dev #10
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@ -13,7 +13,6 @@ const props = defineProps(['hdr_webp', 'hdr_gainmap', 'hdr_json'])
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const { renderer, scene } = useTresContext()
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const loadEnv = async () => {
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console.log(props)
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const pmremGenerator = new PMREMGenerator(renderer.value);
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pmremGenerator.compileEquirectangularShader();
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@ -1,7 +1,7 @@
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<script setup lang="ts">
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import { reactive, ref, watch } from 'vue';
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import { Box3, Color, Group, Mesh, Sprite, SpriteMaterial, TextureLoader, Vector3 } from 'three';
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import { useTresContext, useSeek } from '@tresjs/core';
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import { onMounted, onUnmounted, reactive, ref, watch } from 'vue';
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import { Box3, Color, DoubleSide, Group, Mesh, MeshBasicMaterial, PlaneGeometry, Sprite, SpriteMaterial, TextureLoader, Vector2, Vector3 } from 'three';
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import { useTresContext, useSeek, useRenderLoop } from '@tresjs/core';
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import { useGLTF } from '@tresjs/cientos'
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import Env from './env.vue'
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@ -22,7 +22,6 @@ function shadows_and_pos(scene: any) {
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const models = ref<model3DType[]>([])
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const clickable = ref<clickableAreaType[]>([])
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const clickable_objects = ref<any[]>([])
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const clickable_items = ref<any[]>([])
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const sidebar = usePromoSidebar();
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const sidebar_scene = usePromoScene()
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@ -81,29 +80,16 @@ const loadModels = async () => {
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(find_element as Mesh).localToWorld(world_position);
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const map = new TextureLoader().load('sprite.png');
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const material = new SpriteMaterial({ color: new Color('red') });
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const point = new Sprite(material);
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const p = raw_data.min_distance * 0.05
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point.scale.set(p, p, 1)
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const material = new MeshBasicMaterial({ color: new Color('red'), side: DoubleSide });
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const plane = new PlaneGeometry(p, p)
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const point = new Mesh(plane, material);
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point.position.set(world_position.x, p * 3, world_position.z)
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point.name = `${element.id}_clickable`
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point.renderOrder = 1
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clickable_items.value.push(point)
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clickable_objects.value.push({
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name: point.name,
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target: element.id,
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object: point,
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})
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}
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for (let index = 0; index < res_array.length; index++) {
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const r = res_array[index];
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let res = {
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name: r.name,
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target: element.id,
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object: r,
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}
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clickable_objects.value.push(res)
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}
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}
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@ -146,6 +132,15 @@ watch(() => props.source, () => {
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}
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loadModels()
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})
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const { onLoop } = useRenderLoop()
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onLoop(() => {
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clickable_items.value.map(el => {
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if (camera.value) {
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// el.quaternion.copy(camera.value.quaternion);
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}
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})
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})
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</script>
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<template>
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<TresGroup name="loaded">
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