bx-1379-redesign #15
|
@ -216,7 +216,11 @@ $boxShadow: 0px 0px 8px rgba(0, 0, 0, .25);
|
|||
|
||||
input[type=radio],
|
||||
input[type=checkbox] {
|
||||
order: 10
|
||||
order: 10;
|
||||
|
||||
&:checked + label {
|
||||
font-weight: bolder;
|
||||
}
|
||||
}
|
||||
|
||||
label {
|
||||
|
|
|
@ -2,14 +2,12 @@
|
|||
import { onMounted, onUnmounted, reactive, ref, watch } from 'vue';
|
||||
import {
|
||||
Box3, Color, Group, Mesh,
|
||||
MeshStandardMaterial, MeshBasicMaterial,
|
||||
MeshStandardMaterial,
|
||||
Vector2, Vector3,
|
||||
Quaternion, AdditiveBlending,
|
||||
Euler, SRGBColorSpace, RingGeometry,
|
||||
CircleGeometry,
|
||||
Quaternion, Euler, SRGBColorSpace
|
||||
} from 'three';
|
||||
|
||||
import { useTresContext, useSeek, useTexture, useLoop } from '@tresjs/core';
|
||||
import { useTresContext, useSeek, useLoop } from '@tresjs/core';
|
||||
// @ts-ignore
|
||||
import { useGLTF } from '@tresjs/cientos'
|
||||
|
||||
|
@ -25,7 +23,6 @@ import { useTimer } from '../../stores/timer';
|
|||
import { useRawData } from '../../stores/raw_data';
|
||||
import { useTimerHome } from '../../stores/timer_home';
|
||||
import { useItem } from '../../stores/item';
|
||||
import { hsl } from 'd3';
|
||||
|
||||
const props = defineProps(['source', 'loaded_pan', 'push'])
|
||||
|
||||
|
@ -38,7 +35,7 @@ const targetDistance = reactive({ max: 10, min: 0 })
|
|||
let sidebar_clickable = [] as PromoScene[]
|
||||
let sidebar_visible = [] as PromoScene[]
|
||||
|
||||
const COUNT = 50
|
||||
const COUNT = 30
|
||||
type smooth = {
|
||||
value: Vector3 | Quaternion | undefined,
|
||||
count: number
|
||||
|
@ -272,22 +269,22 @@ watch(() => sidebar.is_open && sidebar.id_clickable, () => {
|
|||
if (el) {
|
||||
targetDistance.max = 10
|
||||
targetDistance.min = 1
|
||||
|
||||
const test_euler = new Euler(
|
||||
-45 * 1 * (Math.PI / 180),
|
||||
35 * 1 * (Math.PI / 180),
|
||||
35 * 1 * (Math.PI / 180)
|
||||
)
|
||||
|
||||
const target_vector = new Vector3();
|
||||
|
||||
el.getWorldPosition(target_vector);
|
||||
// target_vector.y = raw_dataStore.data.min_distance > 50 ? raw_dataStore.data.min_distance / 10 : 1;
|
||||
target_vector.setComponent(1, raw_dataStore.data.min_distance > 50 ? raw_dataStore.data.min_distance / 10 : 1)
|
||||
// target_vector.setComponent(1, raw_dataStore.data.min_distance > 50 ? raw_dataStore.data.min_distance / 10 : 1)
|
||||
|
||||
// const quaternion = new Quaternion();
|
||||
// quaternion.setFromEuler(new Euler(
|
||||
// -45 * 1 * (Math.PI / 180),
|
||||
// 35 * 1 * (Math.PI / 180),
|
||||
// 35 * 1 * (Math.PI / 180)
|
||||
// ));
|
||||
const quaternion = new Quaternion();
|
||||
quaternion.setFromEuler(test_euler);
|
||||
set_moveto(smooth_rotate, quaternion)
|
||||
|
||||
// set_moveto(smooth_rotate, quaternion)
|
||||
|
||||
const d = raw_dataStore.data.max_distance * 0.5;
|
||||
// const d = raw_dataStore.data.max_distance * 0.5;
|
||||
const lerp_vector = new Vector3(0, 0, 0)
|
||||
lerp_vector.lerpVectors(target_vector, camera.value?.position as Vector3, 0.5)
|
||||
lerp_vector.setComponent(1, raw_dataStore.data.max_distance * 0.5)
|
||||
|
