shader
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aarizona 2024-10-01 20:52:44 +03:00
parent 85ae3802eb
commit 7c4f7a1a1c
1 changed files with 9 additions and 1 deletions

View File

@ -1,6 +1,14 @@
vertexID = gl_VertexID;
vPosition = position.xyz + normal;
vUv = uv;
float distanceToNextVertex = length(u_resolution - vec3(0.0, 0.0, 0.0));
vDistance = distanceToNextVertex;
vPosition = position.xyz + normal;
vec3 scale;
scale.x = length(modelMatrix[0].xyz);
scale.y = length(modelMatrix[1].xyz);
scale.z = length(modelMatrix[2].xyz);
// Применяем масштаб к позиции вершины
vPosition = position * scale;