fence tile

This commit is contained in:
Kseninia Mikhaylova 2024-09-17 10:34:58 +03:00
parent 6661c17385
commit cbe97f5d8a
7 changed files with 31 additions and 24 deletions

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@ -1,4 +1,5 @@
<script setup lang="ts">
//@ts-ignore
import { useGLTF } from '@tresjs/cientos'
import { getColorHexFromRal } from '../ral';

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@ -94,12 +94,14 @@ watch([section_count, fence_section, extra_section], () => {
<TresGroup name="pillar_one" v-if="!remove_pillar && show_pillar_one" :position-x="pillar_one_pos">
<TresObject3D v-bind="props.models.fence_top.children[0]" :position-y="(lSize * -0.5)" />
<TresObject3D v-bind="props.models.fence.children[0]" :scale-y="lamelles_count" />
<TresObject3D v-bind="props.models.fence_inner.children[0]" :scale-y="lamelles_count" />
<TresObject3D v-bind="props.models.fence_bottom.children[0]" :position-y="(lSize * lamelles_count)" />
</TresGroup>
<TresGroup name="pillar_two" v-if="!remove_pillar && show_pillar_two" :position-x="pillar_two_pos">
<TresObject3D v-bind="props.models.fence_top.children[0]" :position-y="(lSize * -0.5)" />
<TresObject3D v-bind="props.models.fence.children[0]" :scale="[-1, lamelles_count, 1]" />
<TresObject3D v-bind="props.models.fence_inner.children[0]" :scale="[-1, lamelles_count, 1]" />
<TresObject3D v-bind="props.models.fence_bottom.children[0]" :position-y="(lSize * lamelles_count)" />
</TresGroup>
@ -114,10 +116,5 @@ watch([section_count, fence_section, extra_section], () => {
:position="[pillar_size * 0.5, lamelles_count * lSize, 0]">
<TresObject3D v-bind="props.models.top.children[0]" />
</TresGroup>
<TresMesh :scale-y="lamelles_count">
<TresBoxGeometry :args="[pillar_size, pillar_size, pillar_size]" />
<TresMeshStandardMaterial v-bind="props.models.fence.children[0].material"
:repeat="new Vector2(2, lamelles_count)" />
</TresMesh>
</TresGroup>
</template>

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@ -1,6 +1,7 @@
<script setup lang="ts">
import { useGLTF, Text3D } from '@tresjs/cientos'
import { DoubleSide, Object3D, Vector3 } from 'three';
// @ts-ignore
import { useGLTF } from '@tresjs/cientos'
import { Vector3 } from 'three';
const props = defineProps(['modelUrl', 'model', 'position', 'target', 'parent'])
let scene: any

