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@ -3,6 +3,8 @@ const lamelles_count = useState('lamelles_count', () => 8)
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const fence_section = useState<number>('fence_section', () => 2000 * 0.001)
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const pillar_color = useState('pillar_color', () => '#828282')
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const lamelle_color = useState('lamelle_color', () => '#C2B078')
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const section_count = useState('section_count', () => 1)
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const extra_section = useState('section_count', () => 0)
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const parametric = {
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length: {
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@ -74,6 +76,7 @@ const changeParametres = () => {
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const t_f = (form_state.total_length_mm - form_state.fence_length)
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const i_f = (form_state.length - form_state.fence_length)
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form_state.full_sections = Math.floor(t_f / i_f)
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section_count.value = form_state.full_sections
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if (t_f % i_f) {
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form_state.extra_section = Math.round(t_f % i_f)
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} else {
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@ -0,0 +1,112 @@
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<script setup lang="ts">
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import { ReinhardToneMapping, PCFShadowMap, RepeatWrapping } from 'three';
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import { useTexture } from '@tresjs/core'
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import { useGLTF } from '@tresjs/cientos'
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const props = defineProps(['index'])
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const lamelles_count = useState<number>('lamelles_count')
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const fence_section = useState<number>('fence_section')
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const pillar_color = useState('pillar_color')
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const lamelle_color = useState('lamelle_color')
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const lSize = 0.115
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const bSize = 0.0235
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const pillar_size = 80 * 0.001
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const { renderer } = useTresContext()
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renderer.value.toneMapping = ReinhardToneMapping
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renderer.value.shadowMap.enabled = true
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renderer.value.shadowMap.type = PCFShadowMap
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const pbrTexture = await useTexture({
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map: '/texture/Ground039_4K-JPG_Color.jpg',
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displacementMap: '/texture/Ground039_4K-JPG_Displacement.jpg',
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roughnessMap: '/texture/Ground039_4K-JPG_Roughness.jpg',
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normalMap: '/texture/Ground039_4K-JPG_NormalDX.jpg',
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aoMap: '/texture/Ground039_4K-JPG_AmbientOcclusion.jpg',
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// metalnessMap: '/textures/myMetalnessTexture.jpg',
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// matcap: '/textures/myMatcapTexture.jpg',
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// alphaMap: '/textures/myAlphaMapTexture.jpg'
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})
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const repeat = 5
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for (const key in pbrTexture) {
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if (Object.prototype.hasOwnProperty.call(pbrTexture, key)) {
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const element = pbrTexture[key];
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if (element && element.wrapS) {
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element.wrapS = RepeatWrapping
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element.wrapT = RepeatWrapping
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element.repeat.x = repeat
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element.repeat.y = repeat
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}
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}
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}
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const { scene: top } = await useGLTF('/models_one/verh_100.glb')
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const { scene: fence } = await useGLTF('/models_one/fence.glb')
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const { scene: fastening } = await useGLTF('/models_one/krepleniye_planok (1).glb')
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const { scene: lamelle } = await useGLTF('/models_one/lamel_100.glb')
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const pillar_one_pos = ref(fence_section.value * -0.5 - 0.01)
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const pillar_two_pos = ref(fence_section.value * 0.5 + pillar_size + bSize)
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watch(fence_section, () => {
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pillar_one_pos.value = fence_section.value * -0.5 - 0.01
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pillar_two_pos.value = fence_section.value * 0.5 + pillar_size + bSize
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})
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</script>
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<template>
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<TresGroup :scale="3" :rotate-y="-Math.PI * -0.5" :translate-y="-3.25" :translate-x="(props.index || 0) * 0.5"
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:translate-z="(props.index || 0) * 0.5">
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<TresMesh receive-shadow :translate-y="-0.5">
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<TresCircleGeometry :args="[8, 32]" :rotate-x="-Math.PI * 0.5" />
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<TresMeshStandardMaterial v-bind="pbrTexture" color="black" metalness="0" roughness="0.5" />
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</TresMesh>
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<TresGroup :position="[pillar_one_pos, (lSize * -0.5), 0]" :scale="[1, 0.5, 1]">
