demo-int-table/admin_front/components/FloorplanSvg.vue

146 lines
4.0 KiB
Vue

<script setup lang="ts">
import { chunks } from '~/helpers';
import * as d3 from "d3";
const nextFrame = () => new Promise(resolve => requestAnimationFrame(resolve));
const point_array = useState<number[][] | undefined>('point_array', () => undefined)
const chunk_size = useState<number>('chunk_size', () => 8)
const threshold = useState<number>('threshold', () => 20)
const grid_redraw = useState<boolean>('grid_redraw', () => false)
const active_point = useState<{ x: number, y: number } | undefined>('active_point', () => undefined)
const target_points = useState<{ x: number, y: number, type: string }[]>('target_points', () => [])
const paths_array = ref<{ path: string, unwalkable: boolean, x: number, y: number }[]>()
const props = defineProps(['cw', 'ch'])
const d3svg = ref()
const setActivePoint = (item: { x: number, y: number }) => {
active_point.value = { x: item.x, y: item.y }
}
const redraw = ref(false)
const sampling_data = async () => {
if (redraw.value) {
return
}
redraw.value = true
grid_redraw.value = true
const points = point_array.value
const chunk = chunk_size.value
if (!points) return
const prepared_array = [...chunks(points, chunk)].map(line => {
const line_data = [] as any[][]
line.map((item: any) => [...chunks(item, chunk)]).map((item) => {
item.map((one_line, k) => {
if (!line_data[k]) line_data[k] = []
line_data[k].push(...one_line)
})
})
return line_data.map(el => {
return el.filter(e => e > 0).length > threshold.value ? 1 : 0
})
});
const res: any[] = []
prepared_array.forEach((line, indexY) => {
line.forEach((point, indexX) => {
const targetX = indexX * chunk
const targetY = indexY * chunk
res.push({
path: `M${targetX} ${targetY} ${targetX + chunk} ${targetY} ${targetX + chunk} ${targetY + chunk} ${targetX} ${targetY + chunk}Z`,
unwalkable: !!point,
x: indexX,
y: indexY,
})
})
})
paths_array.value = res
// console.time('redraw D3')
const svg = d3.select('#d3svg')
svg.selectAll("path").remove();
const path_elements = svg.selectAll("path")
for (let i = 0; i < paths_array.value.length; i++) {
const element = paths_array.value[i];
let _class = '';
if (element.unwalkable) {
_class += ' unwalkable'
} else {
_class += ' walkable'
}
if (target_points.value.find(el => el.x == element.x && el.y === element.y)) {
_class += ' active'
}
const clickFunk = () => setActivePoint({ x: element.x, y: element.y })
if (path_elements.nodes()[i]) {
d3.select(path_elements.nodes()[i])
.attr('d', element.path)
.attr('class', _class)
.on('click', clickFunk)
} else {
svg.append("path")
.attr('d', element.path)
.attr('class', _class)
.on('click', clickFunk)
}
if (i % 200 == 0) {
await nextFrame()
}
};
// console.timeEnd('redraw D3')
grid_redraw.value = false
redraw.value = false
}
watch(point_array, () => {
sampling_data()
}, { deep: true })
watch(target_points, () => {
sampling_data()
}, { deep: true })
watch(chunk_size, () => {
sampling_data()
})
watch(threshold, () => {
sampling_data()
})
onMounted(() => {
// sampling_data()
})
</script>
<template>
<div>
<svg :width="props.cw" :height="props.ch" ref="d3svg" id="d3svg"></svg>
</div>
</template>
<style>
svg path {
fill: transparent;
stroke: rgba(70, 70, 0, 0.1);
}
svg path.unwalkable {
fill: rgba(70, 70, 0, 0.5);
}
svg path.endPoint {
fill: blue;
}
svg path.active {
fill: lawngreen;
}
svg path.active {
/* fill: gold; */
}
svg path:hover {
fill: rgba(255, 0, 0, 0.5);
}
</style>