Merge pull request 'bx-1480-constructor' (#64) from bx-1480-constructor into dev
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Reviewed-on: #64
This commit is contained in:
ksenia_mikhailova 2024-09-17 10:39:34 +03:00
commit 810d905e72
13 changed files with 121 additions and 42 deletions

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@ -1,7 +1,8 @@
<script setup lang="ts">
import { FrontSide, RepeatWrapping } from 'three';
import { TresCanvas, useTexture } from '@tresjs/core'
import { OrbitControls, useGLTF } from '@tresjs/cientos'
import { TresCanvas } from '@tresjs/core'
import { OrbitControls } from '@tresjs/cientos'
//@ts-ignore
import { useGLTF } from '@tresjs/cientos'
const fence_section = use_fence_section()
const section_count = use_section_count()

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@ -1,4 +1,5 @@
<script setup lang="ts">
//@ts-ignore
import { useGLTF } from '@tresjs/cientos'
import { getColorHexFromRal } from '../ral';

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@ -1,5 +1,5 @@
<script setup lang="ts">
import { BufferGeometry, Matrix4, Vector3 } from 'three';
import { BufferGeometry, Matrix4, Vector2, Vector3 } from 'three';
const props = defineProps(['index', 'models'])
@ -91,37 +91,27 @@ watch([section_count, fence_section, extra_section], () => {
</script>
<template>
<TresGroup :scale="scale_koef" :position-x="translate_to_section" :name="`fence ${index}`" :position-y="0">
<TresGroup name="pillar_one" v-if="!remove_pillar && show_pillar_one" :position-x="pillar_one_pos"
:position-z="0">
<TresGroup :position-y="(lSize * -0.5)" :scale="[1, 0.5, 1]">
<TresObject3D v-bind="props.models.fence.children[0]" />
</TresGroup>
<TresGroup name="pillar_one" v-if="!remove_pillar && show_pillar_one" :position-x="pillar_one_pos">
<TresObject3D v-bind="props.models.fence_top.children[0]" :position-y="(lSize * -0.5)" />
<TresObject3D v-bind="props.models.fence.children[0]" :scale-y="lamelles_count" />
<TresGroup :position-y="(lSize * lamelles_count)" :scale="[1, 0.5, 1]">
<TresObject3D v-bind="props.models.fence.children[0]" />
</TresGroup>
<TresObject3D v-bind="props.models.fence_inner.children[0]" :scale-y="lamelles_count" />
<TresObject3D v-bind="props.models.fence_bottom.children[0]" :position-y="(lSize * lamelles_count)" />
</TresGroup>
<TresGroup name="pillar_two" v-if="!remove_pillar && show_pillar_two" :position-x="pillar_two_pos"
:position-z="0">
<TresGroup :position-y="(lSize * -0.5)" :scale="[-1, 0.5, 1]">
<TresObject3D v-bind="props.models.fence.children[0]" />
</TresGroup>
<TresGroup name="pillar_two" v-if="!remove_pillar && show_pillar_two" :position-x="pillar_two_pos">
<TresObject3D v-bind="props.models.fence_top.children[0]" :position-y="(lSize * -0.5)" />
<TresObject3D v-bind="props.models.fence.children[0]" :scale="[-1, lamelles_count, 1]" />
<TresGroup :position-y="(lSize * lamelles_count)" :scale="[-1, 0.5, 1]">
<TresObject3D v-bind="props.models.fence.children[0]" />
</TresGroup>
<TresObject3D v-bind="props.models.fence_inner.children[0]" :scale="[-1, lamelles_count, 1]" />
<TresObject3D v-bind="props.models.fence_bottom.children[0]" :position-y="(lSize * lamelles_count)" />
</TresGroup>
<TresGroup name="lamelles">
<TresInstancedMesh ref="instanced_lamelle" :args="instanced_v" cast-shadow />
</TresGroup>
<TresGroup name="lam_fastening_one" :position-x="pillar_one_pos" :scale-y="lamelles_count">
<TresObject3D v-bind="props.models.fastening.children[0]" />
</TresGroup>
<TresGroup name="lam_fastening_two" :position-x="pillar_two_pos" :scale="[-1, lamelles_count, 1]">
<TresObject3D v-bind="props.models.fastening.children[0]" />
</TresGroup>
<TresObject3D name="lam_fastening_one" v-bind="props.models.fastening.children[0]" :position-x="pillar_one_pos"
:scale-y="lamelles_count" />
<TresObject3D name="lam_fastening_two" v-bind="props.models.fastening.children[0]" :position-x="pillar_two_pos"
:scale="[-1, lamelles_count, 1]" />
<TresGroup name="top_section" :scale-x="((extra as number) || fence_section) * 10 + 0.1 * scale_koef"
:position="[pillar_size * 0.5, lamelles_count * lSize, 0]">
<TresObject3D v-bind="props.models.top.children[0]" />

