bx-865-apps #1

Merged
ksenia_mikhailova merged 140 commits from bx-865-apps into main 2024-06-27 15:03:27 +03:00
4 changed files with 20 additions and 19 deletions
Showing only changes of commit 09c4d86629 - Show all commits

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@ -62,9 +62,9 @@ onMounted(() => {
.attr('fill', (d, i) => `url(#img${i})`)
.call(d3.drag()
.on("start", (event, d) => circle.filter(p => p === d).raise().attr("stroke", "black"))
.on("drag", (event, d) => (d.x = event.x, d.y = event.y))
.on("drag", (event, d: any) => (d.x = event.x, d.y = event.y))
.on("end", (event, d) => circle.filter(p => p === d).attr("stroke", null))
.on("start.update drag.update end.update", update))
.on("start.update drag.update end.update", update) as any)
function update() {
voronoi = d3.Delaunay.from(circles, d => d.x, d => d.y).voronoi([0, 0, width, height]);

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@ -1,11 +1,12 @@
<script setup lang="ts">
import { useRouter } from 'vue-router';
import { CameraControls, FBXModel, useProgress } from '@tresjs/cientos'
import { TresCanvas, useRenderLoop } from '@tresjs/core';
import { CameraControls, FBXModel, GlobalAudio, useProgress } from '@tresjs/cientos'
import { TresCanvas } from '@tresjs/core';
import { Vector3 } from 'three';
import { onMounted, reactive, ref, watch } from 'vue';
import { reactive } from 'vue';
import modelUrl from '../../assets/promo/models/sea_fbx/source/Stronghold.fbx'
import audioUrl from '../../assets/promo/sounds/sea.ogg'
const router = useRouter()
@ -13,7 +14,7 @@ const minPan = new Vector3(-210, 0, -80);
const maxPan = new Vector3(210, 0, 100);
const _v = new Vector3();
const onChange = (e) => {
const onChange = (e: any) => {
_v.copy(e._target);
e._target.clamp(minPan, maxPan);
_v.sub(e._target);
@ -30,16 +31,9 @@ const controlsState = reactive({
maxZoom: 1,
minZoom: 0.2,
})
const boxRef = ref()
const { onLoop } = useRenderLoop()
onLoop(({ delta, elapsed }) => {
if (boxRef.value) {
boxRef.value.rotation.y += delta
boxRef.value.rotation.z = elapsed * 0.7
}
})
const { hasFinishLoading, progress } = await useProgress()
</script>
<template>
<div :class="[{ 'invisible': !!hasFinishLoading }, 'loader']">
@ -48,19 +42,24 @@ const { hasFinishLoading, progress } = await useProgress()
<div :class="[{ 'invisible': !hasFinishLoading }]">
<TresCanvas window-size alpha shadows>
<TresPerspectiveCamera :position="cameraPosition" />
<GlobalAudio :src="audioUrl" :loop="true" start-trigger="#app" />
<CameraControls v-bind="controlsState" @change="onChange" make-default />
<Suspense>
<FBXModel :path="modelUrl"></FBXModel>
<FBXModel :path="modelUrl">
</FBXModel>
<template #fallback>
<TresMesh :position-x="0" :position-y="0">
<TresBoxGeometry :args="[10, 50, 50]" />
</TresMesh>
</template>
</Suspense>
<TresMesh :position-x="200" :position-y="200" @click="router.push('/promo/main/item/1')">
<template v-for="i in 4">
<TresMesh :position-x="[1, 3].includes(i) ? 200 : 400" :position-z="[2, 4].includes(i) ? 200 : 100"
@click="router.push(`/promo/main/item/${i}`)">
<TresBoxGeometry :args="[10, 50, 50]" />
<TresMeshNormalMaterial />
</TresMesh>
</template>
<TresDirectionalLight :position="lightPosition" :intensity="10" cast-shadow />
<TresAmbientLight :intensity="5" />
</TresCanvas>
@ -70,6 +69,7 @@ const { hasFinishLoading, progress } = await useProgress()
.invisible {
visibility: hidden;
}
.loader {
display: flex;
justify-content: center;

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@ -1 +1,2 @@
/// <reference types="vite/client" />
declare module "*.fbx";