bx-1379-redesign #15
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@ -180,18 +180,12 @@ const loadModels = async () => {
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boundingBox.getCenter(size);
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(find_element as Mesh).localToWorld(world_position);
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const p = raw_dataStore.data.min_distance * 0.05;
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const point = point_mesh_obj.clone()
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const hsl_color = { h: 0, s: 0, l: 0 }
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new Color(envVars.clear_color).getHSL(hsl_color)
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const rad = Math.PI / 180
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hsl_color.h = (((hsl_color.h * rad) + 180) % 360) * rad
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hsl_color.s = hsl_color.s + 0.2
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// console.log(size)
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point_mesh_obj.traverse((el: Group | Mesh) => {
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const point_color = new Color(envVars.clear_color).offsetHSL(0.45, 0.2, 0)
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// console.log(point_color)
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point.traverse((el: Group | Mesh) => {
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if (el instanceof Mesh && el.material && el.material instanceof MeshStandardMaterial) {
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el.material.color = new Color().setHSL(hsl_color.h, hsl_color.s, hsl_color.l)
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el.material.color = point_color
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}
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})
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point.position.set(world_position.x, size.y, world_position.z)
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