fence tile
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6661c17385
commit
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@ -1,4 +1,5 @@
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<script setup lang="ts">
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<script setup lang="ts">
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//@ts-ignore
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import { useGLTF } from '@tresjs/cientos'
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import { useGLTF } from '@tresjs/cientos'
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import { getColorHexFromRal } from '../ral';
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import { getColorHexFromRal } from '../ral';
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@ -94,12 +94,14 @@ watch([section_count, fence_section, extra_section], () => {
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<TresGroup name="pillar_one" v-if="!remove_pillar && show_pillar_one" :position-x="pillar_one_pos">
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<TresGroup name="pillar_one" v-if="!remove_pillar && show_pillar_one" :position-x="pillar_one_pos">
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<TresObject3D v-bind="props.models.fence_top.children[0]" :position-y="(lSize * -0.5)" />
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<TresObject3D v-bind="props.models.fence_top.children[0]" :position-y="(lSize * -0.5)" />
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<TresObject3D v-bind="props.models.fence.children[0]" :scale-y="lamelles_count" />
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<TresObject3D v-bind="props.models.fence.children[0]" :scale-y="lamelles_count" />
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<TresObject3D v-bind="props.models.fence_inner.children[0]" :scale-y="lamelles_count" />
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<TresObject3D v-bind="props.models.fence_bottom.children[0]" :position-y="(lSize * lamelles_count)" />
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<TresObject3D v-bind="props.models.fence_bottom.children[0]" :position-y="(lSize * lamelles_count)" />
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</TresGroup>
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</TresGroup>
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<TresGroup name="pillar_two" v-if="!remove_pillar && show_pillar_two" :position-x="pillar_two_pos">
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<TresGroup name="pillar_two" v-if="!remove_pillar && show_pillar_two" :position-x="pillar_two_pos">
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<TresObject3D v-bind="props.models.fence_top.children[0]" :position-y="(lSize * -0.5)" />
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<TresObject3D v-bind="props.models.fence_top.children[0]" :position-y="(lSize * -0.5)" />
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<TresObject3D v-bind="props.models.fence.children[0]" :scale="[-1, lamelles_count, 1]" />
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<TresObject3D v-bind="props.models.fence.children[0]" :scale="[-1, lamelles_count, 1]" />
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<TresObject3D v-bind="props.models.fence_inner.children[0]" :scale="[-1, lamelles_count, 1]" />
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<TresObject3D v-bind="props.models.fence_bottom.children[0]" :position-y="(lSize * lamelles_count)" />
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<TresObject3D v-bind="props.models.fence_bottom.children[0]" :position-y="(lSize * lamelles_count)" />
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</TresGroup>
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</TresGroup>
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@ -114,10 +116,5 @@ watch([section_count, fence_section, extra_section], () => {
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:position="[pillar_size * 0.5, lamelles_count * lSize, 0]">
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:position="[pillar_size * 0.5, lamelles_count * lSize, 0]">
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<TresObject3D v-bind="props.models.top.children[0]" />
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<TresObject3D v-bind="props.models.top.children[0]" />
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</TresGroup>
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</TresGroup>
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<TresMesh :scale-y="lamelles_count">
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<TresBoxGeometry :args="[pillar_size, pillar_size, pillar_size]" />
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<TresMeshStandardMaterial v-bind="props.models.fence.children[0].material"
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:repeat="new Vector2(2, lamelles_count)" />
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</TresMesh>
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</TresGroup>
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</TresGroup>
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</template>
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</template>
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<script setup lang="ts">
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<script setup lang="ts">
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import { useGLTF, Text3D } from '@tresjs/cientos'
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// @ts-ignore
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import { DoubleSide, Object3D, Vector3 } from 'three';
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import { useGLTF } from '@tresjs/cientos'
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import { Vector3 } from 'three';
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const props = defineProps(['modelUrl', 'model', 'position', 'target', 'parent'])
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const props = defineProps(['modelUrl', 'model', 'position', 'target', 'parent'])
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let scene: any
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let scene: any
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@ -32,6 +32,7 @@ const { scene: top_model } = await useGLTF('/models_one/verh_100.glb', { draco:
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const { scene: model_fence_top } = await useGLTF('/fence_one/top.glb')
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const { scene: model_fence_top } = await useGLTF('/fence_one/top.glb')
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const { scene: model_fence_center } = await useGLTF('/fence_one/center.glb')
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const { scene: model_fence_center } = await useGLTF('/fence_one/center.glb')
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const { scene: model_fence_bottom } = await useGLTF('/fence_one/bottom.glb')
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const { scene: model_fence_bottom } = await useGLTF('/fence_one/bottom.glb')
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const { scene: model_fence_inner } = await useGLTF('/fence_one/inner.glb')
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const { scene: fastening_model } = await useGLTF('/models_one/krepleniye_planok (1).glb', { draco: true });
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const { scene: fastening_model } = await useGLTF('/models_one/krepleniye_planok (1).glb', { draco: true });
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const { scene: lamelle_model } = await useGLTF('/models_one/lamel_100.glb', { draco: true });
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const { scene: lamelle_model } = await useGLTF('/models_one/lamel_100.glb', { draco: true });
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@ -47,6 +48,7 @@ const top = ref(top_model)
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const fence = ref(model_fence_center)
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const fence = ref(model_fence_center)
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const fence_top = ref(model_fence_top)
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const fence_top = ref(model_fence_top)
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const fence_bottom = ref(model_fence_bottom)
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const fence_bottom = ref(model_fence_bottom)
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const fence_inner = ref(model_fence_inner)
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const fastening = ref(fastening_model)
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const fastening = ref(fastening_model)
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const lamelle = ref(lamelle_model)
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const lamelle = ref(lamelle_model)
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@ -57,8 +59,12 @@ if (!pillar_color.value) {
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}
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}
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set_material(lamelle.value, getColorHexFromRal(lamelle_color.value));
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set_material(lamelle.value, getColorHexFromRal(lamelle_color.value));
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[top, fastening].map((el: any) => { set_material(el.value, getColorHexFromRal(pillar_color.value)) });
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[lamelle].map(
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[fence, fence_bottom, fence_top].map((el: any) => { set_material(el.value, getColorHexFromRal(pillar_color.value), lamelle_count.value) });
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(el: Ref) => set_material(el.value, getColorHexFromRal(lamelle_color.value)));
