explosion ui
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@ -34,7 +34,7 @@ const { hasFinishLoading, progress, items } = await useProgress()
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<Suspense>
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<Suspense>
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<ModelParametric />
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<ModelParametric />
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</Suspense>
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</Suspense>
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<TresDirectionalLight :position="[7, 6, 7]" :intensity="10" color="#fdf5ca" cast-shadow />
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<TresDirectionalLight :position="[70, 60, 70]" :intensity="10" color="#fdf5ca" cast-shadow />
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</TresCanvas>
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</TresCanvas>
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</div>
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</div>
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</template>
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</template>
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||||||
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@ -22,14 +22,30 @@ const scrollBlock = (e: Event) => {
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koef.value = visibleHeight / h
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koef.value = visibleHeight / h
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}
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}
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}
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}
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const targetExplosion = useState('targetExplosion', () => {
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return {
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kosynka: [1, 1, 1],
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krepleniye_planok: [0, 0, 0],
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osnova_stolba: [0, 0, 0],
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planki: [0, 0, 0],
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stolb: [0, 0, 0],
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verh: [0, 0, 0],
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}
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})
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</script>
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</script>
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<template>
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<template>
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<div class="container min-w-full" ref="container">
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<div class="container min-w-full" ref="container">
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<template v-for="(value, key) in targetExplosion">
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<div>
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<label for="key">{{ key }}</label>
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<input type="number" v-for="(item, n) in value" v-model="targetExplosion[key][n]" step="0.25">
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</div>
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</template>
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<TresCanvas shadows>
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<TresCanvas shadows>
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<TresPerspectiveCamera :position="[-7, 2, 4]" />
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<TresPerspectiveCamera :position="[-7, 2, 4]" />
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<OrbitControls v-bind="controlsState" make-default />
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<OrbitControls v-bind="controlsState" make-default />
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<Suspense>
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<Suspense>
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<Environment files='/hdrmaps/kiara_1_dawn_4k.hdr' :background="true" />
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<!-- <Environment files='/hdrmaps/kiara_1_dawn_4k.hdr' :background="true" /> -->
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</Suspense>
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</Suspense>
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||||||
<ModelDiagram />
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<ModelDiagram />
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||||||
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|
||||||
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@ -15,12 +15,12 @@ watch(props, () => {
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||||||
</TresMesh>
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</TresMesh>
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||||||
<Suspense>
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<Suspense>
|
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<TresGroup :translate-y="-2" :scale="1.25">
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<TresGroup :translate-y="-2" :scale="1.25">
|
||||||
<Item model-url="/models/kosynka.glb" :position="[0.5 * k, 0.25 * k, 0.5 * k]" />
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<Item model-url="/models/kosynka.glb" ref-position="kosynka" />
|
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<Item model-url="/models/kreplaniye_planok.glb" :position="[1 * k, 0.5 * k, 1 * k]" />
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<Item model-url="/models/krepleniye_planok.glb" ref-position="krepleniye_planok" />
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<Item model-url="/models/planki.glb" :position="[1.5 * k, 1 * k, 1.5 * k]" />
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<Item model-url="/models/osnova_stolba.glb" />
|
||||||
<Item model-url="/models/stolb.glb" :position="[-0.5 * k, 0.25 * k, -0.5 * k]" />
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<Item model-url="/models/planki.glb" ref-position="planki" />
|
||||||
<Item model-url="/models/verh.glb" :position="[-1 * k, 0.5 * k, -1 * k]" />
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<Item model-url="/models/stolb.glb" ref-position="stolb" />
|
||||||
