448 lines
15 KiB
Vue
448 lines
15 KiB
Vue
<script setup lang="ts">
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import { onMounted, onUnmounted, reactive, ref, watch } from 'vue';
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import {
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Box3, Color, Group, Mesh,
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MeshStandardMaterial, MeshBasicMaterial,
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Vector2, Vector3,
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Quaternion, AdditiveBlending,
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Euler, SRGBColorSpace, RingGeometry,
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CircleGeometry,
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} from 'three';
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import { useTresContext, useSeek, useTexture, useLoop } from '@tresjs/core';
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// @ts-ignore
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import { useGLTF } from '@tresjs/cientos'
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import Env from './env.vue'
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import { IMAGE_URL, PROMOBG, SERVER_URL, } from '../../constants'
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import { usePromoSidebar } from '../../stores/promo_sidebar';
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import { usePromoScene } from '../../stores/promo_scene';
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import { useClickable } from '../../stores/clickable';
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import { useLoading } from '../../stores/loading';
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import { mobileAndTabletCheck } from '../../helpers';
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import { useTimer } from '../../stores/timer';
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import { useRawData } from '../../stores/raw_data';
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import { useTimerHome } from '../../stores/timer_home';
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import { useItem } from '../../stores/item';
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import { hsl } from 'd3';
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const props = defineProps(['source', 'loaded_pan', 'push'])
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const models = ref<model3DType[]>([])
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const clickable_items = ref<any[]>([])
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const clickable_refs = ref<any[]>([])
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const envVars = reactive({}) as EnvVars
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const process_loading = ref(null)
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const targetDistance = reactive({ max: 10, min: 0 })
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let sidebar_clickable = [] as PromoScene[]
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let sidebar_visible = [] as PromoScene[]
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const COUNT = 50
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type smooth = {
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value: Vector3 | Quaternion | undefined,
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count: number
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}
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const smooth_target = reactive({}) as smooth
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const smooth_move = reactive({}) as smooth
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const smooth_rotate = reactive({}) as smooth
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const temp_smooth_target = reactive({}) as smooth
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const temp_smooth_move = reactive({}) as smooth
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const temp_smooth_rotate = reactive({}) as smooth
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const sidebar = usePromoSidebar();
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const sidebar_scene = usePromoScene();
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const clickable = useClickable()
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const loading_store = useLoading()
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const raw_dataStore = useRawData();
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const itemStore = useItem();
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const { controls, camera, scene, raycaster, renderer } = useTresContext()
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const { seekByName, seekAllByName } = useSeek()
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const { scene: point_mesh_obj } = await useGLTF((await import('../../assets/pointer/point-v1-v1.glb')).default)
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const set_moveto = (obj: smooth, value: Vector3 | Quaternion | undefined) => {
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obj.value = value
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obj.count = COUNT
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}
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const setEnv = async () => {
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envVars.focus = raw_dataStore.data.max_distance * 0.5
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if (raw_dataStore.data.env) {
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Object.assign(envVars, raw_dataStore.data.env)
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} else {
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envVars.clear_color = PROMOBG
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}
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}
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const setControls = () => {
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if (!controls.value) return;
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controls.value.enabled = false;
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targetDistance.max = raw_dataStore.data.max_distance;
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targetDistance.min = mobileAndTabletCheck() ? raw_dataStore.data.min_distance * 0.5 : raw_dataStore.data.min_distance;
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// (controls.value as any).minDistance = mobileAndTabletCheck() ? raw_dataStore.data.min_distance * 0.5 : raw_dataStore.data.min_distance;
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(controls.value as any).maxDistance = raw_dataStore.data.max_distance;
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const d = targetDistance.max * 0.5
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camera.value?.position.set(d, d, d);
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(controls.value as any).target = new Vector3(0, 0, 0);
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(controls.value as any).autoRotate = false;
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(controls.value as any)._needsUpdate = true;
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(controls.value as any).update()
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}
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const clearValues = () => {
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clickable_items.value = []
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clickable_refs.value = []
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sidebar_clickable = []
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sidebar_visible = []
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}
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const loadModels = async () => {
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if (!props.source) return
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if (!raw_dataStore.data) return
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console.log(`load models ${props.source} ${process_loading.value}`)
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clearValues()
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loading_store.status = 'loading'
