bx-865-apps #1
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@ -23,7 +23,7 @@ const onChange = (e: any) => {
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const cameraPosition = [-6, 4, 25] as unknown as Vector3
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const controlsState = reactive({
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minDistance: 5,
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minDistance: 2,
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maxDistance: 30,
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maxPolarAngle: (Math.PI / 2) - 0.02,
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maxZoom: 1,
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@ -43,8 +43,9 @@ interface element3DType {
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description: string
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parent?: number
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}
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interface model3DType extends element3DType {
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modelUrl?: string
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interface model3DType {
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modelUrl?: string,
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modelFile?: any
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}
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const models = ref<model3DType[]>([])
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const loadModels = async () => {
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@ -52,8 +53,12 @@ const loadModels = async () => {
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const data = await res.json() as element3DType[]
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for (let index = 0; index < data.length; index++) {
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const element = data[index];
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const item = { ...element } as model3DType
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item.modelUrl = `${IMAGE_URL}/${item.model_file}`
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const item = {} as model3DType
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item.modelUrl = `${IMAGE_URL}/${element.model_file}`
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let { scene: loaded_scene } = await useGLTF(item.modelUrl)
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item.modelFile = loaded_scene
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models.value.push(item)
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}
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}
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@ -74,7 +79,7 @@ onMounted(() => {
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</Suspense>
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<Suspense>
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<TresGroup v-for="item in models">
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<ModelItem :model-url="item.modelUrl" />
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<ModelItem v-bind="item" />
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</TresGroup>
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</Suspense>
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<TresMesh>
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@ -1,31 +1,27 @@
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<script setup lang="ts">
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import { Box3, Vector3 } from 'three';
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import { useGLTF, } from '@tresjs/cientos'
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const props = defineProps(['modelUrl', 'onClick'])
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const props = defineProps(['modelUrl', 'modelFile', 'onClick'])
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const { scene } = await useGLTF(props.modelUrl)
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const box = new Box3();
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box.expandByObject(scene.children[0]);
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let center = new Vector3();
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box.getCenter(center)
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let size = new Vector3();
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box.getSize(size)
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const box_size = [size.x, size.y, size.z]
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const show_alert = () => {
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alert(props.modelUrl)
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let scene: any
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if (props.modelUrl) {
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let { scene: loaded_scene } = await useGLTF(props.modelUrl)
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scene = loaded_scene
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} else if (props.modelFile) {
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scene = props.modelFile
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}
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scene.receiveShadow = true
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scene.castShadow = true
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function shadows_and_pos(scene: any) {
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scene.children.forEach((el: any) => {
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el.receiveShadow = true
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el.castShadow = true
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shadows_and_pos(el)
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})
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}
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shadows_and_pos(scene)
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</script>
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<template>
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<TresGroup :posiion="[0, 0, 0]">
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<TresMesh :position="center" @click="show_alert" cast-shadow receive-shadow>
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<TresBoxGeometry :args="box_size" />
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<TresMeshPhysicalMaterial :opacity="0" color="pink" :transparent="true" />
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</TresMesh>
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<TresGroup >
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<TresMesh cast-shadow receive-shadow>
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<primitive :object="scene" />
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</TresMesh>
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