explosion fix

This commit is contained in:
Kseninia Mikhaylova 2024-06-28 13:04:17 +03:00
parent c45e41827b
commit 365a3e35b8
2 changed files with 2 additions and 2 deletions

View File

@ -80,7 +80,7 @@ onMounted(() => {
loadAll() loadAll()
}) })
watch([section_count, extra_section], () => { watch([section_count, extra_section], () => {
let v = (section_count.value + ~~(!!extra_section.value)) * 1.5 let v = (section_count.value + ~~(!!extra_section.value)) * 2
if (v < controlsState.minDistance) v = controlsState.minDistance; if (v < controlsState.minDistance) v = controlsState.minDistance;
if (v > controlsState.maxDistance) v = controlsState.maxDistance; if (v > controlsState.maxDistance) v = controlsState.maxDistance;
(camera.value as any).position.normalize().multiplyScalar(v) (camera.value as any).position.normalize().multiplyScalar(v)

View File

@ -60,6 +60,6 @@ watch(props, () => {
</script> </script>
<template> <template>
<Suspense> <Suspense>
<TresObject3D :object="scene.children[0]" :position="(props.position || [0, 0, 0])" ref="model" /> <TresObject3D v-bind="scene.children[0]" :position="(props.position || [0, 0, 0])" ref="model" />
</Suspense> </Suspense>
</template> </template>