Merge branch 'bx-696-startproject' of https://git.svs-tech.pro/ksenia_mikhailova/mns-mini-zabor into bx-696-startproject
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commit
59d10a8bc1
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@ -150,6 +150,9 @@ button {
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@apply leading-none;
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&-selected {
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@apply size-10 rounded border-gray-300 shadow inline-block leading-none;
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&__active {
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@apply outline outline-2 outline-offset-2 outline-primary;
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}
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}
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&-changer {
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@apply absolute w-80 z-10 bg-white flex gap-0;
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@ -15,7 +15,9 @@ const controlsState = reactive({
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<TresCanvas shadows>
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<TresPerspectiveCamera :position="[8, 2, -4]" />
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<OrbitControls v-bind="controlsState" make-default />
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<ModelParametric />
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<Suspense>
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<ModelParametric />
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</Suspense>
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</TresCanvas>
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</div>
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</template>
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@ -59,6 +59,10 @@ const increment = (field: keyof typeof form_state, value: number) => {
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form_state[field] = v
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}
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}
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const predefLamelleColors = ['#474B4E', '#705335', '#FDF4E3', '#2F4538']
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const predefPillarColors = ['#474B4E', '#6A5D4D', '#F4F4F4', '#2F4538']
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watch(form_state, changeParametres, { deep: true })
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</script>
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<template>
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@ -81,13 +85,20 @@ watch(form_state, changeParametres, { deep: true })
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<div class="form-row">
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<div class="form-item">
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<label for="lamelle_color">Цвет ламелей</label>
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<input id="lamelle_color" type="text" v-model="lamelle_color" disabled :style="[{backgroundColor: lamelle_color}]" />
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<ColorPicker :color="lamelle_color" :cb="setLamelleColor" />
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<input id="lamelle_color" type="text" v-model="lamelle_color" disabled />
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<template v-for="item in predefLamelleColors">
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<ColorPicker :color="item" :cb="setLamelleColor" :open="false"
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:active="lamelle_color == item" />
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</template>
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<ColorPicker :cb="setLamelleColor" />
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</div>
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<div class="form-item">
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<label for="pillar_color">Цвет столба</label>
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<input id="pillar_color" type="text" v-model="pillar_color" disabled />
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<ColorPicker :color="pillar_color" :cb="setPillarColor" />
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<template v-for="item in predefPillarColors">
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<ColorPicker :color="item" :cb="setPillarColor" :open="false" :active="pillar_color == item" />
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</template>
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<ColorPicker :cb="setPillarColor" />
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</div>
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</div>
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</form>
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@ -1,7 +1,8 @@
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<script setup lang="ts">
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import converter from 'ral-hex-converter'
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const props = defineProps(['color', 'cb'])
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const props = defineProps(['color', 'cb', 'open', 'active'])
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const open = props.open ?? true
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const onClick = (color: string) => {
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if (props.cb) {
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@ -30,7 +31,8 @@ onUnmounted(() => {
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<div>
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<div class="color_picker" ref="picker">
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<div class="color_picker-selected" :style="[{ backgroundColor: props.color }]"
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@click="toggleOpen(!isOpenPicker)" @focusout="toggleOpen(false)"></div>
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@click="open ? toggleOpen(!isOpenPicker) : onClick(props.color)"
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:class="[{ 'color_picker-selected__active': active }]"></div>
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<div class="color_picker-changer flex flex-wrap" v-if="isOpenPicker">
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<template v-for="col in converter.hex">
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<div class="color size-5" :class="[{ 'outline outline-primary': props.color == col }]"
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@ -40,4 +42,9 @@ onUnmounted(() => {
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</div>
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</div>
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</div>
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</template>
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</template>
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<style scoped>
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.color_picker-selected:not([style*=color]) {
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background-image: conic-gradient(from 50deg, orange, yellow, green, cyan, blue, violet)
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}
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</style>
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@ -1,4 +1,5 @@
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<script setup lang="ts">
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import { useTexture } from '@tresjs/core'
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import { Environment } from '@tresjs/cientos'
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import { ReinhardToneMapping, PCFShadowMap } from 'three';
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@ -16,6 +17,14 @@ renderer.value.toneMapping = ReinhardToneMapping
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renderer.value.shadowMap.enabled = true
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renderer.value.shadowMap.type = PCFShadowMap
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const pbrTexture = await useTexture({
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map: '/texture/Rock035_2K_Displacement.jpg',
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displacementMap: '/texture/Rock035_2K_Displacement.jpg',
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roughnessMap: '/texture/Rock035_2K_Roughness.jpg',
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normalMap: '/texture/Rock035_2K_NormalGL.jpg',
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ambientOcclusion: '/texture/Rock035_2K_AmbientOcclusion.jpg',
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})
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</script>
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<template>
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<TresGroup>
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@ -26,6 +35,7 @@ renderer.value.shadowMap.type = PCFShadowMap
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<TresGroup :scale="3" :rotate-y="-Math.PI * -0.5" :translate-y="-3.25">
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<TresMesh receive-shadow>
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<TresCircleGeometry :args="[8, 8, 8]" :rotate-x="-Math.PI * 0.5" />
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<TresMeshStandardMaterial v-bind="pbrTexture" />
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</TresMesh>
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<ModelItem model-url="/models_one/bottom.glb"
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:position="[-fence_section * 0.5 - pillar_size, -bSize, 0]" :remove-pos="true"
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@ -56,6 +66,12 @@ renderer.value.shadowMap.type = PCFShadowMap
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<TresGroup :scale-x="fence_section * 10" :position="[0, lamelles_count * lSize, 0]">
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<ModelItem model-url="/models_one/verh_100.glb" :remove-pos="true" :color="pillar_color" />
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</TresGroup>
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<ModelItem model-url="/models_one/bottom.glb"
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:position="[-fence_section * 0.5 - pillar_size, lamelles_count * lSize, 0]" :remove-pos="true"
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:color="pillar_color" />
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<ModelItem model-url="/models_one/bottom.glb"
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:position="[fence_section * 0.5 + pillar_size, lamelles_count * lSize, 0]" :remove-pos="true"
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:color="pillar_color" />
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</TresGroup>
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</Suspense>
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</TresGroup>
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