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process_loading.value = props.source
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await raw_dataStore.load(props)
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raw_dataStore.data.loading = true
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loading_store.status = 'env'
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await setEnv()
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loading_store.status = 'other'
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setControls()
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sidebar_scene.setName({ name: raw_dataStore.data.name, description: raw_dataStore.data.name })
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loading_store.status = 'model'
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for (let index = 0; index < raw_dataStore.data.elements.length; index++) {
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if (process_loading.value !== props.source) return
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loading_store.count = index
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const element = raw_dataStore.data.elements[index];
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const item = {} as model3DType
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item.modelUrl = `${IMAGE_URL}/${element.model_file}`
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let { scene: loaded_scene } = await useGLTF(item.modelUrl)
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item.modelFile = loaded_scene
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item.id = element.id
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item.name = element.name
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if (!element.is_enabled) {
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item.modelFile.visible = false
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}
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if (item.modelFile.children[0]) {
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item.modelFile.children[0].position.set(
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item.modelFile.children[0].position.x + element.x_pos,
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item.modelFile.children[0].position.y + element.y_pos,
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item.modelFile.children[0].position.z + element.z_pos
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)
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item.modelFile.children[0].updateMatrixWorld(true)
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}
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item.modelFile.traverse((el: Mesh) => {
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if (el.material && el.material instanceof MeshStandardMaterial && el.material.map) {
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el.material.map.colorSpace = SRGBColorSpace
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}
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})
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models.value.push(item)
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const res = await fetch(`${SERVER_URL}/api/obj/clickable/?source=${element.id}`)
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const clickable_areas = await res.json()
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clickable.list.push(...clickable_areas)
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if (!element.can_not_disable) {
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sidebar_visible.push(element)
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}
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}
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sidebar_scene.setVisible(sidebar_visible)
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if (!models.value.find(el => el.name == 'ground')) {
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loading_store.status = 'ground'
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}
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for (let index = 0; index < clickable.list.length; index++) {
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loading_store.status = 'clickable'
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const element = clickable.list[index];
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const find_element = seekByName(scene.value, element.object_name)
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if (!find_element) continue
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if (find_element && !(find_element as Group).isGroup) {
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const world_position = new Vector3();
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const size = new Vector3()
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const boundingBox = ((find_element as Mesh).geometry.boundingBox as any)
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boundingBox.getCenter(world_position);
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boundingBox.getCenter(size);
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(find_element as Mesh).localToWorld(world_position);
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const point = point_mesh_obj.clone()
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const point_color = new Color(envVars.clear_color).offsetHSL(0.45, 0.2, 0)
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point.traverse((el: Group | Mesh) => {
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if (el instanceof Mesh && el.material && el.material instanceof MeshStandardMaterial) {
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el.position.set(0, 0, 0)
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el.material.color = point_color
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}
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})
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point.position.set(world_position.x, world_position.y, world_position.z)
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console.log(world_position)
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point.updateMatrixWorld()
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point.name = `${element.id}_clickable`
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if (clickable_items.value.find(el => el.name == point.name)) continue
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clickable_items.value.push(point)
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clickable_refs.value.push(ref(`${element.id}_clickable`))
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sidebar_clickable.push({
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is_enabled: true,
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id: element.id,
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name: element.name
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})
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}
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}
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sidebar_scene.setClickable(sidebar_clickable)
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loading_store.status = 'boxes'
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const box = new Box3();
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models.value.forEach(element => {
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if (element.name !== 'ground') {
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box.expandByObject(element.modelFile.clone());
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}
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});
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const box_size = new Vector3();
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box.getSize(box_size);
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props.loaded_pan(
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new Vector3(box_size.x * 0.5, box_size.y * 0.5, box_size.z * 0.5),
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new Vector3(box_size.x * -0.25, box_size.y * -0.25, box_size.z * -0.25),
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);
