bx-1140-postprocessing #12
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@ -7,7 +7,7 @@ import {
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PlaneGeometry, SpriteMaterial, TextureLoader, Vector2, Vector3,
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} from 'three';
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import { useTresContext, useSeek, useRenderLoop, useTexture } from '@tresjs/core';
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import { useTresContext, useSeek, useRenderLoop, useTexture, useLoop } from '@tresjs/core';
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import { useGLTF } from '@tresjs/cientos'
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import Env from './env.vue'
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@ -36,14 +36,15 @@ const envVars = reactive({}) as {
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env_normalmap?: string
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}
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const groundTexture = await useTexture({
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displacementMap: '/ground_displacement.jpg',
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})
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// renderer.value.capabilities.maxTextures = 4
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// renderer.value.capabilities.maxTextureSize = 512
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// renderer.value.capabilities.precision = 'lowp'
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const timer = ref(10)
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renderer.value.capabilities.maxTextures = 4
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renderer.value.capabilities.maxTextureSize = 512
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renderer.value.capabilities.precision = 'lowp'
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const loadModels = async () => {
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const res = await fetch(`${SERVER_URL}/api/obj/scene/${props.source}`)
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@ -182,16 +183,50 @@ const loadModels = async () => {
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controls.value.enabled = true;
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props.loaded(false)
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timer.value = 10
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setInterval(() => {
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if (timer.value > 0) {
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timer.value -= 1
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}
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}, 1000)
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}
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const { onLoop } = useRenderLoop()
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onLoop(() => {
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clickable_refs.value.map(el => {
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if (el.value[0] && typeof el.value[0].lookAt == 'function') {
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el.value[0].lookAt(camera.value?.position)
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el.value[0].lookAt(camera.value?.position);
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}
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})
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})
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const { onBeforeRender, pause, resume } = useLoop()
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let direction = 'plus'
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onBeforeRender(() => {
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if (camera.value?.rotation) {
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if (timer.value == 0) {
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pause()
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const v = Math.PI * 0.001
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if (camera.value.rotation.x > Math.PI * 0.5 && direction == 'plus') {
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direction = 'minus'
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} else if (camera.value.rotation.x < Math.PI * -0.5 && direction == 'minus') {
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direction = 'plus'
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}
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if (direction == 'plus') {
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camera.value.rotation.x += v
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camera.value.rotation.y += v
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camera.value.rotation.z += v
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} else {
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camera.value.rotation.x -= v
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camera.value.rotation.y -= v
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camera.value.rotation.z -= v
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}
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setTimeout(() => {
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resume()
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}, 5)
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}
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}
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})
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const openSidebar = (id: number) => {
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const target = clickable.value.find(el => el.id == id)
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@ -227,6 +262,7 @@ onMounted(() => {
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onUnmounted(() => { document.removeEventListener('click', clickEvent) })
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const pointer = reactive({ x: 0, y: 0 })
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const clickEvent = (event: MouseEvent) => {
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timer.value = 10
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const x = (event.clientX / window.innerWidth) * 2 - 1
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const y = - (event.clientY / window.innerHeight) * 2 + 1
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if (x == pointer.x && y == pointer.y) return
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