demo-int-table/front/src/components/Promo/env.vue

89 lines
3.0 KiB
Vue

<script setup lang="ts">
import { onMounted, render, watch } from 'vue';
import { ACESFilmicToneMapping, CanvasTexture, Color, Fog, PMREMGenerator, SRGBColorSpace } from 'three';
import { GainMapLoader } from '@monogrid/gainmap-js'
import { useTresContext } from '@tresjs/core';
import hdr_gainmap from '../../assets/promo/hdr/hdr-gainmap.webp'
import hdr_json from '../../assets/promo/hdr/hdr.json?url'
import hdr_webp from '../../assets/promo/hdr/hdr.webp'
import { IMAGE_URL, PROMOBG } from '../../constants';
const props = defineProps([
'hdr_webp', 'hdr_gainmap', 'hdr_json',
'clear_color', 'clear_color_to',
'focus'
])
const { renderer, scene } = useTresContext()
const k = { start: 0.5, end: 4.5 }
renderer.value.outputColorSpace = SRGBColorSpace;
renderer.value.toneMapping = ACESFilmicToneMapping;
renderer.value.toneMappingExposure = 1.25;
renderer.value.setPixelRatio((window.devicePixelRatio || 1) * 2)
const pmremGenerator = new PMREMGenerator(renderer.value);
pmremGenerator.compileEquirectangularShader();
const loadEnv = async () => {
try {
const loader = new GainMapLoader(renderer.value)
const result = await loader.loadAsync([
props.hdr_webp ? `${IMAGE_URL}/${props.hdr_webp}` : hdr_webp,
props.hdr_gainmap ? `${IMAGE_URL}/${props.hdr_gainmap}` : hdr_gainmap,
props.hdr_json ? `${IMAGE_URL}/${props.hdr_json}` : hdr_json,
])
const exrCubeRenderTarget = pmremGenerator.fromEquirectangular(result.renderTarget.texture);
const newEnvMap = exrCubeRenderTarget ? exrCubeRenderTarget.texture : null;
// scene.value.environment = newEnvMap
// scene.value.environmentIntensity = 1
result.renderTarget.texture.dispose();
} catch (error) {
console.log(error)
}
const c = new Color()
c.set(props.clear_color || PROMOBG)
// renderer.value.setClearColor(c)
// scene.value.fog = new Fog(c, props.focus * k.start, props.focus * k.end)
document.documentElement.style.setProperty('--primary-color', props.clear_color)
if (props.clear_color_to) {
const c_to = new Color()
c_to.set(props.clear_color_to)
const canvas = document.createElement('canvas');
const ctx = canvas.getContext('2d');
const s = 100
canvas.width = s;
canvas.height = s;
if (ctx instanceof CanvasRenderingContext2D) {
const grad = ctx.createLinearGradient(0, 0, 0, s);
grad.addColorStop(0, props.clear_color);
grad.addColorStop(1, props.clear_color_to);
console.log(props.clear_color, props.clear_color_to)
ctx.fillStyle = grad;
ctx.fillRect(0, 0, s, s);
}
const texture = new CanvasTexture(canvas);
texture.colorSpace = SRGBColorSpace
texture.needsUpdate = true
scene.value.background = texture
texture.dispose()
console.log(canvas.toDataURL())
}
}
loadEnv()
watch(() => props, () => {
loadEnv()
}, { deep: true })
</script>
<template></template>