recolor
This commit is contained in:
parent
1b0b514e62
commit
405c2a6b77
|
@ -1,24 +1,13 @@
|
|||
<script setup lang="ts">
|
||||
import {
|
||||
PCFSoftShadowMap,
|
||||
CineonToneMapping,
|
||||
Mesh,
|
||||
Object3D,
|
||||
PMREMGenerator,
|
||||
} from 'three';
|
||||
import { GainMapLoader, } from '@monogrid/gainmap-js'
|
||||
import { Mesh, Object3D } from 'three';
|
||||
//@ts-ignore
|
||||
import { useGLTF, } from '@tresjs/cientos'
|
||||
import { getColorHexFromRal, type ralTypes } from '../ral';
|
||||
|
||||
const pillar_color = use_pillar_color()
|
||||
const pillar_pattern = use_pattern()
|
||||
const lamelle_color = use_lamelle_color()
|
||||
const section_count = use_section_count()
|
||||
const lamelle_count = use_lamelles_count()
|
||||
const extra_section = use_extra_section()
|
||||
|
||||
const { scene, renderer, camera, controls } = useTresContext()
|
||||
const { scene } = useTresContext()
|
||||
const { seek, seekAll } = useSeek()
|
||||
|
||||
const { scene: top_model } = await useGLTF('/models_one/verh_100.glb', { draco: true })
|
||||
const { scene: model_fence_top } = await useGLTF('/fence_one/top.glb')
|
||||
|
@ -44,53 +33,6 @@ const fence_inner = ref(model_fence_inner)
|
|||
const fastening = ref(fastening_model)
|
||||
const lamelle = ref(lamelle_model)
|
||||
|
||||
if (!pillar_color.value) {
|
||||
const r = Math.floor(Math.random() * predefPillarColors.length)
|
||||
pillar_color.value = predefPillarColors[r] as ralTypes
|
||||
lamelle_color.value = predefLamelleColors[r] as ralTypes
|
||||
}
|
||||
|
||||
set_material(lamelle.value, getColorHexFromRal(lamelle_color.value));
|
||||
[lamelle].map(
|
||||
(el: Ref) => set_material(el.value, getColorHexFromRal(lamelle_color.value)));
|
||||
[top, fastening, fence, fence_bottom, fence_top].map(
|
||||
(el: Ref) => { set_material(el.value, getColorHexFromRal(pillar_color.value)) });
|
||||
[fence_inner].map(
|
||||
(el: Ref) => { set_material(el.value, getColorHexFromRal(pillar_color.value)) });
|
||||
|
||||
const { seek, seekAll } = useSeek()
|
||||
watch(lamelle_color, () => {
|
||||
set_material(lamelle.value, getColorHexFromRal(lamelle_color.value))
|
||||
const items = seekAll(scene.value, 'name', "lamelles")
|
||||
items.forEach(element => {
|
||||
set_material(element, getColorHexFromRal(lamelle_color.value))
|
||||
});
|
||||
})
|
||||
watch(pillar_color, () => {
|
||||
[top, fastening, fence, fence_bottom, fence_top].map(
|
||||
(el: Ref) => { set_material(el.value, getColorHexFromRal(pillar_color.value)) });
|
||||
|
||||
const items = [
|
||||
...seekAll(scene.value, 'name', "pillar_one"),
|
||||
...seekAll(scene.value, 'name', "pillar_two"),
|
||||
...seekAll(scene.value, 'name', "lam_fastening_one"),
|
||||
...seekAll(scene.value, 'name', "lam_fastening_two"),
|
||||
...seekAll(scene.value, 'name', "top_section"),
|
||||
]
|
||||
items.forEach(element => {
|
||||
set_material(element, getColorHexFromRal(pillar_color.value))
|
||||
})
|
||||
})
|
||||
watch([pillar_color, pillar_pattern], () => {
|
||||
[fence_inner].map(
|
||||
(el: Ref) => {
|
||||
set_material(el.value, getColorHexFromRal(pillar_color.value), {
|
||||
pattern: pillar_pattern.value,
|
||||
count: lamelle_count.value
|
||||
})
|
||||
});
|
||||
})
|
||||
|
||||
const total = ref((section_count.value + ~~(!!extra_section.value)))
|
||||
const size = ref(Math.ceil(total.value / 4))
|
||||
