parametric loader
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@ -1,6 +1,6 @@
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<script setup lang="ts">
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<script setup lang="ts">
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import { TresCanvas } from '@tresjs/core'
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import { TresCanvas } from '@tresjs/core'
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import { OrbitControls } from '@tresjs/cientos'
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import { OrbitControls, useProgress, Environment } from '@tresjs/cientos'
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const controlsState = reactive({
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const controlsState = reactive({
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minDistance: 1,
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minDistance: 1,
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@ -9,12 +9,23 @@ const controlsState = reactive({
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enableZoom: false,
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enableZoom: false,
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maxPolarAngle: (Math.PI / 2) - 0.2,
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maxPolarAngle: (Math.PI / 2) - 0.2,
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})
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})
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const { hasFinishLoading, progress, items } = await useProgress()
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</script>
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</script>
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<template>
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<template>
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<div class="container min-w-full">
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<div class="container min-w-full relative">
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<div v-show="!hasFinishLoading"
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class="absolute bg-neutral-600 t-0 l-0 w-full h-full z-20 flex justify-center items-center text-black font-mono">
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<div class="w-200px">
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Loading... {{ progress }} %
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<i class="i-ic-twotone-catching-pokemon animate-rotate-in"></i>
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</div>
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</div>
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<TresCanvas shadows>
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<TresCanvas shadows>
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<TresPerspectiveCamera :position="[8, 2, -4]" />
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<TresPerspectiveCamera :position="[8, 2, -4]" />
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<OrbitControls v-bind="controlsState" make-default />
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<OrbitControls v-bind="controlsState" make-default />
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<Suspense>
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<Environment files='/hdrmaps/kloppenheim_06_4k.hdr' :background="true" />
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</Suspense>
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<Suspense>
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<Suspense>
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<ModelParametric />
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<ModelParametric />
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</Suspense>
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</Suspense>
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@ -1,6 +1,5 @@
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<script setup lang="ts">
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<script setup lang="ts">
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import { useTexture } from '@tresjs/core'
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import { useTexture } from '@tresjs/core'
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import { Environment } from '@tresjs/cientos'
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import { ReinhardToneMapping, PCFShadowMap } from 'three';
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import { ReinhardToneMapping, PCFShadowMap } from 'three';
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const lamelles_count = useState<number>('lamelles_count')
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const lamelles_count = useState<number>('lamelles_count')
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@ -28,13 +27,10 @@ const pbrTexture = await useTexture({
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</script>
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</script>
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<template>
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<template>
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<TresGroup>
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<TresGroup>
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<Suspense>
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<Environment files='/hdrmaps/kloppenheim_06_4k.hdr' :background="true" />
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</Suspense>
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<Suspense>
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<Suspense>
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<TresGroup :scale="3" :rotate-y="-Math.PI * -0.5" :translate-y="-3.25">
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<TresGroup :scale="3" :rotate-y="-Math.PI * -0.5" :translate-y="-3.25">
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<TresMesh receive-shadow cast-shadow :translate-y="-0.25">
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<TresMesh receive-shadow cast-shadow :translate-y="-0.25">
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<TresCircleGeometry :args="[8, 8, 8]" :rotate-x="-Math.PI * 0.5" />
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<TresCircleGeometry :args="[8, 8, 8]" :rotate-x="-Math.PI * 0.5" />
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<TresMeshStandardMaterial v-bind="pbrTexture" />
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<TresMeshStandardMaterial v-bind="pbrTexture" />
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</TresMesh>
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</TresMesh>
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<ModelItem model-url="/models_one/bottom.glb"
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<ModelItem model-url="/models_one/bottom.glb"
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