70 lines
2.1 KiB
Vue
70 lines
2.1 KiB
Vue
<script setup lang="ts">
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import { reactive } from 'vue';
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import { Vector3 } from 'three';
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import { TresCanvas } from '@tresjs/core';
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import { vLightHelper } from '@tresjs/core'
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import { CameraControls, useGLTF, useProgress } from '@tresjs/cientos'
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import sunset from '../../assets/promo/models/sunset.hdr'
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const minPan = new Vector3(-10, 1, -5);
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const maxPan = new Vector3(5, 1, 5);
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const _v = new Vector3();
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const onChange = (e: any) => {
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_v.copy(e._target);
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e._target.clamp(minPan, maxPan);
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_v.sub(e._target);
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e._camera.position.sub(_v);
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}
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const cameraPosition = [-6, 4, 25] as unknown as Vector3
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const lightPosition = [3, 3, 3] as unknown as Vector3
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const controlsState = reactive({
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minDistance: 1,
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maxDistance: 30,
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maxPolarAngle: (Math.PI / 2) - 0.02,
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maxZoom: 1,
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minZoom: 0.2,
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})
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const { hasFinishLoading, progress } = await useProgress()
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const { scene: spot_light } = await useGLTF('/Spot_light.glb')
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const spot_light_item = spot_light.children[0]
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</script>
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<template>
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<div :class="[{ 'invisible': !!hasFinishLoading }, 'loader']">
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Загрузка {{ progress }}%
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</div>
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<div :class="[{ 'invisible': !hasFinishLoading }]">
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<TresCanvas window-size alpha shadows clear-color="#87ceeb">
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<TresPerspectiveCamera :position="cameraPosition" />
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<CameraControls v-bind="controlsState" @change="onChange" make-default />
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<!-- <TresGridHelper :args="[50, 50]" /> -->
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<Suspense>
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<Models />
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</Suspense>
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<TresSpotLight :position="spot_light_item.position"
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:color="spot_light_item.color" :angle="spot_light_item.angle" :penumbra="spot_light_item.penumbra"
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:intensity="spot_light_item.intensity" cast-shadow v-light-helper />
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<!-- <TresDirectionalLight :position="lightPosition" :intensity="10" cast-shadow /> -->
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<!-- <TresAmbientLight /> -->
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</TresCanvas>
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</div>
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</template>
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<style scoped>
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.invisible {
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visibility: hidden;
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}
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.loader {
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display: flex;
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justify-content: center;
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align-items: center;
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font-size: 2rem;
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min-height: 100vh;
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}
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</style> |