add lead info
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6067edcec2
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@ -26,7 +26,7 @@ const pointLight = ref()
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const groundMaterial = ref({
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color: "#555",
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roughness: 0.2,
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roughness: 0.7,
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metalness: 0,
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side: FrontSide,
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})
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@ -100,8 +100,8 @@ watch([section_count, extra_section], () => {
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</TresMesh>
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<template v-if="pointLight">
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<TresPointLight v-bind="pointLight" :intensity="pointLight.intensity"
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:position="Object.values(pointLight.position).map((el: any) => el * 8)" cast-shadow />
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<TresPointLight v-bind="pointLight"
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:position="Object.values(pointLight.position).map((el: any) => el * 7)" cast-shadow />
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</template>
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<TresAmbientLight color="rgb(191,231,255)" :intensity="5" />
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@ -1,6 +1,6 @@
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<script setup lang="ts">
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import { TresCanvas } from '@tresjs/core'
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import { OrbitControls, Environment } from '@tresjs/cientos'
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import { OrbitControls, Environment, Html } from '@tresjs/cientos'
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const controlsState = reactive({
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minDistance: 1,
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@ -26,15 +26,18 @@ const loadAll = async () => {
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back_light.value = back.children[0]
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back_light.value.intensity = back_light.value.intensity * k
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back_light.value.shadow.bias = -0.01
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// back_light.value.intensity = 250
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key_light.value = key.children[0]
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key_light.value.intensity = key_light.value.intensity * k
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key_light.value.shadow.bias = -0.01
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// key_light.value.intensity = 250
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key_light.value.cast_shadow = true
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secondary_light.value = secondary.children[0]
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secondary_light.value.intensity = secondary_light.value.intensity * k
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secondary_light.value.shadow.bias = -0.01
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// secondary_light.value.intensity = 50
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}
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onMounted(() => {
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@ -49,12 +52,9 @@ onMounted(() => {
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Загрузка 3D модели
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</div>
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</template>
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<TresCanvas preset="realistic" heoght="600">
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<TresCanvas height="600">
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<TresPerspectiveCamera :position="[-7, 2, 4]" />
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<OrbitControls v-bind="controlsState" make-default />
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<Suspense v-if=false>
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<Environment files='/hdrmaps/kiara_1_dawn_4k.hdr' :background="false" />
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</Suspense>
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<Suspense>
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<ModelDiagram />
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</Suspense>
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@ -65,24 +65,13 @@ onMounted(() => {
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:position="[key_light.position.x, key_light.position.y, key_light.position.z]" />
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<TresPointLight v-bind="secondary_light" v-if="secondary_light"
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:position="[secondary_light.position.x, secondary_light.position.y, secondary_light.position.z]" />
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<TresAmbientLight :intensity="2"/>
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</TresCanvas>
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</ClientOnly>
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<span class="cursor-pointer absolute text-3xl top-0 left-0" @click="toggleExpState">
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<Icon name="mdi:checkbox-outline" v-if="explosion_state" />
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<Icon name="mdi:square-outline" v-else />
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</span>
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<div class="grid grid-cols-3 bg-slate-400">
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<template v-for="(value, key) in { back: back_light, key: key_light, secondary: secondary_light }">
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<div v-if="value">
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<strong>{{ key }}</strong><br />
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<label>decay</label><input type="number" step="0.1" v-model="value.decay" /><br />
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<label>intensity</label><input type="number" step="0.1" v-model="value.intensity" /><br />
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<label>position x</label><input type="number" step="0.1" v-model="value.position.x" /><br />
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<label>position y</label><input type="number" step="0.1" v-model="value.position.y" /><br />
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<label>position z</label><input type="number" step="0.1" v-model="value.position.z" /><br />
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</div>
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</template>
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</div>
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</div>
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</template>
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@ -74,13 +74,10 @@ const submit = (e: any) => {
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body: JSON.stringify({
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name: modal_data.name || `ref from site ${new Date}`,
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phone: modal_data.phone,
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fence_info: `Ширина секции: ${fence_section.value}
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Ламелей в секции: ${lamelles_count.value}
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Всего секций: ${section_count.value}
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Дополнительная секция: ${extra_section.value}
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Общая длина забора: ${total_length.value}
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Цвет ламелей ${lamelle_color.value} (${getColorNameFromRal(lamelle_color.value)})
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Цвет столбов ${pillar_color.value} (${getColorNameFromRal(pillar_color.value)})`
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fence_info: [
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...Object.values(total_txt.value).map(el => el.join('\n')),
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total_colors.value.join('\n')
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].join('\n\n'),
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})
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})
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modal_data.phone = undefined
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@ -91,6 +88,12 @@ const roubleSign = new Intl.NumberFormat('ru-RU', {
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style: 'currency',
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currency: 'RUB',
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});
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const total_colors = computed(() => {
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return [
