demo-int-table/front/src/components/Main/main_load_models.vue

74 lines
2.5 KiB
Vue

<script setup lang="ts">
import { ref } from 'vue';
import { useLoop, useTresContext } from '@tresjs/core';
// @ts-ignore
import { useGLTF } from '@tresjs/cientos';
import { OrbitControlsProps } from '@tresjs/cientos/dist/core/controls/OrbitControls.vue.js';
import { useRawData } from '../../stores/raw_data';
import { IMAGE_URL } from '../../constants';
const { controls, camera } = useTresContext()
const raw_dataStore = useRawData()
const models = ref([] as model3DType[])
const envVars = ref({} as any)
const loadModels = async () => {
envVars.value = Object.assign(envVars.value, raw_dataStore.data.env)
for (let index = 0; index < raw_dataStore.data.elements.length; index++) {
const element = raw_dataStore.data.elements[index];
const item = {} as model3DType
if (element.name == 'ground') continue
item.modelUrl = `${IMAGE_URL}/${element.model_file}`
let { scene: loaded_scene } = await useGLTF(item.modelUrl)
item.modelFile = loaded_scene
item.id = element.id
item.name = element.name
if (!element.is_enabled) {
item.modelFile.visible = false
}
if (item.modelFile.children[0]) {
item.modelFile.children[0].position.set(
item.modelFile.children[0].position.x + element.x_pos,
item.modelFile.children[0].position.y + element.y_pos,
item.modelFile.children[0].position.z + element.z_pos
)
item.modelFile.children[0].updateMatrixWorld(true)
}
models.value.push(item)
}
}
const cameraSet = () => {
if (controls.value) {
(controls.value as OrbitControlsProps).minDistance = raw_dataStore.data.min_distance;
(controls.value as OrbitControlsProps).maxDistance = raw_dataStore.data.max_distance;
(controls.value as OrbitControlsProps).autoRotate = true;
(controls.value as OrbitControlsProps).autoRotateSpeed = 0.5;
(controls.value as any).update()
}
if (camera.value) {
const d = raw_dataStore.data.max_distance * 0.75;
camera.value.position.set(d * 0.25, d, d);
camera.value.updateMatrixWorld()
}
}
loadModels()
cameraSet()
const { onAfterRender } = useLoop()
onAfterRender(() => {
if (controls.value) {
(controls.value as any).update()
}
})
</script>
<template>
<Env v-bind="envVars" />
<template v-for="item in models">
<TresGroup :name="item.name">
<TresObject3D v-bind="item.modelFile.clone()" />
</TresGroup>
</template>
</template>