const count = ref((total.value >= 4) ? size.value : total.value)
|
||||
|
@ -125,16 +67,6 @@ watch(() => [section_count.value, extra_section.value], () => {
|
|||
});
|
||||
})
|
||||
|
||||
watch(lamelle_count, () => {
|
||||
[fence_inner].map(
|
||||
(el: Ref) => { set_material(el.value, getColorHexFromRal(pillar_color.value),
|
||||
{
|
||||
pattern: pillar_pattern.value,
|
||||
count: lamelle_count.value
|
||||
}
|
||||
) });
|
||||
})
|
||||
|
||||
</script>
|
||||
<template>
|
||||
<TresGroup name="base">
|
||||
|
@ -143,4 +75,7 @@ watch(lamelle_count, () => {
|
|||
:count="count" />
|
||||
</template>
|
||||
</TresGroup>
|
||||
<Suspense>
|
||||
<ModelRecolor :models="{ top, fence, fence_top, fence_bottom, fence_inner, fastening, lamelle }" />
|
||||
</Suspense>
|
||||
</template>
|
|
@ -0,0 +1,58 @@
|
|||
<script setup lang="ts">
|
||||
import type { Object3D } from 'three';
|
||||
import { getColorHexFromRal, type ralTypes } from '../ral';
|
||||
|
||||
const props = defineProps(['models'])
|
||||
|
||||
const pillar_color = use_pillar_color()
|
||||
const pillar_pattern = use_pattern()
|
||||
const lamelle_color = use_lamelle_color()
|
||||
const lamelle_count = use_lamelles_count()
|
||||
|
||||
const { top, fence, fence_top, fence_bottom, fence_inner, fastening, lamelle } = props.models
|
||||
const { scene } = useTresContext()
|
||||
const { seekAll } = useSeek()
|
||||
|
||||
if (!pillar_color.value) {
|
||||
const r = Math.floor(Math.random() * predefPillarColors.length)
|
||||
pillar_color.value = predefPillarColors[r] as ralTypes
|
||||
lamelle_color.value = predefLamelleColors[r] as ralTypes
|
||||
}
|
||||
|
||||
set_material(lamelle.value, getColorHexFromRal(lamelle_color.value));
|
||||
[lamelle].map(
|
||||
(el: Object3D) => set_material(el, getColorHexFromRal(lamelle_color.value)));
|
||||
[top, fastening, fence, fence_bottom, fence_top].map(
|
||||
(el: Object3D) => { set_material(el, getColorHexFromRal(pillar_color.value)) });
|
||||
[fence_inner].map(
|
||||
(el: Object3D) => { set_material(el, getColorHexFromRal(pillar_color.value)) });
|
||||
|
||||
watch(lamelle_color, () => {
|
||||
[
|
||||
lamelle,
|
||||
...seekAll(scene.value, 'name', "lamelles"),
|
||||
].map((el: Object3D) => { set_material(el, getColorHexFromRal(lamelle_color.value)) });
|
||||
})
|
||||
watch(pillar_color, () => {
|
||||
[
|
||||
top, fastening, fence, fence_bottom, fence_top,
|
||||
...seekAll(scene.value, 'name', "pillar_one"),
|
||||
...seekAll(scene.value, 'name', "pillar_two"),
|
||||
...seekAll(scene.value, 'name', "lam_fastening_one"),
|
||||
...seekAll(scene.value, 'name', "lam_fastening_two"),
|
||||
...seekAll(scene.value, 'name', "top_section"),
|
||||
].map((el: Object3D) => { set_material(el, getColorHexFromRal(pillar_color.value)) });
|
||||
|
||||
})
|
||||
watch([pillar_color, pillar_pattern, lamelle_count], () => {
|
||||
[fence_inner].map(
|
||||
(el: Object3D) => {
|
||||
set_material(el, getColorHexFromRal(pillar_color.value), {
|
||||
pattern: pillar_pattern.value,
|
||||
count: lamelle_count.value
|
||||
})
|
||||
});
|
||||
})
|
||||
</script>
|
||||
<template>
|
||||
</template>
|
|
@ -47,6 +47,6 @@ export const set_material = (scene: any, color: any, pattern: { pattern: pattern
|
|||
})
|
||||
}
|
||||
}
|
||||
|
||||
set_metaril_func(scene, material)
|
||||
if (scene) set_metaril_func(scene, material)
|
||||
else console.log(scene)
|
||||
}
|
Loading…
Reference in New Issue