<Item model-url="/models/zakliopki.glb" :position="[-1.5 * k, 1 * k, -1.5 * k]" />
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<Item model-url="/models/verh.glb" ref-position="verh" />
|
||||||
</TresGroup>
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</TresGroup>
|
||||||
</Suspense>
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</Suspense>
|
||||||
</template>
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</template>
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@ -1,7 +1,7 @@
|
||||||
<script setup lang="ts">
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<script setup lang="ts">
|
||||||
import { useGLTF } from '@tresjs/cientos'
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import { useGLTF } from '@tresjs/cientos'
|
||||||
import { Box3, Color, MeshStandardMaterial, Vector3 } from 'three';
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import { Box3, Color, MeshStandardMaterial, Vector3 } from 'three';
|
||||||
const props = defineProps(['modelUrl', 'model', 'position', 'removePos', 'target', 'color'])
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const props = defineProps(['modelUrl', 'model', 'position', 'refPosition', 'removePos', 'target', 'color'])
|
||||||
|
|
||||||
let scene
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let scene
|
||||||
if (props.modelUrl) {
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if (props.modelUrl) {
|
||||||
|
@ -79,10 +79,26 @@ watch(props, () => {
|
||||||
set_material(model.value)
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set_material(model.value)
|
||||||
}
|
}
|
||||||
}, { deep: true })
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}, { deep: true })
|
||||||
|
|
||||||
|
const targetExplosion = useState('targetExplosion')
|
||||||
|
watch(targetExplosion, () => {
|
||||||
|
if (props.refPosition) {
|
||||||
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if (model.value.position.x !== targetExplosion.value[props.refPosition][0]) {
|
||||||
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model.value.position.x = targetExplosion.value[props.refPosition][0]
|
||||||
|
}
|
||||||
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if (model.value.position.y !== targetExplosion.value[props.refPosition][1]) {
|
||||||
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model.value.position.y = targetExplosion.value[props.refPosition][1]
|
||||||
|
}
|
||||||
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if (model.value.position.z !== targetExplosion.value[props.refPosition][2]) {
|
||||||
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model.value.position.z = targetExplosion.value[props.refPosition][2]
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}, { deep: true })
|
||||||
</script>
|
</script>
|
||||||
<template>
|
<template>
|
||||||
<Suspense>
|
<Suspense>
|
||||||
<TresGroup :position="props.position || [0, 0, 0]" ref="model">
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<TresGroup :position="props.refPosition ? targetExplosion[props.refPosition] : (props.position || [0, 0, 0])"
|
||||||
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ref="model">
|
||||||
<primitive :object="scene.children[0]" cast-shadow receive-shadow />
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<primitive :object="scene.children[0]" cast-shadow receive-shadow />
|
||||||
</TresGroup>
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</TresGroup>
|
||||||
</Suspense>
|
</Suspense>
|
||||||
|
|
|
@ -17,13 +17,21 @@ renderer.value.toneMapping = ReinhardToneMapping
|
||||||
|
|
||||||
renderer.value.shadowMap.enabled = true
|
renderer.value.shadowMap.enabled = true
|
||||||
renderer.value.shadowMap.type = PCFShadowMap
|
renderer.value.shadowMap.type = PCFShadowMap
|
||||||
|
// public/texture/Ground039_4K-JPG_AmbientOcclusion.jpg
|
||||||
|
// public/texture/Ground039_4K-JPG_Color.jpg
|
||||||
|
// public/texture/Ground039_4K-JPG_Displacement.jpg
|
||||||
|
// public/texture/Ground039_4K-JPG_NormalDX.jpg
|
||||||
|
// public/texture/Ground039_4K-JPG_NormalGL.jpg
|
||||||
|
// public/texture/Ground039_4K-JPG_Roughness.jpg
|
||||||
const pbrTexture = await useTexture({
|
const pbrTexture = await useTexture({
|
||||||
map: '/texture/Rock035_2K_Displacement.jpg',
|
map: '/texture/Ground039_4K-JPG_Color.jpg',
|
||||||
displacementMap: '/texture/Rock035_2K_Displacement.jpg',
|
displacementMap: '/texture/Ground039_4K-JPG_Displacement.jpg',
|
||||||
roughnessMap: '/texture/Rock035_2K_Roughness.jpg',
|
roughnessMap: '/texture/Ground039_4K-JPG_Roughness.jpg',
|
||||||
normalMap: '/texture/Rock035_2K_NormalGL.jpg',
|
normalMap: '/texture/Ground039_4K-JPG_NormalDX.jpg',
|
||||||
ambientOcclusion: '/texture/Rock035_2K_AmbientOcclusion.jpg',
|
aoMap: '/texture/Ground039_4K-JPG_AmbientOcclusion.jpg',
|
||||||
|
// metalnessMap: '/textures/myMetalnessTexture.jpg',
|
||||||
|
// matcap: '/textures/myMatcapTexture.jpg',
|
||||||
|
// alphaMap: '/textures/myAlphaMapTexture.jpg'
|
||||||
})
|
})
|
||||||
const { scene: top } = await useGLTF('/models_one/verh_100.glb')
|
const { scene: top } = await useGLTF('/models_one/verh_100.glb')
|
||||||
const { scene: fence } = await useGLTF('/models_one/fence.glb')
|
const { scene: fence } = await useGLTF('/models_one/fence.glb')
|
||||||
|
@ -40,9 +48,9 @@ watch(fence_section, () => {
|
||||||
</script>
|
</script>
|
||||||
<template>
|
<template>
|
||||||
<TresGroup :scale="3" :rotate-y="-Math.PI * -0.5" :translate-y="-3.25">
|
<TresGroup :scale="3" :rotate-y="-Math.PI * -0.5" :translate-y="-3.25">
|
||||||
<TresMesh receive-shadow :translate-y="-0.05">
|
<TresMesh receive-shadow :translate-y="-0.5">
|
||||||
<TresCircleGeometry :args="[8, 32]" :rotate-x="-Math.PI * 0.5" />
|
<TresCircleGeometry :args="[8, 32]" :rotate-x="-Math.PI * 0.5" />
|
||||||
<TresMeshStandardMaterial color="violet" />
|
<TresMeshStandardMaterial v-bind="pbrTexture" />
|
||||||
</TresMesh>
|
</TresMesh>
|
||||||
|
|
||||||
<TresGroup :position="[pillar_one_pos, (lSize * -0.5), 0]" :scale="[1, 0.5, 1]">
|
<TresGroup :position="[pillar_one_pos, (lSize * -0.5), 0]" :scale="[1, 0.5, 1]">
|
||||||
|
|
After Width: | Height: | Size: 5.3 MiB |
After Width: | Height: | Size: 27 MiB |
After Width: | Height: | Size: 5.9 MiB |
After Width: | Height: | Size: 34 MiB |
After Width: | Height: | Size: 34 MiB |
Before Width: | Height: | Size: 9.2 MiB After Width: | Height: | Size: 12 MiB |
Before Width: | Height: | Size: 2.2 MiB |
Before Width: | Height: | Size: 883 KiB |
Before Width: | Height: | Size: 2.6 MiB |
Before Width: | Height: | Size: 2.6 MiB |