This commit is contained in:
commit 3757efdc49
3 changed files with 19 additions and 7 deletions

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@ -91,19 +91,31 @@ const roubleSign = new Intl.NumberFormat('ru-RU', {
currency: 'RUB',
});
const total = computed(() => {
const { mortgage, pillar, lamella } = calculatorData.value
const { mortgage, pillar, lamella, rivets, bar, guide } = calculatorData.value
const pillar_count = (section_count.value + 1)
const pil = (parseFloat(mortgage) + parseFloat(pillar)) * pillar_count
const length = fence_section.value
const lam_count = lamelles_count.value * section_count.value
const lam = lam_count * lamella
const lam = (lam_count * length * parseFloat(lamella)) + parseFloat(rivets)
const top_count = section_count.value
const top = top_count * lamella
const guides_count = section_count.value
const guides = guides_count * parseFloat(guide) * lam_count * 115
return [
<<<<<<< HEAD
`Столб, ${pillar_count} шт. : ${roubleSign.format(pil)}`,
`Ламели, ${lam_count} шт. : ${roubleSign.format(lam)}`,
`Верхняя планка, ${top_count} шт. : ${roubleSign.format(top)}`,
=======
`Столб, ${pillar_count}: (${parseFloat(mortgage)} + ${parseFloat(pillar)}) x ${pillar_count} = ${roubleSign.format(pil)}`,
`Ламели, ${lam_count}: (${lam_count} x ${length} x ${lamella}) + ${rivets} = ${roubleSign.format(lam)}`,
`Направляющая, ${guides_count}: ${guides_count} x ${guide} x ${lam_count} x 115 = ${roubleSign.format(guides)}`,
`Верхняя планка, ${top_count}: ${top_count} x ${length} x ${bar} = ${roubleSign.format(top)}`,
>>>>>>> b541bdead72bb5cbf7831e7da77c6540bdb94747
]
})
</script>

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@ -1,6 +1,6 @@
<script setup lang="ts">
import { useGLTF } from '@tresjs/cientos'
import { Box3, Color, DoubleSide, MeshStandardMaterial, Vector3 } from 'three';
import { Box3, CanvasTexture, Color, DoubleSide, MeshStandardMaterial, Vector3 } from 'three';
const props = defineProps(['modelUrl', 'model', 'position', 'removePos', 'target', 'color', 'map'])
let scene
@ -19,14 +19,14 @@ box.expandByObject(scene.children[0]);
let size = new Vector3();
box.getSize(size)
const getMaterial = () => {
const getMaterial = async () => {
return new MeshStandardMaterial({
color: new Color(props.color || '#9c9c9c'),
roughness: 0.3,
metalness: 0.3,
metalness: 0.3
})
}
const material = getMaterial()
const material = await getMaterial()
function shadows_and_pos(scene: any) {
scene.children.forEach((el: any) => {
if (el.isMesh) {
@ -81,7 +81,7 @@ watch(props, () => {
set_material(model.value)
}
if (props.target) {
target.value = new Vector3(...props.target)
target.value = new Vector3(...props.target)
}
}, { deep: true })

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