styles
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@ -23,19 +23,20 @@ const scrollBlock = (e: Event) => {
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}
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}
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}
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}
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const targetExplosion = useState('targetExplosion', () => {
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const targetExplosion = useState('targetExplosion', () => {
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const k = 3
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return {
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return {
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kosynka: [1, 1, 1],
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kosynka: [0 * k, 0 * k, 0.75 * k],
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krepleniye_planok: [0, 0, 0],
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krepleniye_planok: [0 * k, 0 * k, 0.5 * k],
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osnova_stolba: [0, 0, 0],
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osnova_stolba: [0 * k, 0 * k, 0 * k],
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planki: [0, 0, 0],
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planki: [0 * k, 0 * k, -0.5 * k],
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stolb: [0, 0, 0],
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stolb: [0 * k, 0 * k, 1 * k],
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verh: [0, 0, 0],
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verh: [0 * k, 0.25 * k, 0 * k],
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}
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}
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})
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})
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</script>
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</script>
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<template>
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<template>
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<div class="container min-w-full" ref="container">
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<div class="container min-w-full" ref="container">
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<template v-for="(value, key) in targetExplosion">
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<template v-for="(value, key) in targetExplosion" v-if="false">
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<div>
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<div>
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<label for="key">{{ key }}</label>
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<label for="key">{{ key }}</label>
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<input type="number" v-for="(item, n) in value" v-model="targetExplosion[key][n]" step="0.25">
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<input type="number" v-for="(item, n) in value" v-model="targetExplosion[key][n]" step="0.25">
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@ -45,7 +46,7 @@ const targetExplosion = useState('targetExplosion', () => {
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<TresPerspectiveCamera :position="[-7, 2, 4]" />
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<TresPerspectiveCamera :position="[-7, 2, 4]" />
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<OrbitControls v-bind="controlsState" make-default />
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<OrbitControls v-bind="controlsState" make-default />
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<Suspense>
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<Suspense>
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<!-- <Environment files='/hdrmaps/kiara_1_dawn_4k.hdr' :background="true" /> -->
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<Environment files='/hdrmaps/kiara_1_dawn_4k.hdr' :background="true" />
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</Suspense>
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</Suspense>
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<ModelDiagram />
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<ModelDiagram />
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@ -1,7 +1,7 @@
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<script setup lang="ts">
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<script setup lang="ts">
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import { ReinhardToneMapping, PCFShadowMap, RepeatWrapping } from 'three';
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import { useTexture } from '@tresjs/core'
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import { useTexture } from '@tresjs/core'
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import { useGLTF } from '@tresjs/cientos'
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import { useGLTF } from '@tresjs/cientos'
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import { ReinhardToneMapping, PCFShadowMap } from 'three';
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const lamelles_count = useState<number>('lamelles_count')
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const lamelles_count = useState<number>('lamelles_count')
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const fence_section = useState<number>('fence_section')
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const fence_section = useState<number>('fence_section')
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@ -33,6 +33,18 @@ const pbrTexture = await useTexture({
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// matcap: '/textures/myMatcapTexture.jpg',
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// matcap: '/textures/myMatcapTexture.jpg',
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// alphaMap: '/textures/myAlphaMapTexture.jpg'
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// alphaMap: '/textures/myAlphaMapTexture.jpg'
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})
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})
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const repeat = 5
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for (const key in pbrTexture) {
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if (Object.prototype.hasOwnProperty.call(pbrTexture, key)) {
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const element = pbrTexture[key];
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if (element && element.wrapS) {
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element.wrapS = RepeatWrapping
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element.wrapT = RepeatWrapping
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element.repeat.x = repeat
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element.repeat.y = repeat
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}
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}
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}
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const { scene: top } = await useGLTF('/models_one/verh_100.glb')
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const { scene: top } = await useGLTF('/models_one/verh_100.glb')
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const { scene: fence } = await useGLTF('/models_one/fence.glb')
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const { scene: fence } = await useGLTF('/models_one/fence.glb')
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const { scene: fastening } = await useGLTF('/models_one/krepleniye_planok (1).glb')
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const { scene: fastening } = await useGLTF('/models_one/krepleniye_planok (1).glb')
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@ -50,7 +62,7 @@ watch(fence_section, () => {
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<TresGroup :scale="3" :rotate-y="-Math.PI * -0.5" :translate-y="-3.25">
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<TresGroup :scale="3" :rotate-y="-Math.PI * -0.5" :translate-y="-3.25">
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<TresMesh receive-shadow :translate-y="-0.5">
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<TresMesh receive-shadow :translate-y="-0.5">
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<TresCircleGeometry :args="[8, 32]" :rotate-x="-Math.PI * 0.5" />
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<TresCircleGeometry :args="[8, 32]" :rotate-x="-Math.PI * 0.5" />
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<TresMeshStandardMaterial v-bind="pbrTexture" />
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<TresMeshStandardMaterial v-bind="pbrTexture" color="black" metalness="0" roughness="0.5" />
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</TresMesh>
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</TresMesh>
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<TresGroup :position="[pillar_one_pos, (lSize * -0.5), 0]" :scale="[1, 0.5, 1]">
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<TresGroup :position="[pillar_one_pos, (lSize * -0.5), 0]" :scale="[1, 0.5, 1]">
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