dev #10
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@ -16,6 +16,9 @@ function shadows_and_pos(scene: any) {
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scene.children.forEach((el: any) => {
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scene.children.forEach((el: any) => {
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el.receiveShadow = true
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el.receiveShadow = true
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el.castShadow = true
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el.castShadow = true
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if(el.isPointLight) {
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el.shadow.bias = -0.01
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}
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shadows_and_pos(el)
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shadows_and_pos(el)
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})
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})
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}
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}
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