diff --git a/components/calcModels.vue b/components/calcModels.vue
index 78d0687..81218b5 100644
--- a/components/calcModels.vue
+++ b/components/calcModels.vue
@@ -3,6 +3,7 @@ import { TresCanvas } from '@tresjs/core'
import { OrbitControls } from '@tresjs/cientos'
//@ts-ignore
import { useGLTF } from '@tresjs/cientos'
+import { degToRad, radToDeg } from 'three/src/math/MathUtils.js';
const fence_section = use_fence_section()
const section_count = use_section_count()
@@ -11,11 +12,12 @@ const max_size = use_max_size()
const controlsState = reactive({
distance: section_count.value,
- minDistance: 7,
- maxDistance: 20,
+ minDistance: 10,
+ maxDistance: 10,
position: { x: 0, y: 0, z: 0 },
enablePan: false,
- maxPolarAngle: (Math.PI / 2) - 0.2,
+ minPolarAngle: degToRad(30),
+ maxPolarAngle: degToRad(90),
})
const cameraStat = reactive({
position: [-4, 2, 8],
@@ -26,18 +28,19 @@ const cameraStat = reactive({
const pointLight = ref()
const loadAll = async () => {
const { scene: light } = await useGLTF('/models_light/zabor_so_svetom.glb')
- pointLight.value = light.children[2]
- pointLight.value.color = '#f0dea9'
- pointLight.value.intensity = pointLight.value.intensity * 0.1
- pointLight.value.shadow.camera.near = 50
+ pointLight.value = light.children[2].clone()
+ pointLight.value.intensity = pointLight.value.intensity * 0.05
pointLight.value.shadow.bias = -0.002
const j = 4
pointLight.value.shadow.mapSize.x = 512 * j
pointLight.value.shadow.mapSize.y = 512 * j
- const k = 3
+ const k = 1
+ // pointLight.value.position.x = pointLight.value.position.x * k
+ // pointLight.value.position.y = pointLight.value.position.y * k
+ // pointLight.value.position.z = pointLight.value.position.z * k
pointLight.value.position.x = pointLight.value.position.x * k
- pointLight.value.position.y = pointLight.value.position.y * k
+ pointLight.value.position.y = pointLight.value.position.z * k
pointLight.value.position.z = pointLight.value.position.z * k
}
const camera = ref("camera")
@@ -62,7 +65,7 @@ watch([section_count, extra_section], () => {
-
+
@@ -76,8 +79,11 @@ watch([section_count, extra_section], () => {
-
+
+
+
diff --git a/components/model/parametric.vue b/components/model/parametric.vue
index d9cd34e..4a8db9f 100644
--- a/components/model/parametric.vue
+++ b/components/model/parametric.vue
@@ -114,12 +114,12 @@ onMounted(async () => {
if (renderer.value && camera.value) {
renderer.value.render(scene.value, camera.value)
}
- scene.value.environment = result.renderTarget.texture
- scene.value.background = result.renderTarget.texture
- scene.value.background.mapping = EquirectangularReflectionMapping
- scene.value.backgroundRotation = new Euler(0, 10, 0)
- scene.value.backgroundIntensity = 1.5
- scene.value.backgroundBlurriness = 0.06
+ // scene.value.environment = result.renderTarget.texture
+ // scene.value.background = result.renderTarget.texture
+ // scene.value.background.mapping = EquirectangularReflectionMapping
+ // scene.value.backgroundRotation = new Euler(0, 10, 0)
+ // scene.value.backgroundIntensity = 1.5
+ // scene.value.backgroundBlurriness = 0.06
result.renderTarget.texture.dispose();
})
diff --git a/utils/material.ts b/utils/material.ts
index b9a6cdf..9a40cdd 100644
--- a/utils/material.ts
+++ b/utils/material.ts
@@ -1,5 +1,5 @@
import { Color, DoubleSide, MeshBasicMaterial, MeshStandardMaterial, RepeatWrapping, TextureLoader, Vector2 } from "three"
-import { useLoader } from '@tresjs/core'
+import { useLoader, type TresLoader } from '@tresjs/core'
const set_metaril_func = (scene: any, material: any) => {
scene.children.forEach((el: any) => {
@@ -31,7 +31,7 @@ export const set_material = (scene: any, color: any, count: number | undefined =
color: new Color(c || '#9c9c00'),
alphaMap: count ? texture : null,
transparent: true,
- opacity: 0.75,
+ opacity: 1,
// roughness: 0.5,
// metalness: 0,
side: DoubleSide,