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@ -1,6 +1,7 @@
<script setup lang="ts">
import { useGLTF, Text3D } from '@tresjs/cientos'
import { DoubleSide, Object3D, Vector3 } from 'three';
// @ts-ignore
import { useGLTF } from '@tresjs/cientos'
import { Vector3 } from 'three';
const props = defineProps(['modelUrl', 'model', 'position', 'target', 'parent'])
let scene: any

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@ -4,37 +4,67 @@ import {
EquirectangularReflectionMapping,
CineonToneMapping,
Euler,
Mesh,
Group,
Object3D,
} from 'three';
import { GainMapLoader, } from '@monogrid/gainmap-js'
//@ts-ignore
import { useGLTF, } from '@tresjs/cientos'
import { getColorHexFromRal, type ralTypes } from '../ral';
const pillar_color = use_pillar_color()
const lamelle_color = use_lamelle_color()
const section_count = use_section_count()
const lamelle_count = use_lamelles_count()
const extra_section = use_extra_section()
const max_size = use_max_size()
const { scene, renderer, camera } = useTresContext()
renderer.value.toneMapping = CineonToneMapping
renderer.value.toneMappingExposure = 0.5
// renderer.value.gammaOutput = true
renderer.value.shadowMap.enabled = true
renderer.value.shadowMap.type = PCFSoftShadowMap
const { scene: top_model } = await useGLTF('/models_one/verh_100.glb', { draco: true })
const { scene: fence_model } = await useGLTF('/models_one/fence.glb', { draco: true })
const { scene: fastening_model } = await useGLTF('/models_one/krepleniye_planok (1).glb', { draco: true })
const { scene: lamelle_model } = await useGLTF('/models_one/lamel_100.glb', { draco: true })
// const { scene: fence_model } = await useGLTF('/models_one/fence.glb', { draco: true })
const { scene: model_fence_top } = await useGLTF('/fence_one/top.glb')
const { scene: model_fence_center } = await useGLTF('/fence_one/center.glb')
const { scene: model_fence_bottom } = await useGLTF('/fence_one/bottom.glb')
const { scene: model_fence_inner } = await useGLTF('/fence_one/inner.glb')
const { scene: fastening_model } = await useGLTF('/models_one/krepleniye_planok (1).glb', { draco: true });
const { scene: lamelle_model } = await useGLTF('/models_one/lamel_100.glb', { draco: true });
[model_fence_top, model_fence_bottom].map((sc: Object3D) =>
sc.traverse((child: Object3D) => {
if (child instanceof Mesh) {
child.position.z = 0
}
})
)
const top = ref(top_model)
const fence = ref(fence_model)
const fence = ref(model_fence_center)
const fence_top = ref(model_fence_top)
const fence_bottom = ref(model_fence_bottom)
