Merge branch 'bx-696-startproject' of https://git.svs-tech.pro/ksenia_mikhailova/mns-mini-zabor into bx-696-startproject

This commit is contained in:
commit 59d10a8bc1
10 changed files with 46 additions and 7 deletions

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@ -150,6 +150,9 @@ button {
@apply leading-none;
&-selected {
@apply size-10 rounded border-gray-300 shadow inline-block leading-none;
&__active {
@apply outline outline-2 outline-offset-2 outline-primary;
}
}
&-changer {
@apply absolute w-80 z-10 bg-white flex gap-0;

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@ -15,7 +15,9 @@ const controlsState = reactive({
<TresCanvas shadows>
<TresPerspectiveCamera :position="[8, 2, -4]" />
<OrbitControls v-bind="controlsState" make-default />
<ModelParametric />
<Suspense>
<ModelParametric />
</Suspense>
</TresCanvas>
</div>
</template>

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@ -59,6 +59,10 @@ const increment = (field: keyof typeof form_state, value: number) => {
form_state[field] = v
}
}
const predefLamelleColors = ['#474B4E', '#705335', '#FDF4E3', '#2F4538']
const predefPillarColors = ['#474B4E', '#6A5D4D', '#F4F4F4', '#2F4538']
watch(form_state, changeParametres, { deep: true })
</script>
<template>
@ -81,13 +85,20 @@ watch(form_state, changeParametres, { deep: true })
<div class="form-row">
<div class="form-item">
<label for="lamelle_color">Цвет ламелей</label>
<input id="lamelle_color" type="text" v-model="lamelle_color" disabled :style="[{backgroundColor: lamelle_color}]" />
<ColorPicker :color="lamelle_color" :cb="setLamelleColor" />
<input id="lamelle_color" type="text" v-model="lamelle_color" disabled />
<template v-for="item in predefLamelleColors">
<ColorPicker :color="item" :cb="setLamelleColor" :open="false"
:active="lamelle_color == item" />
</template>
<ColorPicker :cb="setLamelleColor" />
</div>
<div class="form-item">
<label for="pillar_color">Цвет столба</label>
<input id="pillar_color" type="text" v-model="pillar_color" disabled />
<ColorPicker :color="pillar_color" :cb="setPillarColor" />
<template v-for="item in predefPillarColors">
<ColorPicker :color="item" :cb="setPillarColor" :open="false" :active="pillar_color == item" />
</template>
<ColorPicker :cb="setPillarColor" />
</div>
</div>
</form>

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@ -1,7 +1,8 @@
<script setup lang="ts">
import converter from 'ral-hex-converter'
const props = defineProps(['color', 'cb'])
const props = defineProps(['color', 'cb', 'open', 'active'])
const open = props.open ?? true
const onClick = (color: string) => {
if (props.cb) {
@ -30,7 +31,8 @@ onUnmounted(() => {
<div>
<div class="color_picker" ref="picker">
<div class="color_picker-selected" :style="[{ backgroundColor: props.color }]"
@click="toggleOpen(!isOpenPicker)" @focusout="toggleOpen(false)"></div>
@click="open ? toggleOpen(!isOpenPicker) : onClick(props.color)"
:class="[{ 'color_picker-selected__active': active }]"></div>
<div class="color_picker-changer flex flex-wrap" v-if="isOpenPicker">
<template v-for="col in converter.hex">
<div class="color size-5" :class="[{ 'outline outline-primary': props.color == col }]"
@ -40,4 +42,9 @@ onUnmounted(() => {
</div>
</div>
</div>
</template>
</template>
<style scoped>
.color_picker-selected:not([style*=color]) {
background-image: conic-gradient(from 50deg, orange, yellow, green, cyan, blue, violet)
}
</style>

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@ -1,4 +1,5 @@
<script setup lang="ts">
import { useTexture } from '@tresjs/core'
import { Environment } from '@tresjs/cientos'
import { ReinhardToneMapping, PCFShadowMap } from 'three';
@ -16,6 +17,14 @@ renderer.value.toneMapping = ReinhardToneMapping
renderer.value.shadowMap.enabled = true
renderer.value.shadowMap.type = PCFShadowMap
const pbrTexture = await useTexture({
map: '/texture/Rock035_2K_Displacement.jpg',
displacementMap: '/texture/Rock035_2K_Displacement.jpg',
roughnessMap: '/texture/Rock035_2K_Roughness.jpg',
normalMap: '/texture/Rock035_2K_NormalGL.jpg',
ambientOcclusion: '/texture/Rock035_2K_AmbientOcclusion.jpg',
})
</script>
<template>
<TresGroup>
@ -26,6 +35,7 @@ renderer.value.shadowMap.type = PCFShadowMap
<TresGroup :scale="3" :rotate-y="-Math.PI * -0.5" :translate-y="-3.25">
<TresMesh receive-shadow>
<TresCircleGeometry :args="[8, 8, 8]" :rotate-x="-Math.PI * 0.5" />
<TresMeshStandardMaterial v-bind="pbrTexture" />
</TresMesh>
<ModelItem model-url="/models_one/bottom.glb"
:position="[-fence_section * 0.5 - pillar_size, -bSize, 0]" :remove-pos="true"
@ -56,6 +66,12 @@ renderer.value.shadowMap.type = PCFShadowMap
<TresGroup :scale-x="fence_section * 10" :position="[0, lamelles_count * lSize, 0]">
<ModelItem model-url="/models_one/verh_100.glb" :remove-pos="true" :color="pillar_color" />
</TresGroup>
<ModelItem model-url="/models_one/bottom.glb"
:position="[-fence_section * 0.5 - pillar_size, lamelles_count * lSize, 0]" :remove-pos="true"
:color="pillar_color" />
<ModelItem model-url="/models_one/bottom.glb"
:position="[fence_section * 0.5 + pillar_size, lamelles_count * lSize, 0]" :remove-pos="true"
:color="pillar_color" />
</TresGroup>
</Suspense>
</TresGroup>

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