vence set light
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@ -35,11 +35,15 @@ const loadAll = async () => {
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const { scene: light } = await useGLTF('/models_light/zabor_so_svetom.glb')
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const { scene: light } = await useGLTF('/models_light/zabor_so_svetom.glb')
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pointLight.value = light.children[2]
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pointLight.value = light.children[2]
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pointLight.value.color = '#f0dea9'
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pointLight.value.color = '#f0dea9'
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pointLight.value.power = pointLight.value.intensity
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pointLight.value.intensity = pointLight.value.intensity * 0.2
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pointLight.value.intensity = 0
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// pointLight.value.intensity = 0
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pointLight.value.shadow.camera.near = 50
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pointLight.value.shadow.camera.near = 50
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pointLight.value.shadow.bias = -0.002
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pointLight.value.shadow.bias = -0.002
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pointLight.value.shadow.bias = -0.002
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const k = 5
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pointLight.value.position.x = pointLight.value.position.x * k
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pointLight.value.position.y = pointLight.value.position.y * k
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pointLight.value.position.z = pointLight.value.position.z * k
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const pbrTexture = await useTexture({
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const pbrTexture = await useTexture({
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map: '/texture/Grass004_2K-PNG/Grass004_2K-PNG_Color.png',
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map: '/texture/Grass004_2K-PNG/Grass004_2K-PNG_Color.png',
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@ -77,9 +81,9 @@ onMounted(() => {
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})
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})
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watch([section_count, extra_section], () => {
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watch([section_count, extra_section], () => {
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let v = (section_count.value + ~~(!!extra_section.value)) * 1.5
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let v = (section_count.value + ~~(!!extra_section.value)) * 1.5
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if (v < controlsState.minDistance) v = controlsState.minDistance
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if (v < controlsState.minDistance) v = controlsState.minDistance;
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if (v > controlsState.maxDistance) v = controlsState.maxDistance
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if (v > controlsState.maxDistance) v = controlsState.maxDistance;
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camera.value.position.normalize().multiplyScalar(v)
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(camera.value as any).position.normalize().multiplyScalar(v)
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})
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})
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</script>
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</script>
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<template>
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<template>
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@ -1,6 +1,5 @@
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<script setup lang="ts">
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<script setup lang="ts">
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import { useGLTF, Html } from '@tresjs/cientos'
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import { useGLTF } from '@tresjs/cientos'
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import Item from './item.vue';
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import { getColorHexFromRal } from '../ral';
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import { getColorHexFromRal } from '../ral';
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const explosion_state = use_explosion_state()
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const explosion_state = use_explosion_state()
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@ -31,11 +30,11 @@ set_material(planki, getColorHexFromRal(lamelle_color.value));
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</script>
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</script>
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<template>
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<template>
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<TresGroup :position-y="-3.5" :scale="2">
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<TresGroup :position-y="-3.5" :scale="2">
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<Item :model="kosynka" :target="explosion_state ? targetExplosion.kosynka : [0, 0, 0]" />
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<ModelItem :model="kosynka" :target="explosion_state ? targetExplosion.kosynka : [0, 0, 0]" />
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<Item :model="krepleniye_planok" :target="explosion_state ? targetExplosion.krepleniye_planok : [0, 0, 0]" />
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<ModelItem :model="krepleniye_planok" :target="explosion_state ? targetExplosion.krepleniye_planok : [0, 0, 0]" />
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<Item :model="osnova_stolba" />
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<ModelItem :model="osnova_stolba" />
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<Item :model="planki" :target="explosion_state ? targetExplosion.planki : [0, 0, 0]" />
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<ModelItem :model="planki" :target="explosion_state ? targetExplosion.planki : [0, 0, 0]" />
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<Item :model="stolb" :target="explosion_state ? targetExplosion.stolb : [0, 0, 0]" />
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<ModelItem :model="stolb" :target="explosion_state ? targetExplosion.stolb : [0, 0, 0]" />
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<Item :model="verh" :target="explosion_state ? targetExplosion.verh : [0, 0, 0]" />
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<ModelItem :model="verh" :target="explosion_state ? targetExplosion.verh : [0, 0, 0]" />
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</TresGroup>
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</TresGroup>
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</template>
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</template>
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