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<ModelItem :model="fence" :remove-pos="true" :color="pillar_color" />
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</TresGroup>
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<template v-for="(n, i) in lamelles_count">
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<TresGroup :position="[pillar_one_pos, (lSize * i), 0]">
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<ModelItem :model="fence" :remove-pos="true" :color="pillar_color" />
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</TresGroup>
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</template>
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<TresGroup :position="[pillar_one_pos, (lSize * lamelles_count), 0]" :scale="[1, 0.5, 1]">
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<ModelItem :model="fence" :remove-pos="true" :color="pillar_color" />
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</TresGroup>
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<TresGroup :position="[pillar_two_pos, (lSize * -0.5), 0]" :scale="[-1, 0.5, 1]">
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<ModelItem :model="fence" :remove-pos="true" :color="pillar_color" />
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</TresGroup>
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<template v-for="(n, i) in lamelles_count">
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<TresGroup :position="[pillar_two_pos, (lSize * i), 0]" :scale="[-1, 1, 1]">
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<ModelItem :model="fence" :remove-pos="true" :color="pillar_color" />
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</TresGroup>
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</template>
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<TresGroup :position="[pillar_two_pos, (lSize * lamelles_count), 0]" :scale="[-1, 0.5, 1]">
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<ModelItem :model="fence" :remove-pos="true" :color="pillar_color" />
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</TresGroup>
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<template v-for="(n, i) in lamelles_count">
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<TresGroup :scale-x="fence_section * 10" :position="[pillar_size * 0.5, (lSize * i), 0.02]">
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<ModelItem :model="lamelle" :remove-pos="true" :color="lamelle_color" />
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</TresGroup>
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</template>
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<template v-for="(n, i) in lamelles_count">
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<TresGroup :position="[pillar_one_pos, (lSize * i), 0]">
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<ModelItem :model="fastening" :remove-pos="true" :color="pillar_color" />
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</TresGroup>
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</template>
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<template v-for="(n, i) in lamelles_count">
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<TresGroup :position="[pillar_two_pos, (lSize * i), 0]" :scale="[-1, 1, 1]">
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<ModelItem :model="fastening" :remove-pos="true" :color="pillar_color" />
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</TresGroup>
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</template>
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<TresGroup :scale-x="fence_section * 10" :position="[pillar_size * 0.5, lamelles_count * lSize, 0]">
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<ModelItem :model="top" :remove-pos="true" :color="pillar_color" />
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</TresGroup>
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</TresGroup>
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</template>
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@ -1,114 +1,10 @@
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<script setup lang="ts">
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import { ReinhardToneMapping, PCFShadowMap, RepeatWrapping } from 'three';
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import { useTexture } from '@tresjs/core'
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import { useGLTF } from '@tresjs/cientos'
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const lamelles_count = useState<number>('lamelles_count')
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const fence_section = useState<number>('fence_section')
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const pillar_color = useState('pillar_color')
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const lamelle_color = useState('lamelle_color')
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const lSize = 0.115
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const bSize = 0.0235
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const pillar_size = 80 * 0.001
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const { renderer } = useTresContext()
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renderer.value.toneMapping = ReinhardToneMapping
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renderer.value.shadowMap.enabled = true
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renderer.value.shadowMap.type = PCFShadowMap
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// public/texture/Ground039_4K-JPG_AmbientOcclusion.jpg
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// public/texture/Ground039_4K-JPG_Color.jpg
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// public/texture/Ground039_4K-JPG_Displacement.jpg
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// public/texture/Ground039_4K-JPG_NormalDX.jpg
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// public/texture/Ground039_4K-JPG_NormalGL.jpg
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// public/texture/Ground039_4K-JPG_Roughness.jpg
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const pbrTexture = await useTexture({
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map: '/texture/Ground039_4K-JPG_Color.jpg',
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displacementMap: '/texture/Ground039_4K-JPG_Displacement.jpg',
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roughnessMap: '/texture/Ground039_4K-JPG_Roughness.jpg',
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normalMap: '/texture/Ground039_4K-JPG_NormalDX.jpg',
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aoMap: '/texture/Ground039_4K-JPG_AmbientOcclusion.jpg',
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// metalnessMap: '/textures/myMetalnessTexture.jpg',
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// matcap: '/textures/myMatcapTexture.jpg',
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// alphaMap: '/textures/myAlphaMapTexture.jpg'
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})
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const repeat = 5