const fence_inner = ref(model_fence_inner)
const fastening = ref(fastening_model)
const lamelle = ref(lamelle_model)
if (!pillar_color.value) {
const r = Math.floor(Math.random() * predefPillarColors.length)
pillar_color.value = predefPillarColors[r] as ralTypes
lamelle_color.value = predefLamelleColors[r] as ralTypes
}
set_material(lamelle.value, getColorHexFromRal(lamelle_color.value));
[top, fence, fastening].map((el: any) => { set_material(el.value, getColorHexFromRal(pillar_color.value)) })
[lamelle].map(
(el: Ref) => set_material(el.value, getColorHexFromRal(lamelle_color.value)));
[top, fastening, fence, fence_bottom, fence_top].map(
(el: Ref) => { set_material(el.value, getColorHexFromRal(pillar_color.value)) });
[fence_inner].map(
(el: Ref) => { set_material(el.value, getColorHexFromRal(pillar_color.value), lamelle_count.value) });
const { seek, seekAll } = useSeek()
watch(lamelle_color, () => {
@ -45,7 +75,11 @@ watch(lamelle_color, () => {
});
})
watch(pillar_color, () => {
[top, fence, fastening].map((el: any) => { set_material(el.value, getColorHexFromRal(pillar_color.value)) })
[top, fastening, fence, fence_bottom, fence_top].map(
(el: Ref) => { set_material(el.value, getColorHexFromRal(pillar_color.value)) });
[fence_inner].map(
(el: Ref) => { set_material(el.value, getColorHexFromRal(pillar_color.value), lamelle_count.value) });
const items = [
...seekAll(scene.value, 'name', "pillar_one"),
...seekAll(scene.value, 'name', "pillar_two"),
@ -65,6 +99,11 @@ watch([section_count, extra_section], () => {
}
})
watch(lamelle_count, () => {
[fence_inner].map(
(el: Ref) => { set_material(el.value, getColorHexFromRal(pillar_color.value), lamelle_count.value) });
})
onMounted(async () => {
const loader = new GainMapLoader(renderer.value)
const result = await loader.loadAsync([
@ -72,7 +111,9 @@ onMounted(async () => {
'hdrmaps/hdr-gainmap.webp',
'hdrmaps/hdr.json',
])
if (renderer.value && camera.value) {
renderer.value.render(scene.value, camera.value)
}
scene.value.environment = result.renderTarget.texture
scene.value.background = result.renderTarget.texture
scene.value.background.mapping = EquirectangularReflectionMapping
@ -86,7 +127,7 @@ onMounted(async () => {
<template>
<TresGroup name="base">
<template v-for="i in Math.min((section_count + ~~(!!extra_section)), max_size)">
<ModelFence :index="i" :models="{ top, fence, fastening, lamelle }" />
<ModelFence :index="i" :models="{ top, fence, fence_top, fence_bottom, fence_inner, fastening, lamelle }" />
</template>
</TresGroup>
</template>

