demo-int-table/front/src/components/Promo/main.vue

70 lines
2.1 KiB
Vue

<script setup lang="ts">
import { reactive } from 'vue';
import { Vector3 } from 'three';
import { TresCanvas } from '@tresjs/core';
import { vLightHelper } from '@tresjs/core'
import { CameraControls, useGLTF, useProgress } from '@tresjs/cientos'
import sunset from '../../assets/promo/models/sunset.hdr'
const minPan = new Vector3(-10, 1, -5);
const maxPan = new Vector3(5, 1, 5);
const _v = new Vector3();
const onChange = (e: any) => {
_v.copy(e._target);
e._target.clamp(minPan, maxPan);
_v.sub(e._target);
e._camera.position.sub(_v);
}
const cameraPosition = [-6, 4, 25] as unknown as Vector3
const lightPosition = [3, 3, 3] as unknown as Vector3
const controlsState = reactive({
minDistance: 1,
maxDistance: 30,
maxPolarAngle: (Math.PI / 2) - 0.02,
maxZoom: 1,
minZoom: 0.2,
})
const { hasFinishLoading, progress } = await useProgress()
const { scene: spot_light } = await useGLTF('/Spot_light.glb')
const spot_light_item = spot_light.children[0]
</script>
<template>
<div :class="[{ 'invisible': !!hasFinishLoading }, 'loader']">
Загрузка {{ progress }}%
</div>
<div :class="[{ 'invisible': !hasFinishLoading }]">
<TresCanvas window-size alpha shadows clear-color="#87ceeb">
<TresPerspectiveCamera :position="cameraPosition" />
<CameraControls v-bind="controlsState" @change="onChange" make-default />
<!-- <TresGridHelper :args="[50, 50]" /> -->
<Suspense>
<Models />
</Suspense>
<TresSpotLight :position="spot_light_item.position"
:color="spot_light_item.color" :angle="spot_light_item.angle" :penumbra="spot_light_item.penumbra"
:intensity="spot_light_item.intensity" cast-shadow v-light-helper />
<!-- <TresDirectionalLight :position="lightPosition" :intensity="10" cast-shadow /> -->
<!-- <TresAmbientLight /> -->
</TresCanvas>
</div>
</template>
<style scoped>
.invisible {
visibility: hidden;
}
.loader {
display: flex;
justify-content: center;
align-items: center;
font-size: 2rem;
min-height: 100vh;
}
</style>