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[top, fastening, fence, fence_bottom, fence_top].map(
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(el: Ref) => { set_material(el.value, getColorHexFromRal(pillar_color.value)) });
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[fence_inner].map(
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(el: Ref) => { set_material(el.value, getColorHexFromRal(pillar_color.value), lamelle_count.value) });
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const { seek, seekAll } = useSeek()
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const { seek, seekAll } = useSeek()
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watch(lamelle_color, () => {
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watch(lamelle_color, () => {
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@ -69,7 +75,11 @@ watch(lamelle_color, () => {
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});
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});
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})
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})
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watch(pillar_color, () => {
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watch(pillar_color, () => {
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[top, fence, fastening].map((el: any) => { set_material(el.value, getColorHexFromRal(pillar_color.value)) })
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[top, fastening, fence, fence_bottom, fence_top].map(
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(el: Ref) => { set_material(el.value, getColorHexFromRal(pillar_color.value)) });
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[fence_inner].map(
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(el: Ref) => { set_material(el.value, getColorHexFromRal(pillar_color.value), lamelle_count.value) });
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const items = [
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const items = [
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...seekAll(scene.value, 'name', "pillar_one"),
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...seekAll(scene.value, 'name', "pillar_one"),
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...seekAll(scene.value, 'name', "pillar_two"),
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...seekAll(scene.value, 'name', "pillar_two"),
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@ -90,7 +100,8 @@ watch([section_count, extra_section], () => {
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})
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})
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watch(lamelle_count, () => {
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watch(lamelle_count, () => {
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[fence, fence_bottom, fence_top].map((el: any) => { set_material(el.value, getColorHexFromRal(pillar_color.value), lamelle_count.value) });
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[fence_inner].map(
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(el: Ref) => { set_material(el.value, getColorHexFromRal(pillar_color.value), lamelle_count.value) });
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})
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})
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onMounted(async () => {
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onMounted(async () => {
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'hdrmaps/hdr-gainmap.webp',
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'hdrmaps/hdr-gainmap.webp',
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'hdrmaps/hdr.json',
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'hdrmaps/hdr.json',
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])
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])
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if (camera.value) {
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if (renderer.value && camera.value) {
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renderer.value.render(scene.value, camera.value)
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renderer.value.render(scene.value, camera.value)
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}
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}
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scene.value.environment = result.renderTarget.texture
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scene.value.environment = result.renderTarget.texture
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<template>
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<template>
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<TresGroup name="base">
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<TresGroup name="base">
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<template v-for="i in Math.min((section_count + ~~(!!extra_section)), max_size)">
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<template v-for="i in Math.min((section_count + ~~(!!extra_section)), max_size)">
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<ModelFence :index="i" :models="{ top, fence, fence_top, fence_bottom, fastening, lamelle }" />
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<ModelFence :index="i" :models="{ top, fence, fence_top, fence_bottom, fence_inner, fastening, lamelle }" />
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</template>
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</template>
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</TresGroup>
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</TresGroup>
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</template>
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</template>
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import { Color, DoubleSide, MeshStandardMaterial, RepeatWrapping, TextureLoader, Vector2 } from "three"
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import { Color, DoubleSide, MeshBasicMaterial, MeshStandardMaterial, RepeatWrapping, TextureLoader, Vector2 } from "three"
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import { SVGLoader } from 'three/addons/loaders/SVGLoader.js';
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import { useLoader } from '@tresjs/core'
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import { useLoader } from '@tresjs/core'
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const set_metaril_func = (scene: any, material: any) => {
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const set_metaril_func = (scene: any, material: any) => {
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set_metaril_func(el, material)
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set_metaril_func(el, material)
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})
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})
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}
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}
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const texture = await useLoader(TextureLoader, '/fence_one/svg_tile1.svg');
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// const texture = await useLoader(TextureLoader, '/fence_one/svg_tile1.svg');
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// const texture = await useLoader(TextureLoader, '/fence_one/tile1.png')
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const texture = await useLoader(TextureLoader, '/fence_one/tile1.png');
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// texture.wrapS = RepeatWrapping;
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texture.wrapT = RepeatWrapping;
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texture.wrapT = RepeatWrapping;
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export const set_material = (scene: any, color: any, count: number | undefined = undefined) => {
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export const set_material = (scene: any, color: any, count: number | undefined = undefined) => {
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let c = color
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let c = color
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if (count) {
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if (count) {
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const material = new MeshStandardMaterial({
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const material = new MeshStandardMaterial({
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color: new Color(c || '#9c9c00'),
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color: new Color(c || '#9c9c00'),
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// alphaMap: texture,
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alphaMap: count ? texture : null,
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map: count ? texture : undefined,
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transparent: true,
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transparent: true,
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opacity: 1,
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opacity: 0.75,
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roughness: 0.5,
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// roughness: 0.5,
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metalness: 0,
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// metalness: 0,
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side: DoubleSide,
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side: DoubleSide,
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})
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})
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set_metaril_func(scene, material)
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set_metaril_func(scene, material)
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