This commit is contained in:
Kseninia Mikhaylova 2024-06-20 11:45:57 +03:00
parent e05319c556
commit 049ed81ba2
2 changed files with 31 additions and 27 deletions

View File

@ -22,34 +22,9 @@ const { scene: osnova_stolba } = await useGLTF('/models/osnova_stolba.glb', { dr
const { scene: planki } = await useGLTF('/models/planki.glb', { draco: true })
const { scene: stolb } = await useGLTF('/models/stolb.glb', { draco: true })
const { scene: verh } = await useGLTF('/models/verh.glb', { draco: true })
function set_material(scene: any, material: any) {
scene.children.forEach((el: any) => {
if (el.material) el.material = material
set_material(el, material)
})
}
const lamelle_color = use_lamelle_color()
const lcolor = getColorHexFromRal(lamelle_color.value)
const lamelle_material = new MeshStandardMaterial({
color: new Color(lcolor || '#9c9c9c'),
transparent: true,
opacity: 1,
roughness: 0.3,
metalness: 0.3
})
set_material(planki, lamelle_material)
const pillar_color = use_pillar_color()
const pcolor = getColorHexFromRal(pillar_color.value)
const pillar_material = new MeshStandardMaterial({
color: new Color(pcolor || '#9c9c9c'),
transparent: true,
opacity: 1,
roughness: 0.3,
metalness: 0.3
});
[stolb, verh, krepleniye_planok].map(el => set_material(el, pillar_material))
set_material(planki, 'lamelle');
[stolb, verh, krepleniye_planok].map(el => set_material(el, 'pillar'))
</script>
<template>
<TresGroup :translate-y="-2" :scale="1.25">

29
utils/material.ts Normal file
View File

@ -0,0 +1,29 @@
import { Color, MeshStandardMaterial } from "three"
import { getColorHexFromRal } from "~/components/ral"
const lamelle_color = use_lamelle_color()
const pillar_color = use_pillar_color()
export const set_material = (scene: any, color: any) => {
let c = color
if (color == 'lamelle') {
c = getColorHexFromRal(lamelle_color.value)
}
if (color == 'pillar') {
c = getColorHexFromRal(pillar_color.value)
}
const material = new MeshStandardMaterial({
color: new Color(c || '#9c9c00'),
transparent: true,
opacity: 1,
roughness: 0.3,
metalness: 0.3
})
scene.children.forEach((el: any) => {
if (el.isMesh) {
el.castShadow = true
el.receiveShadow = true
}
if (el.material) el.material = material
set_material(el, color)
})
}