explosion fix
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@ -80,7 +80,7 @@ onMounted(() => {
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loadAll()
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})
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watch([section_count, extra_section], () => {
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let v = (section_count.value + ~~(!!extra_section.value)) * 1.5
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let v = (section_count.value + ~~(!!extra_section.value)) * 2
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if (v < controlsState.minDistance) v = controlsState.minDistance;
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if (v > controlsState.maxDistance) v = controlsState.maxDistance;
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(camera.value as any).position.normalize().multiplyScalar(v)
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@ -60,6 +60,6 @@ watch(props, () => {
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</script>
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<template>
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<Suspense>
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<TresObject3D :object="scene.children[0]" :position="(props.position || [0, 0, 0])" ref="model" />
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<TresObject3D v-bind="scene.children[0]" :position="(props.position || [0, 0, 0])" ref="model" />
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</Suspense>
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</template>
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