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`Ламели ${lamelle_color.value} ${getColorNameFromRal(lamelle_color.value)}`,
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`Столбы ${pillar_color.value} ${getColorNameFromRal(lamelle_color.value)}`,
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]
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})
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const total_txt = computed(() => {
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let { mortgage, pillar, lamella, rivets, bar, guide } = calculatorData.value
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mortgage = parseFloat(mortgage)
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@ -122,12 +125,12 @@ const total_txt = computed(() => {
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txt: `Дополнительная секция, ламели, ${lam_count}шт`,
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value: prices.lamella_extra * lam_count
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},
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guide: {
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txt: `Направляющие, 2шт`,
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guide: {
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txt: `Направляющие, 2шт`,
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value: prices.guide * 2
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},
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top: {
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txt: `Верхняя планка`,
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top: {
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txt: `Верхняя планка`,
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value: prices.top * 1
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},
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@ -1,8 +1,7 @@
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<script setup lang="ts">
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import { useGLTF, } from '@tresjs/cientos'
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import { useGLTF, Html } from '@tresjs/cientos'
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import Item from './item.vue';
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import { getColorHexFromRal } from '../ral';
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import { Color, MeshStandardMaterial } from 'three';
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const explosion_state = use_explosion_state()
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@ -28,10 +27,11 @@ const pillar_color = use_pillar_color()
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set_material(planki, getColorHexFromRal(lamelle_color.value));
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[stolb, verh, krepleniye_planok].map(el => set_material(el, getColorHexFromRal(pillar_color.value)))
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</script>
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<template>
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<TresGroup :position-y="-3.5" :scale="2">
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<Item :model="kosynka" :target="explosion_state ? targetExplosion.kosynka : [0, 0, 0]" />
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<Item :model="kosynka" :target="explosion_state ? targetExplosion.kosynka : [0, 0, 0]" />
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<Item :model="krepleniye_planok" :target="explosion_state ? targetExplosion.krepleniye_planok : [0, 0, 0]" />
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<Item :model="osnova_stolba" />
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<Item :model="planki" :target="explosion_state ? targetExplosion.planki : [0, 0, 0]" />
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@ -1,7 +1,7 @@
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<script setup lang="ts">
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import { useGLTF } from '@tresjs/cientos'
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import { useGLTF, Html } from '@tresjs/cientos'
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import { Vector3 } from 'three';
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const props = defineProps(['modelUrl', 'model', 'position', 'target', 'color', 'map'])
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const props = defineProps(['modelUrl', 'model', 'position', 'target', 'parent'])
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let scene: any
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if (props.modelUrl) {
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@ -58,8 +58,10 @@ watch(props, () => {
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</script>
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<template>
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<Suspense>
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<TresGroup :position="(props.position || [0, 0, 0])" ref="model">
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<primitive :object="scene.children[0]" />
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<TresGroup>
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<TresGroup :position="(props.position || [0, 0, 0])" ref="model">
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<primitive :object="scene.children[0]" />
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</TresGroup>
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</TresGroup>
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</Suspense>
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</template>
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@ -26,31 +26,12 @@ const { scene: fence } = await useGLTF('/models_one/fence.glb', { draco: true })
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const { scene: fastening } = await useGLTF('/models_one/krepleniye_planok (1).glb', { draco: true })
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const { scene: lamelle } = await useGLTF('/models_one/lamel_100.glb', { draco: true })
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const lcolor = getColorHexFromRal(lamelle_color.value)
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const lamelle_material = new MeshStandardMaterial({
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color: new Color(lcolor || '#9c9c9c'),
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transparent: true,
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opacity: 1,
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roughness: 0.3,
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metalness: 0.3
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})
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const pcolor = getColorHexFromRal(pillar_color.value)
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const pillar_material = new MeshStandardMaterial({
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color: new Color(pcolor || '#eee'),
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transparent: true,
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opacity: 1,
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roughness: 0.3,
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metalness: 0.3
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})
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set_material(lamelle, getColorHexFromRal(lamelle_color.value));
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[top, fence, fastening].map((el: any) => { set_material(el, getColorHexFromRal(pillar_color.value)) })
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const { seek, seekAll } = useSeek()
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watch(lamelle_color, () => {
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const items = seekAll(scene.value, 'name', "lamelles")
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const m = lamelle_material
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const mcolor = getColorHexFromRal(lamelle_color.value as ralTypes)
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if (mcolor) m.color = new Color(mcolor)
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items.forEach(element => {
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set_material(element, getColorHexFromRal(lamelle_color.value))
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});
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@ -63,9 +44,6 @@ watch(pillar_color, () => {
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...seekAll(scene.value, 'name', "lam_fastening_two"),
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...seekAll(scene.value, 'name', "top_section"),
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]
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const m = pillar_material
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const mcolor = getColorHexFromRal(pillar_color.value as ralTypes)
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if (mcolor) m.color = new Color(mcolor)
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items.forEach(element => {
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set_material(element, getColorHexFromRal(pillar_color.value))
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});
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