGroup :translate-y="-3.25" name="base">
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<TresMesh receive-shadow :position-y="-0.15" name="ground">
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<TresMesh receive-shadow :position-y="-0.65" name="ground">
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<TresCircleGeometry :args="[100, 32]" :rotate-x="-Math.PI * 0.5" />
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<TresMeshStandardMaterial v-bind="groundMaterial" />
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</TresMesh>
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@ -149,6 +154,7 @@ pointLight.shadow.camera.near = 50
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<TresPointLight v-bind="pointLight" :intensity="pointLight.intensity * 0.25"
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:position="Object.values(pointLight.position).map((el: any) => el * 3)" cast-shadow />
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<TresAmbientLight color="rgb(191,231,255)" :intensity="5" />
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<template v-if="false">
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<template v-for="i in light.children[1].children">
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