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(controls.value as any).enabled = true;
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raw_dataStore.data.loading = false;
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timer.startTimer()
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if (controls.value && (controls.value as any).autoRotate) {
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(controls.value as any).autoRotate = false;
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}
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// process_loading.value = null
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}
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const gotoCenterAndDistance = () => {
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targetDistance.min = mobileAndTabletCheck() ? raw_dataStore.data.min_distance * 0.5 : raw_dataStore.data.min_distance;
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targetDistance.max = raw_dataStore.data.max_distance;
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set_moveto(smooth_target, new Vector3(0, 0, 0))
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set_moveto(smooth_move, new Vector3(
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raw_dataStore.data.max_distance * 0.5,
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raw_dataStore.data.max_distance * 0.5,
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raw_dataStore.data.max_distance * 0.5
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))
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}
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watch(() => props.source, () => {
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if (props.source) {
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raw_dataStore.$reset()
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const loaded = seekByName(scene.value, 'loaded')
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if (loaded) {
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loaded.children = []
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}
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console.log('props change')
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sidebar.close()
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// loadModels()
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} else {
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renderer.value.dispose()
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}
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}, { deep: true })
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watch(() => sidebar.is_open, () => {
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if (sidebar.is_open == false) {
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gotoCenterAndDistance();
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}
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})
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watch(() => sidebar.is_open && sidebar.id_clickable, () => {
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if (sidebar.is_open && sidebar.id_clickable) {
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const clickable = useClickable()
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const target = clickable.list.find(el => el.id == sidebar.id_clickable)
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if (!target) return
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const el = seekByName(scene.value, `${sidebar.id_clickable}_clickable`);
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if (el) {
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targetDistance.max = 10
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targetDistance.min = 1
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const target_vector = new Vector3();
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el.getWorldPosition(target_vector);
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// target_vector.y = raw_dataStore.data.min_distance > 50 ? raw_dataStore.data.min_distance / 10 : 1;
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const quaternion = new Quaternion();
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quaternion.setFromEuler(new Euler(
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-45 * 1 * (Math.PI / 180),
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35 * 1 * (Math.PI / 180),
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35 * 1 * (Math.PI / 180)
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));
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set_moveto(smooth_rotate, quaternion)
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const d = raw_dataStore.data.max_distance * 0.5
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if (camera.value?.position && camera.value?.position.distanceTo(new Vector3(d, d, d)) > 20) {
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set_moveto(temp_smooth_target, target_vector)
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set_moveto(temp_smooth_move, target_vector)
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set_moveto(smooth_target, new Vector3(0, 0, 0))
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set_moveto(smooth_move, new Vector3(d, d, d))
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} else {
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set_moveto(smooth_target, target_vector)
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set_moveto(smooth_move, target_vector)
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}
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}
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}
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}, { deep: true })
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const { onAfterRender } = useLoop()
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onAfterRender(() => {
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clickable_refs.value.map(el => {
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if (el.value[0] && el.value[0].children) {
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el.value[0].children[0].lookAt(camera.value?.position);
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el.value[0].children[0].rotateX(90 * (Math.PI / 180));
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el.value[0].children[0].rotateZ(15 * (Math.PI / 180));
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const dis_to_cam = camera.value?.position.distanceTo(el.value[0].position);
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if (dis_to_cam) {
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const scaling = (0.5 * dis_to_cam) / 100
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el.value[0].children[0].scale.set(scaling, scaling, scaling);
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el.value[0].updateMatrixWorld()
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}
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}
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})
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const koef = (1 / COUNT) * 3
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const smoothy = [
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{
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el: smooth_target,
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temp_el: temp_smooth_target,
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f: () => (controls.value as any).target.lerp(smooth_target.value as Vector3, smooth_target.count < COUNT * 0.5 ? 0.15 : koef),
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},
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{
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el: smooth_move,
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temp_el: temp_smooth_move,
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f: () => camera.value?.position.lerp(smooth_move.value as Vector3, smooth_move.count < COUNT * 0.5 ? 0.15 : koef),
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},
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{
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el: smooth_rotate,
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f: () => {