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@ -32,6 +32,7 @@ const { scene: top_model } = await useGLTF('/models_one/verh_100.glb', { draco:
const { scene: model_fence_top } = await useGLTF('/fence_one/top.glb')
const { scene: model_fence_center } = await useGLTF('/fence_one/center.glb')
const { scene: model_fence_bottom } = await useGLTF('/fence_one/bottom.glb')
const { scene: model_fence_inner } = await useGLTF('/fence_one/inner.glb')
const { scene: fastening_model } = await useGLTF('/models_one/krepleniye_planok (1).glb', { draco: true });
const { scene: lamelle_model } = await useGLTF('/models_one/lamel_100.glb', { draco: true });
@ -47,6 +48,7 @@ const top = ref(top_model)
const fence = ref(model_fence_center)
const fence_top = ref(model_fence_top)
const fence_bottom = ref(model_fence_bottom)
const fence_inner = ref(model_fence_inner)
const fastening = ref(fastening_model)
const lamelle = ref(lamelle_model)
@ -57,8 +59,12 @@ if (!pillar_color.value) {
}
set_material(lamelle.value, getColorHexFromRal(lamelle_color.value));
[top, fastening].map((el: any) => { set_material(el.value, getColorHexFromRal(pillar_color.value)) });
[fence, fence_bottom, fence_top].map((el: any) => { set_material(el.value, getColorHexFromRal(pillar_color.value), lamelle_count.value) });
[lamelle].map(
(el: Ref) => set_material(el.value, getColorHexFromRal(lamelle_color.value)));
[top, fastening, fence, fence_bottom, fence_top].map(
(el: Ref) => { set_material(el.value, getColorHexFromRal(pillar_color.value)) });
[fence_inner].map(
(el: Ref) => { set_material(el.value, getColorHexFromRal(pillar_color.value), lamelle_count.value) });
const { seek, seekAll } = useSeek()
watch(lamelle_color, () => {
@ -69,7 +75,11 @@ watch(lamelle_color, () => {
});
})
watch(pillar_color, () => {
[top, fence, fastening].map((el: any) => { set_material(el.value, getColorHexFromRal(pillar_color.value)) })
[top, fastening, fence, fence_bottom, fence_top].map(
(el: Ref) => { set_material(el.value, getColorHexFromRal(pillar_color.value)) });
[fence_inner].map(
(el: Ref) => { set_material(el.value, getColorHexFromRal(pillar_color.value), lamelle_count.value) });
const items = [
...seekAll(scene.value, 'name', "pillar_one"),
...seekAll(scene.value, 'name', "pillar_two"),
@ -90,7 +100,8 @@ watch([section_count, extra_section], () => {
})
watch(lamelle_count, () => {
[fence, fence_bottom, fence_top].map((el: any) => { set_material(el.value, getColorHexFromRal(pillar_color.value), lamelle_count.value) });
[fence_inner].map(
(el: Ref) => { set_material(el.value, getColorHexFromRal(pillar_color.value), lamelle_count.value) });
})
onMounted(async () => {
@ -100,7 +111,7 @@ onMounted(async () => {
'hdrmaps/hdr-gainmap.webp',
'hdrmaps/hdr.json',
])
if (camera.value) {
if (renderer.value && camera.value) {
renderer.value.render(scene.value, camera.value)
}
scene.value.environment = result.renderTarget.texture
@ -116,7 +127,7 @@ onMounted(async () => {
<template>
<TresGroup name="base">
<template v-for="i in Math.min((section_count + ~~(!!extra_section)), max_size)">
<ModelFence :index="i" :models="{ top, fence, fence_top, fence_bottom, fastening, lamelle }" />
<ModelFence :index="i" :models="{ top, fence, fence_top, fence_bottom, fence_inner, fastening, lamelle }" />
</template>
</TresGroup>
</template>

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public/fence_one/inner.glb Normal file

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@ -1,5 +1,4 @@
import { Color, DoubleSide, MeshStandardMaterial, RepeatWrapping, TextureLoader, Vector2 } from "three"
import { SVGLoader } from 'three/addons/loaders/SVGLoader.js';
import { Color, DoubleSide, MeshBasicMaterial, MeshStandardMaterial, RepeatWrapping, TextureLoader, Vector2 } from "three"
import { useLoader } from '@tresjs/core'
const set_metaril_func = (scene: any, material: any) => {
@ -12,11 +11,10 @@ const set_metaril_func = (scene: any, material: any) => {
set_metaril_func(el, material)
})
}
const texture = await useLoader(TextureLoader, '/fence_one/svg_tile1.svg');
// const texture = await useLoader(TextureLoader, '/fence_one/tile1.png')
// texture.wrapS = RepeatWrapping;
// const texture = await useLoader(TextureLoader, '/fence_one/svg_tile1.svg');
const texture = await useLoader(TextureLoader, '/fence_one/tile1.png');
texture.wrapT = RepeatWrapping;
export const set_material = (scene: any, color: any, count: number | undefined = undefined) => {
let c = color
if (count) {
@ -27,12 +25,11 @@ export const set_material = (scene: any, color: any, count: number | undefined =
const material = new MeshStandardMaterial({
color: new Color(c || '#9c9c00'),
// alphaMap: texture,
map: count ? texture : undefined,
alphaMap: count ? texture : null,
transparent: true,
opacity: 1,
roughness: 0.5,
metalness: 0,
opacity: 0.75,
// roughness: 0.5,
// metalness: 0,
side: DoubleSide,
})
set_metaril_func(scene, material)