@ -295,7 +292,7 @@ watch(() => sidebar.is_open && sidebar.id_clickable, () => {
|
|||
camera.value?.position && camera.value?.position.distanceTo(lerp_vector) > raw_dataStore.data.max_distance * 0.5 ||
|
||||
camera.value?.position && camera.value?.position.distanceTo(target_vector) > 10
|
||||
) {
|
||||
set_moveto(smooth_target, new Vector3(lerp_vector.x, d, lerp_vector.z))
|
||||
set_moveto(smooth_target, lerp_vector)
|
||||
set_moveto(smooth_move, lerp_vector)
|
||||
|
||||
set_moveto(temp_smooth_target, target_vector)
|
||||
|
@ -324,44 +321,37 @@ onAfterRender(() => {
|
|||
}
|
||||
}
|
||||
})
|
||||
const koef = (1 / COUNT) * 3
|
||||
const smoothy = [
|
||||
{
|
||||
el: smooth_target,
|
||||
temp_el: temp_smooth_target,
|
||||
f: () => {
|
||||
(controls.value as any).target.lerp(smooth_target.value as Vector3, 1 / smooth_target.count);
|
||||
},
|
||||
},
|
||||
{
|
||||
el: smooth_move,
|
||||
temp_el: temp_smooth_move,
|
||||
f: () => {
|
||||
camera.value?.position.lerp(smooth_move.value as Vector3, 1 / smooth_move.count);
|
||||
},
|
||||
},
|
||||
{
|
||||
el: smooth_rotate,
|
||||
f: () => {
|
||||
camera.value?.quaternion.slerp(smooth_rotate.value as Quaternion, 1 / smooth_rotate.count);
|
||||
const koef = 0.2
|
||||
const threshold = 2
|
||||
if (smooth_move.value || smooth_target.value || smooth_rotate.value) {
|
||||
// Плавно изменяем позицию камеры
|
||||
camera.value?.position.lerp(smooth_target.value as Vector3, koef);
|
||||
|
||||
if (smooth_rotate.value) {
|
||||
const currentRotation = new Quaternion().copy(camera.value.quaternion);
|
||||
currentRotation.slerp(smooth_rotate.value, 0.5);
|
||||
camera.value.quaternion.copy(currentRotation);
|
||||
// camera.value?.quaternion.slerp(smooth_rotate.value as Quaternion, 0.5);
|
||||
camera.value?.quaternion.normalize()
|
||||
console.log(camera.value?.quaternion.angleTo(smooth_rotate.value as Quaternion))
|
||||
}
|
||||
|
||||
// Плавно изменяем целевую точку контроллера
|
||||
controls.value.target.lerp(smooth_target.value, koef);
|
||||
controls.value.update(); // Обновляем контроллер
|
||||
|
||||
// Проверка на достижение целевой позиции
|
||||
if (
|
||||
camera.value.position.distanceTo(smooth_move.value || smooth_target.value) < threshold
|
||||
// && camera.value?.quaternion.angleTo(smooth_rotate.value as Quaternion) < Math.PI / 8
|
||||
) {
|
||||
smooth_move.value = smooth_target.value = smooth_rotate.value = undefined
|
||||
if (temp_smooth_move) set_moveto(smooth_move, temp_smooth_move.value)
|
||||
if (temp_smooth_target) set_moveto(smooth_target, temp_smooth_target.value)
|
||||
|
||||
}
|
||||
}
|
||||
]
|
||||
smoothy.forEach(element => {
|
||||
if (element.el.value) {
|
||||
timer.resetTimer();
|
||||
element.f()
|
||||
element.el.count -= 1
|
||||
if (element.el.count == 1) {
|
||||
set_moveto(element.el, undefined)
|
||||
if (element.temp_el && element.temp_el.value) {
|
||||
set_moveto(element.el, element.temp_el.value)
|
||||
set_moveto(element.temp_el, undefined)
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
})
|
||||
|
||||
const timer = useTimer()
|
||||
|
|
Loading…
Reference in New Issue