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camera.value?.quaternion.slerp(smooth_rotate.value as Quaternion, koef);
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camera.value?.quaternion.normalize()
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}
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}
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]
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smoothy.forEach(element => {
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if (element.el.value) {
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timer.resetTimer();
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element.f()
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element.el.count -= 1
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if (element.el.count == 0) {
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set_moveto(element.el, undefined)
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if (element.temp_el && element.temp_el.value) {
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set_moveto(element.el, element.temp_el.value)
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set_moveto(element.temp_el, undefined)
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}
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}
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}
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});
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})
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const timer = useTimer()
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timer.timer_func = () => {
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if (timer.seconds_left == 0 && !(controls.value as any).autoRotate && (controls.value as any).enabled) {
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gotoCenterAndDistance();
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sidebar.close();
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(controls.value as any).autoRotate = true;
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(controls.value as any).autoRotateSpeed = 0.5;
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timer.startTimer()
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home_timer.startTimer()
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}
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}
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const stopTimer = () => {
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timer.resetTimer()
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home_timer.stopTimer()
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if ((controls.value as any).autoRotate) {
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(controls.value as any).autoRotate = false
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}
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}
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const home_timer = useTimerHome()
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home_timer.timer_func = () => {
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if (itemStore.page.scene_3d !== raw_dataStore.data.id) {
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props.push(`/${itemStore.page.slug}/${itemStore.page.scene_3d}`)
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}
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}
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const pointer = reactive({ x: 0, y: 0 })
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const clickEvent = (event: MouseEvent) => {
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if (event.target && !(event.target as HTMLElement).closest('canvas')) return
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const x = (event.clientX / window.innerWidth) * 2 - 1
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const y = - (event.clientY / window.innerHeight) * 2 + 1
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if (x == pointer.x && y == pointer.y) return
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if (!camera.value) return
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pointer.x = x
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pointer.y = y
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raycaster.value.setFromCamera(new Vector2(pointer.x, pointer.y), camera.value);
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const clickable_objects = seekAllByName(scene.value, '_clickable');
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const intersects = raycaster.value.intersectObjects(clickable_objects);
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const names = intersects
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.map(el => (el.object.parent ? el.object.parent.name : el.object.name) ?? false)
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.filter(Boolean)
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if (names.length) {
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sidebar.open(parseInt(names[0].replace('_clickable', '')))
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sidebar.toggleAccordion('clickable')
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}
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}
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const timerEvent = ['click', 'contextmenu', 'mousedown', 'mouseup', 'touchstart', 'touchend', 'touchmove']
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onMounted(() => {
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console.log('mount')
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clearValues()
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loadModels()
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document.addEventListener('click', clickEvent)
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timerEvent.map((event: string) => {
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document.addEventListener(event, stopTimer)
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})
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if (sidebar.is_open) {
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sidebar.close()
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}
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})
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onUnmounted(() => {
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console.log('unmount load models')
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clearValues()
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document.removeEventListener('click', clickEvent)
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timerEvent.map((event: string) => {
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document.removeEventListener(event, stopTimer)
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})
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renderer.value.dispose()
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})
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</script>
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<template>
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<TresGroup name="loaded" :key="props.source" ref="loaded">
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<Env v-bind="envVars" />
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<!-- <PostProcessing /> -->
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<template v-for="item in models">
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<TresGroup :name="item.name"
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:visible="sidebar_scene.visible.find(el => el.id == item.id)?.is_enabled ?? true">
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<TresObject3D v-bind="item.modelFile.clone()" />
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</TresGroup>
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</template>
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<template v-for="(item, i) in clickable_items">
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<TresObject3D v-bind="item.clone()" :ref="clickable_refs[i]" />
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</template>
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</TresGroup>
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</template> |