8
pages/calc.vue Normal file
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@ -0,0 +1,8 @@
<template>
<div class="siteblock siteblock_calc bg-white">
<LazyCalcValues />
<Suspense>
<LazyCalcModels />
</Suspense>
</div>
</template>

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@ -0,0 +1,24 @@
<?xml version="1.0" encoding="UTF-8"?>
<svg id="Layer_2" data-name="Layer 2" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 512 512" width="512" height="512">
<defs>
<style>
.cls-1 {
stroke-width: 0px;
color: #000;
}
</style>
</defs>
<g id="Layer_1-2" data-name="Layer 1">
<g>
<path class="cls-1" d="M256,154.83c-2.56,4.22-5.21,8.38-7.97,12.46-24.26,35.89-56.06,66.22-93.21,88.72,4.22,2.56,8.38,5.21,12.46,7.97,35.89,24.26,66.22,56.06,88.72,93.21,2.56-4.22,5.21-8.38,7.97-12.46,24.26-35.89,56.06-66.22,93.21-88.72-4.22-2.56-8.38-5.21-12.46-7.97-35.89-24.26-66.22-56.06-88.72-93.21Z"/>
<path class="cls-1" d="M137.02,79.47c-33.99,22.96-61.04,55.55-77.17,93.69-4.62,10.93-8.35,22.31-11.1,34.08,4.92-1.15,9.78-2.46,14.56-3.95,19.96-6.21,38.67-15.28,55.67-26.76,33.99-22.96,61.04-55.55,77.17-93.69,4.62-10.93,8.35-22.31,11.1-34.08-4.92,1.15-9.78,2.46-14.56,3.95-19.96,6.21-38.67,15.28-55.67,26.76Z"/>
<path class="cls-1" d="M315.86,429.16c-4.62,10.93-8.35,22.31-11.1,34.08,4.92-1.15,9.78-2.46,14.56-3.95,19.96-6.21,38.67-15.28,55.67-26.76,33.99-22.96,61.04-55.55,77.17-93.69,4.62-10.93,8.35-22.31,11.1-34.08-4.92,1.15-9.78,2.46-14.56,3.95-19.96,6.21-38.67,15.28-55.67,26.76-33.99,22.96-61.04,55.55-77.17,93.69Z"/>
<path class="cls-1" d="M432.53,137.02c-22.96-33.99-55.55-61.04-93.69-77.17-10.93-4.62-22.31-8.35-34.08-11.1,1.15,4.92,2.46,9.78,3.95,14.56,6.21,19.96,15.28,38.67,26.76,55.67,22.96,33.99,55.55,61.04,93.69,77.17,10.93,4.62,22.31,8.35,34.08,11.1-1.15-4.92-2.46-9.78-3.95-14.56-6.21-19.96-15.28-38.67-26.76-55.67Z"/>
<path class="cls-1" d="M0,410.83c22.5,37.14,52.82,68.95,88.71,93.2,4.08,2.76,8.24,5.41,12.47,7.97H0v-101.17Z"/>
<path class="cls-1" d="M410.83,512h101.17v-101.18c-2.56,4.22-5.21,8.38-7.97,12.47-24.25,35.89-56.06,66.21-93.2,88.71Z"/>
<path class="cls-1" d="M512,101.17c-22.5-37.14-52.82-68.95-88.71-93.2C419.2,5.21,415.04,2.56,410.82,0h101.18s0,101.17,0,101.17Z"/>
<path class="cls-1" d="M101.17,0H0v101.18c2.56-4.22,5.21-8.38,7.97-12.47C32.22,52.82,64.03,22.5,101.17,0Z"/>
<path class="cls-1" d="M79.47,374.98c22.96,33.99,55.55,61.04,93.69,77.17,10.93,4.62,22.31,8.35,34.08,11.1-1.15-4.92-2.46-9.78-3.95-14.56-6.21-19.96-15.28-38.67-26.76-55.67-22.96-33.99-55.55-61.04-93.69-77.17-10.93-4.62-22.31-8.35-34.08-11.1,1.15,4.92,2.46,9.78,3.95,14.56,6.21,19.96,15.28,38.67,26.76,55.67Z"/>
</g>
</g>
</svg>

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@ -1,4 +1,5 @@
import { Color, MeshStandardMaterial } from "three"
import { Color, DoubleSide, MeshBasicMaterial, MeshStandardMaterial, RepeatWrapping, TextureLoader, Vector2 } from "three"
import { useLoader } from '@tresjs/core'
const set_metaril_func = (scene: any, material: any) => {
scene.children.forEach((el: any) => {
@ -10,14 +11,26 @@ const set_metaril_func = (scene: any, material: any) => {
set_metaril_func(el, material)
})
}
export const set_material = (scene: any, color: any) => {
// const texture = await useLoader(TextureLoader, '/fence_one/svg_tile1.svg');
const texture = await useLoader(TextureLoader, '/fence_one/tile1.png');
texture.wrapT = RepeatWrapping;
export const set_material = (scene: any, color: any, count: number | undefined = undefined) => {
let c = color
if (count) {
// console.log(texture)
texture.repeat.set(1, count);
texture.needsUpdate = true
}
const material = new MeshStandardMaterial({
color: new Color(c || '#9c9c00'),
alphaMap: count ? texture : null,
transparent: true,
opacity: 1,
roughness: 0.5,
metalness: 0
opacity: 0.75,
// roughness: 0.5,
// metalness: 0,
side: DoubleSide,
})
set_metaril_func(scene, material)
}