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for (const key in pbrTexture) {
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if (Object.prototype.hasOwnProperty.call(pbrTexture, key)) {
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const element = pbrTexture[key];
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if (element && element.wrapS) {
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element.wrapS = RepeatWrapping
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element.wrapT = RepeatWrapping
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element.repeat.x = repeat
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element.repeat.y = repeat
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}
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}
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}
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const { scene: top } = await useGLTF('/models_one/verh_100.glb')
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const { scene: fence } = await useGLTF('/models_one/fence.glb')
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const { scene: fastening } = await useGLTF('/models_one/krepleniye_planok (1).glb')
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const { scene: lamelle } = await useGLTF('/models_one/lamel_100.glb')
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const pillar_one_pos = ref(fence_section.value * -0.5 - 0.01)
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const pillar_two_pos = ref(fence_section.value * 0.5 + pillar_size + bSize)
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watch(fence_section, () => {
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pillar_one_pos.value = fence_section.value * -0.5 - 0.01
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pillar_two_pos.value = fence_section.value * 0.5 + pillar_size + bSize
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})
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const section_count = useState('section_count')
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</script>
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<template>
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<TresGroup :scale="3" :rotate-y="-Math.PI * -0.5" :translate-y="-3.25">
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<TresMesh receive-shadow :translate-y="-0.5">
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<TresCircleGeometry :args="[8, 32]" :rotate-x="-Math.PI * 0.5" />
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<TresMeshStandardMaterial v-bind="pbrTexture" color="black" metalness="0" roughness="0.5" />
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</TresMesh>
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<TresGroup :position="[pillar_one_pos, (lSize * -0.5), 0]" :scale="[1, 0.5, 1]">
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<ModelItem :model="fence" :remove-pos="true" :color="pillar_color" />
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</TresGroup>
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<template v-for="(n, i) in lamelles_count">
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<TresGroup :position="[pillar_one_pos, (lSize * i), 0]">
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<ModelItem :model="fence" :remove-pos="true" :color="pillar_color" />
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</TresGroup>
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<template v-for="i in section_count">
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<template v-if="i <= 5">
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<ModelFence :index="i" />
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</template>
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<TresGroup :position="[pillar_one_pos, (lSize * lamelles_count), 0]" :scale="[1, 0.5, 1]">
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<ModelItem :model="fence" :remove-pos="true" :color="pillar_color" />
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</TresGroup>
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<TresGroup :position="[pillar_two_pos, (lSize * -0.5), 0]" :scale="[-1, 0.5, 1]">
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<ModelItem :model="fence" :remove-pos="true" :color="pillar_color" />
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</TresGroup>
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<template v-for="(n, i) in lamelles_count">
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<TresGroup :position="[pillar_two_pos, (lSize * i), 0]" :scale="[-1, 1, 1]">
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<ModelItem :model="fence" :remove-pos="true" :color="pillar_color" />
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</TresGroup>
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</template>
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<TresGroup :position="[pillar_two_pos, (lSize * lamelles_count), 0]" :scale="[-1, 0.5, 1]">
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<ModelItem :model="fence" :remove-pos="true" :color="pillar_color" />
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</TresGroup>
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<template v-for="(n, i) in lamelles_count">
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<TresGroup :scale-x="fence_section * 10" :position="[pillar_size * 0.5, (lSize * i), 0.02]">
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<ModelItem :model="lamelle" :remove-pos="true" :color="lamelle_color" />
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</TresGroup>
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</template>
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<template v-for="(n, i) in lamelles_count">
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<TresGroup :position="[pillar_one_pos, (lSize * i), 0]">
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<ModelItem :model="fastening" :remove-pos="true" :color="pillar_color" />
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</TresGroup>
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</template>
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<template v-for="(n, i) in lamelles_count">
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<TresGroup :position="[pillar_two_pos, (lSize * i), 0]" :scale="[-1, 1, 1]">
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<ModelItem :model="fastening" :remove-pos="true" :color="pillar_color" />
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</TresGroup>
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</template>
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<TresGroup :scale-x="fence_section * 10" :position="[pillar_size * 0.5, lamelles_count * lSize, 0]">
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<ModelItem :model="top" :remove-pos="true" :color="pillar_color" />
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</TresGroup>
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</TresGroup>
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</template>
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